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iPhone: Empty Clip Studios releases "Glow" for iPhone!

01-04-2009, 04:48 PM
#1
Joined: Jan 2009
Location: San Diego, CA
Posts: 10
Empty Clip Studios releases "Glow" for iPhone!

Hey all! This is Jeremy at Empty Clip Studios, writing to let you know about our new iPhone game "Glow"! It's an addictive pick-up-and-play action/puzzler, and is only .99! Have fun, and Thanks!

Heres the link:
"Glow"

Official Press Release:

[San Diego, California - December 22, 2008 - Empty Clip Studios, a San
Diego-based game developer, announces the release of its debut title for
the iPhone, a touch-based game called Glow. Glow uses the touch
capabilities of the iPhone to create a unique freeform-drawing game
experience.

Glow is the second game built using Empty Clip Studios' multi-platform
RapidFire Engine. The first, Groovin' Blocks, was launched on the
Nintendo Wii in September 2008 to very good critical reception. "We were
impressed by the iPhone's responsiveness to touch, and wanted to use it
to create a unique and addictive pick-up-and-play experience." said
Francois Bertrand, co-founder of Empty Clip Studios. "We also wanted a
different kind of look so we put in hundreds of hand-drawn frames of
animation and special effects like lens flares and particle systems."

Glow features 9 different themes, balanced at 3 difficulty levels for a
total of 27 unique stages, as well as over 45 combos to discover and
chain together. It is available now on the iTunes App Store.

Empty Clip Studios was founded in 2007 and specializes in multi-platform
game development.]


01-04-2009, 04:52 PM
#2
Joined: Nov 2008
Posts: 1,393
it looks pretty interesting. What is the actual goal though?

"Those who mind don't matter and those who matter don't mind"- The master himself, Dr. Seuss

01-04-2009, 05:04 PM
#3
Joined: Oct 2008
Location: 127.0.0.1
Posts: 389
Yes, looks good.... Gameplay video?
01-04-2009, 05:05 PM
#4
Giving out promo codes is always a good way to raise awareness for your games.
01-04-2009, 05:06 PM
#5
Joined: Nov 2008
Posts: 1,393
I would also like to see a gameplay video. Seems like it could be a very cool game

"Those who mind don't matter and those who matter don't mind"- The master himself, Dr. Seuss
01-04-2009, 05:11 PM
#6
Joined: Jan 2009
Location: San Diego, CA
Posts: 10
Quote:
Originally Posted by Tennisking1o1 View Post
it looks pretty interesting. What is the actual goal though?
To play glow, you simply draws an energy rope around a collection of moving icons - different combinations give different bonuses, and you can chain combinations together as well. The goal of "Glow" has to do the unlockable and achievement-based nature of the game. To succeed and progress to higher levels of difficulty, you must discover and achieve many combinations of icons (which have subtle naming clues to figure them out with...such as the "guitar solo" combo on the music level: collect a musician and a guitar), achieve score goals, and achieve other various goals to unlock further levels. It gets pretty crazy at the last level! Once you unlock everything, well...I can't tell you.
Thanks so much for your question Tennisking1o1, I hope I answered it sufficiently!
01-04-2009, 05:16 PM
#7
Joined: Nov 2008
Posts: 1,393
Quote:
Originally Posted by DigitalProphet View Post
To play glow, you simply draws an energy rope around a collection of moving icons - different combinations give different bonuses, and you can chain combinations together as well. The goal of "Glow" has to do the unlockable and achievement-based nature of the game. To succeed and progress to higher levels of difficulty, you must discover and achieve many combinations of icons (which have subtle naming clues to figure them out with...such as the "guitar solo" combo on the music level: collect a musician and a guitar), achieve score goals, and achieve other various goals to unlock further levels. It gets pretty crazy at the last level! Once you unlock everything, well...I can't tell you.
Thanks so much for your question Tennisking1o1, I hope I answered it sufficiently!
You definitely answered that question well. You made what was seemingly a very difficult concept to grasp simple and easily understandable. This seems really slick and like it's a great idea. another wonderfully original iPhone game to add to the semi-short list

"Those who mind don't matter and those who matter don't mind"- The master himself, Dr. Seuss
01-04-2009, 06:27 PM
#8
Joined: Sep 2008
Posts: 489
Colors.
01-04-2009, 06:36 PM
#9
Joined: Dec 2008
Posts: 17
looks like something I would give a try.
01-04-2009, 06:43 PM
#10
looks like something i will buy. you should add a gameplay video.