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Future of iPhone Gaming?

11-18-2009, 08:52 PM
#1
Joined: Mar 2009
Posts: 3,276
Future of iPhone Gaming?

I know this has been talked about a lot, but I feel a new thread is needed due to recent developments.

Those recent developments? Those would be four games that were recently released or will soon be released.

You should have heard about them by now. Eliminate, Call of Duty: World at War: Zombies, Ravensword and Dead Strike.

What do all these games have in common? They're all fully 3D.

Two of them have even perfected 3D graphics WITH online Multiplayer. I'm pretty sure nobody predicted that.

This brings us to think... Are 3D games the way of the future, or just a fad?

Will multiplayer games become the norm, or will users bypass them for some 'alone time'?

Will ANYONE merge CoD:WaW:Zombies and Dead Strike to create iLeft 4 Dead?

Discuss.

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11-18-2009, 08:54 PM
#2
Joined: Apr 2009
Posts: 460
The future of iPhone gaming relies on Apple; how they evolve the current models as well as how they market them. The 99c gimmick and the hardware/software are really going to hinder the 'bigger' and experienced devs. But of course, the App Store matures over time, compare what we saw today of this year, to today of last year. None of them are really impressive, but they all contribute to the development of the App Store.

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Last edited by Pug4Death; 11-18-2009 at 09:50 PM.

11-18-2009, 09:31 PM
#3
Joined: Jul 2009
Location: California
Posts: 1,257
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I think this is a great sign for the future of iphone/ipod gaming. It's still unproven whether 'premium' apps/games can survive in a market full of $.99 games and fart apps. With the success COD:WAW:Z and RS have had, at their respective prices, I think it shows that the there is a market out there for 'premium' apps/games. No one is going to further the evolution of gaming on this platform, whether indie or big name, unless they can make money. Having a category for top grossing apps is a good thing. COD and RS selling very well is a good thing. If this keeps up it should only get better and better.

Where's ol' Spungo to tell me I'm wrong and you only make money w/ $.99 apps...? Spungo... oh Spungo...

Oh yeah that's right, he got BANNED.

Sorry for that, I just still get this feeling of satisfaction he may be reading and won't be able to pipe up
11-18-2009, 09:38 PM
#4
Anything that pushes the technology will always be considered 'the future'. Obviously Apple foresaw this; look at the hardware and implementation of OpenGLES.

I personally don't have anything against 3D, I've done my share of work in that area. My main problems with 3D is that it is overused and ineffective in its execution. Certainly an FPS requires 3D to some extent, but I think we need to take it beyond what we know on the PC or consoles.

IMHO, MiniGore is among the best uses of mobile 3D that I've seen. Simplistic, but true to its nature, and perfectly designed for the small screen.

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11-18-2009, 11:09 PM
#5
Joined: Jul 2009
Location: Where the Grass is Green and the Girls are Pretty
Posts: 2,740
The only premium titles that survive are brand name ones. IE NFS is killing Real Racing in the charts, but RR is a better Game. Call of Duty is well Call of Duty. The Sims 3 is the Sims. Of course those games are gonna sell. Tell me the last $10 game by an indie or small company that has been extremely successful. I really don't like this trend, indies are gonna keep up with .99 pick-up-and play and never reach their full potential. Big devs are gonna keep making half-assed brand name games (there are exceptions) to get some quick bucks due to a lack of competition

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11-19-2009, 12:01 AM
#6
Joined: Jul 2009
Location: California
Posts: 1,257
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Quote:
Originally Posted by Will090 View Post
The only premium titles that survive are brand name ones. IE NFS is killing Real Racing in the charts, but RR is a better Game. Call of Duty is well Call of Duty. The Sims 3 is the Sims. Of course those games are gonna sell. Tell me the last $10 game by an indie or small company that has been extremely successful. I really don't like this trend, indies are gonna keep up with .99 pick-up-and play and never reach their full potential. Big devs are gonna keep making half-assed brand name games (there are exceptions) to get some quick bucks due to a lack of competition
RS was made by indie dev's. I'm not familiar with the dev's of Dead Strike but they don't seem like a "big name" dev. We obviously haven't seen how it will do but it looks very nice.

I definitely agree with what you're saying but I think there is some hope left for the Appstore.
11-19-2009, 01:56 AM
#7
Apple is probably going to do what they did with Music, pwn it. If they can pull it off, they'll be at the top of mobile gaming. No other cell phone comes close, and neither the PSP or DS compares in terms of casual gaming, which has much wider appeal, AND serious games. The only thing Apple needs is more major league developers to develop serious games and more indie developers to make really great addictive, (and usually) cheap games. Oh, and a more powerful unit, which they're obviously doing.

Apples big test will be juggling indie developers and big name ones. I don't think they'll have too much trouble with this - Apple wants to promote good games, not the most advanced or pretty, but the funnest, something two guys in a basement can do just as well, if not better then the big names.

*edit* Oh yeah, 3D is definitely the way of the future. When big name developers get enough incentive to develop games, they're all gonna be 3D. But there still will be room for neat games made by indie devs, that's part of the balancing I was talking about above.

Last edited by GumGuts; 11-19-2009 at 02:03 AM.
11-19-2009, 05:24 AM
#8
Well, keep in mind some of the things reported on MacRumors and appleinsider, when they saw the latest patents for the iphone back in June.

A few things in the works, namely RFID reader, and Haptic tactile screen feedback, could make for some interesting gaming options.
11-19-2009, 06:22 AM
#9
Joined: Apr 2009
Posts: 444
Sorry to bring back this old problem, but considering how piracy is still growing, devs are slowly fleeing away from the appstore (see article).
Which is why I'm not that confident at all about the future of quality games on iDevices.
11-19-2009, 06:33 AM
#10
Joined: Sep 2009
Posts: 723
Quote:
Originally Posted by c0re View Post
Sorry to bring back this old problem, but considering how piracy is still growing, devs are slowly fleeing away from the appstore (see article).
Which is why I'm not that confident at all about the future of quality games on iDevices.
Every platform is plaque with piracy! But I believe that if a game is good enough deserving devs will still be getting their ROE! You see amazing games like COD and Ravensword is now in the top grossing, we know people are buying this good games!