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Head Spin - Deceptively simple logic puzzler

11-16-2009, 04:20 PM
#1
Joined: Nov 2009
Location: Southampton, UK
Posts: 304
Head Spin - Deceptively simple logic puzzler

Hi all,

I'd like to let you all know about our new game Head Spin that has just been submitted to the App Store.

Head Spin is a logic puzzle game in which your objective is to spin the heads until they face you before running out of moves.



The game comes with 3 different game modes:

Challenge:
Try to complete 70 hand crafted puzzles that gradually build in complexity in the fastest time possible.

Quick Play:
Solve as many puzzles as you can in 90 seconds. Extra points are awarded for solving the puzzles in less attempts. Quick Play comes with 4 difficultly settings.

Time Trial:
Solve randomly generated puzzles as quickly as you can. Time Trial comes with 4 difficultly settings.

Share you best scores with the world via Twitter or Facebook with the Agon social gaming platform.

YouTube game play video:

Youtube link | Pop Up


Or watch the better quality and correct aspect ratio video at Vimeo:
http://vimeo.com/7577497

We're releasing a lite version of Head Spin that will have one difficulty setting of Quick Play and Time Trial as well as the first 20 levels of the Challenge.

http://www.runloop.com/headspin

Follow @runloop on Twitter for future updates. We already have many new exciting features we're working on for our first update.

Last edited by Runloop; 11-19-2009 at 04:18 PM.
11-18-2009, 12:07 PM
#2
Joined: Nov 2009
Location: Southampton, UK
Posts: 304
I've just been informed that the games have gone into review. What's the typical wait from this point these days. I can hardly contain my excitement.

11-19-2009, 02:38 PM
#3
Joined: Dec 2008
Location: England
Posts: 1,817
Looks like a simple but fun puzzle game.

Just out of interest does it save your progress when you exit the game, so you can resume right where you left off?

Games Uncovered / Twitter / YouTube
We are looking for reviewers to write at Games Uncovered. PM me if you are interested!
11-19-2009, 02:45 PM
#4
Joined: Nov 2009
Location: Southampton, UK
Posts: 304
Quote:
Originally Posted by Palfince View Post
Looks like a simple but fun puzzle game.

Just out of interest does it save your progress when you exit the game, so you can resume right where you left off?
Hi, it's definitely fun if you like mind bending puzzles.

The game saves your progress through the challenge. Though only up to what level you are on. It won't save what spins you have done. If it did I think it would confuse you more than help you. The challenge is scored on how quickly you can complete the 70 levels. That's play time, and not overall time. It took me 1h 50mins in total to finish them all.

The other modes don't save your progress as they are designed to be quick. The quick play mode you have to solve as many puzzles as you can in 90 seconds. And the each time trial is potentially only a few seconds long depending on the difficulty.

Unfortunately, the lite version was rejected yesterday for having an "up-sale" screen. I took that out and resubmitted it but I might hold both back now until the lite is accepted.
11-19-2009, 03:04 PM
#5
Joined: Apr 2009
Location: San Francisco, CA
Posts: 1,680
Send a message via AIM to dogmeat
all I have to say is nice job!

And I don't say that often.

Good luck with sales.

Artist | Designer
@PixelDogmeat
11-19-2009, 03:07 PM
#6
Joined: Dec 2008
Location: England
Posts: 1,817
Quote:
Originally Posted by Runloop View Post
Hi, it's definitely fun if you like mind bending puzzles.

The game saves your progress through the challenge. Though only up to what level you are on. It won't save what spins you have done. If it did I think it would confuse you more than help you. The challenge is scored on how quickly you can complete the 70 levels. That's play time, and not overall time. It took me 1h 50mins in total to finish them all.

The other modes don't save your progress as they are designed to be quick. The quick play mode you have to solve as many puzzles as you can in 90 seconds. And the each time trial is potentially only a few seconds long depending on the difficulty.

Unfortunately, the lite version was rejected yesterday for having an "up-sale" screen. I took that out and resubmitted it but I might hold both back now until the lite is accepted.
Thanks for clearing that up, seems like you made the right decision on the progress saving. It also looks like there's quite a lot of gameplay, I mean, 1 hour 50 minutes for the developer to complete the game seems pretty long, so any player is bound to take longer, which is definitely a good thing!

I take it that when you say the challenge scoring is done on play time it means it's more of an arcade game, without a level select screen?

Anyway I'm looking forward to trying this game out once it's released!

Oh and by the way, there isn't too big a need to hold back the full version until the lite version is released, since that may deter first day impulse buys. Also, any word on the pricing?

Games Uncovered / Twitter / YouTube
We are looking for reviewers to write at Games Uncovered. PM me if you are interested!
11-19-2009, 03:08 PM
#7
Joined: Nov 2009
Location: Southampton, UK
Posts: 304
Quote:
Originally Posted by dogmeat View Post
all I have to say is nice job!

And I don't say that often.

Good luck with sales.
Thanks. From what I can tell I'll need luck with the sales seeing as I have no marketing experience/budget.

I'll throw a few promo codes up in here once it's out.
11-19-2009, 03:09 PM
#8
Joined: Apr 2009
Location: San Francisco, CA
Posts: 1,680
Send a message via AIM to dogmeat
Quote:
Originally Posted by Runloop View Post
Thanks. From what I can tell I'll need luck with the sales seeing as I have no marketing experience/budget.

I'll throw a few promo codes up in here once it's out.
Since I work primarily with business associates who do the marketing, let me give you one tip: press release.

If you need help with anything, send me a PM.

Artist | Designer
@PixelDogmeat
11-19-2009, 03:14 PM
#9
Joined: Nov 2009
Location: Southampton, UK
Posts: 304
Quote:
Originally Posted by Palfince View Post
Thanks for clearing that up, seems like you made the right decision on the progress saving. It also looks like there's quite a lot of gameplay, I mean, 1 hour 50 minutes for the developer to complete the game seems pretty long, so any player is bound to take longer, which is definitely a good thing!

I take it that when you say the challenge scoring is done on play time it means it's more of an arcade game, without a level select screen?

Anyway I'm looking forward to trying this game out once it's released!

Oh and by the way, there isn't too big a need to hold back the full version until the lite version is released, since that may deter first day impulse buys. Also, any word on the pricing?
That's what I'm thinking about the gameplay length. Some of those puzzles get very tricky. Some of my beta testers were starting to struggle in the mid teens. For me those levels are a synch. I can get from 1-20 in about 2 minutes.

I guess you could say that about the challenge. The time starts and stops when you play and pause the game. When you pause all the heads reset to the win position so there's no cheating going on.

Fair enough, I'll probably just release as soon as it's done. I'm itching to get it on the store anyway.

Pricing is tier 1. So 59p/$0.99. I've said in the description that it's a 50% off introductory sale. But I doubt I'll ever increase it.
11-19-2009, 03:14 PM
#10
Joined: Nov 2009
Location: Southampton, UK
Posts: 304
Quote:
Originally Posted by dogmeat View Post
Since I work primarily with business associates who do the marketing, let me give you one tip: press release.

If you need help with anything, send me a PM.
Cool, thanks for the advice. I might take you up on that. I'll certainly look into writing up a press release.