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Open Design: Flickitty Hats

11-22-2009, 12:54 PM
#1
Joined: Oct 2009
Posts: 761
Open Design: Flickitty Hats

This has been an idea that has been rolling around in my noggin since I first came up with the idea for Flickitty. I'd really like to implement User Submitted Hats.

I am in the process of adding descriptions to hats, which would give credit to the designer and a short description of what the hat is or where it is from. I'd like to see submissions from developers and game players.

Is there any interest in this kind of thing? You don't have to be an artist and the graphical style doesn't need to match Flickitty. In fact, I'd like to see a wide variety. Well, whatever variety can fit into a 64x64 sprite.

For small indie developers and game players there wouldn't be a charge. If a large publisher (EA, Chillingo) approached me, I would either decline or charge them an advertising fee. I want to keep this small- not promote the same shit we see on every other website.

For the sake of argument, I consider a 'small indie developer' to be those who do their own promotion and aren't backed by a publisher. Your sales numbers aren't a factor.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
11-22-2009, 01:07 PM
#2
Joined: Aug 2009
Location: Next to the Maiden
Posts: 1,984
So what you're saying is that we can submit hats that resemble our games? Or just hats in general? I'd love to make a hat!

Last edited by DGH94; 11-22-2009 at 01:35 PM.

11-22-2009, 01:38 PM
#3
Joined: Oct 2009
Posts: 761
Quote:
Originally Posted by DGH94 View Post
So what you're saying is that we can sybmit hats that resemble our games? Or just hats in general? I'd love to make a hat!
Yes, I'd really like to see hats from other games. Even if those games don't have hats- maybe a mask that resembles the main character?

My only request is that you actually own the rights to the character- I don't want to see Poke'mon, Link, Mario or Rikku... okay well maybe I DO want to see Rikku, but that's beside the point.

The short description would be just a few words, maybe just the character/game name, developer and artist for the hat.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
11-22-2009, 01:40 PM
#4
Joined: Aug 2009
Location: Next to the Maiden
Posts: 1,984
Quote:
Originally Posted by Flickitty View Post
Yes, I'd really like to see hats from other games. Even if those games don't have hats- maybe a mask that resembles the main character?

My only request is that you actually own the rights to the character- I don't want to see Poke'mon, Link, Mario or Rikku... okay well maybe I DO want to see Rikku, but that's beside the point.

The short description would be just a few words, maybe just the character/game name, developer and artist for the hat.
Cool! I'd definitely do this! Flickitty, you're awesome! You're doing like a thousand mini cross overs through hats, awesome idea!
11-22-2009, 01:54 PM
#5
Joined: Oct 2009
Posts: 761
Okay, well if we can get enough support, I'll provide a sample hat image as well as a 'doll' so you can see what the hat will look like on Flick. That way, the positioning and scale can be figured out.

I'm working on the 1.05 update right now, so I won't have time to do this until next week.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
11-22-2009, 01:55 PM
#6
Joined: Aug 2009
Location: Next to the Maiden
Posts: 1,984
Fine with me.
I think a lot of devs and artists can learn from you, including me.
11-22-2009, 02:25 PM
#7
Joined: Apr 2009
Location: San Francisco, CA
Posts: 1,680
Send a message via AIM to dogmeat
vector or pixel?

Artist | Designer
@PixelDogmeat
11-22-2009, 02:33 PM
#8
Joined: Oct 2009
Posts: 761
Quote:
Originally Posted by dogmeat View Post
vector or pixel?
Pixel would be preferred, that way the artist can actually see what the hat looks like at a small resolution (64x64).

However, the image can be created in vector and exported to raster (bitmap). In fact, all the graphics for Flickitty were created in vector then exported to TGA for use in the game engine.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
11-22-2009, 04:04 PM
#9
Joined: Mar 2009
Location: St-Hubert (Quebec), Canada
Posts: 133
This is a very interesting ideas

This could be fun for people to get involved with your games and for other smaller indie made some cameo appearance which can be fun and do a little bit cross-promotion.

Ill keep a note about this, is there any particular deadline for this?
11-22-2009, 06:34 PM
#10
Joined: Oct 2009
Posts: 761
No deadline. I'll add a hat or two with every update.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone