App description: Perform mad acrobatics, witness bone-cracking impacts and lose a limb or few in this lovingly accurate ragdoll simulation. With Mr. Dismount and his agile friends, bodily harm can be supremely stress-relieving.

Name aside, Stair Dismount is not only about stairs any more. The game has over 20 free locales: towers, ski slopes, airports, pyramids, bumper cars and much more. Compete against the world for high scores in maximum damage!

Use photos of your friends and share your acts of loving kindness via video replays, email and Twitter!

Features:
- The crunchiest sound effects ever heard in a digital entertainment product
- Select faces from the device Photo Library
- Multiple inspiring locations for rapid descent

The most convincing personal impact simulation seen on the App Store!

*Winner of Technical Achievement category in IGF Mobile 2010!*

See the video on stairdismount.com
Follow Mr. Dismount on facebook.com/MrDismount
Follow us on Twitter at twitter.com/secretexit

Dismounting is not to be attempted at home or outside, and should be left to trained professionals. Secret Exit does not recommend or condone dismount attempts outside 3D computer simulations.

Frand's comments:

Youtube link | Pop Up



EDIT - Jun 8th 2011

New trailer added! Version 2.0.1 with motion levels promoted with the best of our audiovisual marketing talent. Also as a point of curiosity for the members of this forum, Android support is soon coming.

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EDIT - Nov 25th - Started official thread

Figured it'd be a good idea for Stair Dismount to have a home where we can keep everyone updated of what we are planning, what the community is requesting, and how we are responding to the requests

HIGH SCORE THREAD HERE!
Mr. Dismount's Facebook profile

Edit - Dec 8th Stair Dismount is now $0.99

Our game has been recognized by Apple under the "What's Hot" section of iPhone games, and to encourage sales we are lowering the price. Stair Dismount is now undoubtably the best ragdoll bang for the buck, and even more so once version 1.2.0 has been approved.

EDIT - Dec 14th - Update 1.2.0 is approved!

Features of the update:

- OpenFeint online leaderboards
- Three new levels (Mt. Dismount, The Ledge, Loose Bindings)
- In-game access to iPod music library
- In-game help (can be disabled in the options screen)
- The game remembers the previously selected face and level
- Quick Start button in the main menu, jumps directly into the last played level with the previous face
- Camera flash and shutter sound when taking a Dismount photo
- Many more Facebook photo taglines
- Option to reset local high scores (note: old scores will not be uploaded to OpenFeint)
- A new panoramic camera used to display the dismount locations in all their glory. Used in the main menu and in level start.
- Minor control tweaks (improved pinch etc.)
- Minor visual polish here and there (credits screen, dust particles)

EDIT - Feb 6th - Lite available, update 1.2.5 waiting approval

Features:

- Player's own face can now be selected in the Facebook friends list
- Clear Face -button added to face selection screen
- Online high scores shown in the level selection screen on the bottom right corner of each level button
- Online and local high scores shown in the intro screen of each level
- One extra level, "Pyramid Scheme"
- Mr. Dismount's Facebook page and Secret Exit's Twitter page links added to About-screen
- Frame rate issue fixed on some 1st gen devices (caused by audio)
- New Secret Exit splash screen (yeay!)
- New game promotion functionality, accessed from the "Secret Exit" button in the main menu
- OpenFeint updated to latest version

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Feature requests:

REQUEST: ALLOW PLAYER TO CHANGE MR. DISMOUNT'S STARTING POSITION
A good idea, but one we prefer to use in scenes that are designed for it. (i.e. not implemented for now)

REQUEST: MULTIPLAYER
Unlikely to be added to Stair Dismount.

REQUEST: LEVEL EDITOR
In the distant future, a PC level editor may be released, but having a 3D level editor inside an iPhone game would be more work to implement than the game itself.



Screenshots of the next update:
11-26-2009, 07:58 PM
Quote:
Originally Posted by monk666 View Post
Nope, the only reason they changed it to SyFy is because they have no hope of defending a SciFi trademark. They would LOVED to trademark SciFi if that is actually enforceable. Who wouldn't!?!?!
Hmmmm, interesting. I honestly don't know anything about that situation, but now I'm curious. I'll have to get lost down that rabbit hole sometime.


Quote:
Originally Posted by monk666 View Post
Well, the other ragdoll games didn't call their game Max Dismount or iDismount so the example about EA doing Asphalt Racing is moot. Do a search on Asphalt. Games such as Rally Master, Fastlane, Burning Tires and Moto Racer showed up. Did Gameloft try to get them to remove the keyword Asphalt???

Like meridianGTX kept pointing out. It is always the weaker product that is trying to get a leg up with sidewinder tricks like these and it isn't good PR for gamers who follow the news. I respect their right to pursue but they should also respect that this case do has some points similar to Tim Langdell's case.

You're right, it is not all black and white. If Tim Langdell is on the black side, Secret Exit would be somewhere on the gray side and not the white end of things.
Another hmmmmmm. I see what you mean. Let me ask an honest question. If the two devs had discussed the matter privately, and iDD willingly took the keyword out, and then you happened to hear about it, would you condemn Secret Exit in the same way? I guess I feel like Secret Exit are just doing what they are obligated to do to protect their trademark, and others are thinking it's shady and they're worried about sales. I don't think that's true, but I could be wrong. After all, it IS all about making money. But my feeling is that in this particular situation Secret Exit wasn't acting with malicious intent.

Plainly, do you guys feel that they are not within their right doing this? Or they are within their right, but the fact that they're doing it is what you're frowning upon?

Edit: ^^^Sorry to go on about the subject! Ummmmm, also, I'm in love with this game That new staircase looks awesome!

Fondle me on Twitter:@JaredTA

Last edited by Boardumb; 11-26-2009 at 08:00 PM.
11-26-2009, 08:02 PM
Quote:
Originally Posted by monk666 View Post
Nope, the only reason they changed it to SyFy is because they have no hope of defending a SciFi trademark. They would LOVED to trademark SciFi if that is actually enforceable. Who wouldn't!?!?!
Ok. My last post on this topic too. The funny thing is SciFi is trademarkable if you were using it for something other than SciFi-related topic. If I wanted to create a computer called the "SciFi", I could trademark it. So it's not just being a common word, it's using it in a non-obvious way. (hence, Apple, Windows)

arn

11-26-2009, 08:10 PM
On topic, please add the following level in an update :


Fondle me on Twitter:@JaredTA
11-26-2009, 08:38 PM
Quote:
Originally Posted by Blueseas25 View Post
Aka, done for anti-piracy reasons.

Good move I say.
I think OS 3.1 actually does have some improvements that were made to the graphics driver.



I bought the game and played for good 40 minutes - definitely worth the price, it has lots and lots and lots of polish!

Few ideas:

For some reason I started thinking about iBlast Moki and how cool it would be to aim the ragdoll at cetain objects... ie. get extra points for hitting certain objects in the stairs.

At the moment it's a bit hard to tell how much you're damaging the puppet because there's only that brief sign of coloring on the rag doll right after it takes damage. It flashes red but maybe the part could become more and more worn out as it accumulates damage (but keep the red flashes in addition to that - they work very well).

Another thing I would like to see is some increase in the maximum force you can apply - maybe vary it depending on level so it doesn't spoil the smaller levels, at the moment it's a bit too reserved for my taste. Stiletto is fun but I would like something even wilder like the stairs of a ski jumping tower hehe

Also it would be funny if the character yelled something silly as you push it off the ledge, but I know Apple can be sensitive about that sort of thing so it's definitely risky move.

KingHunt - The Next Generation Slicing Game Lead designer
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11-26-2009, 08:49 PM
Quote:
Originally Posted by BOARDUMB View Post
On topic, please add the following level in an update :

That there...would be AMAZING

People IM A GUY! Jan is a guys name, where I live. Haha crazy!
11-26-2009, 09:13 PM
Joined: Jun 2009
Location: London, UK
Posts: 3,766
Timo's ideas are great, for the damage another good solution would be to have the limbs gradually get more and more red with the damage, the same way it's shown on the damage stats screen... but actually in-game.

Plus... the thing that BOARDUMB posted. Obviously it doesn't have to be quite as polished and detailed as that but it's certainly a cool theme for a level.

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11-26-2009, 09:20 PM
Joined: Nov 2008
Location: Indiana, USA
Posts: 7,165
Quote:
Originally Posted by BOARDUMB View Post
On topic, please add the following level in an update :

That's a good way to think outside the box.

I've finally decided to pick up Stair Dismount. I'll be back later with my thoughts. In case anyone wonders, my decision to pick up the game was made after watching this thread, obviously, but more specifically; an early response by Frand about feedback I pm'ed to him as well as reading through Secret Exits website forums and just generally the respect and pride that Frand has for Secret Exits games, the community and the way the future of the culture in which Secret Exits games are intended to invoke are handled.

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11-26-2009, 09:25 PM
Does Mr. Dismount have "sticky" hands? I seem to experience the phenomenon of him holding on for dear life on the edges. Just wondering if this is a feature or a bug.

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Openfient: Blake365
11-26-2009, 09:48 PM
Joined: Jul 2009
Location: Nowhere, CA
Posts: 263
stair dismount!

i picked up this little gold nugget of a game...er entertainment app...yesterday. i gotta say im really enjoying it so far....i own max injury also but this one takes the cake for sure.

like many others have said before...its extremely polished. the amount of detail is even pretty amazing....even tho its just plain ol stairs and a all white dummy...they made it look mighty professional. you can even see cracks on the stairs/ground from where you hit on the attempt before. i even like the music they have playing. its soothing...mellow...perfect for throwing somebody down stairs.haha

someone said they were experiencing sticky hands? i am too...he does try and hold on from time to time.haha its pretty funny tho...

as for suggestions.....

i read that someone asked for a target er something....that if you were to land on the target youd get extra points. that sounded pretty cool. somebody else said wear n tear on the dummy...that would be cool.

i dunno...as long as they keep throwing in more levels...ill be satisfied.

happy thanksgiving everybody!

just throwin in my 2 pennies...

Last edited by Mr. Clean; 11-26-2009 at 10:29 PM.
11-27-2009, 03:46 AM
Joined: Jan 2009
Location: Secret Mountain Laboratory, Helsinki, Finland
Posts: 57
Quote:
Originally Posted by Coral View Post
Does Mr. Dismount have "sticky" hands? I seem to experience the phenomenon of him holding on for dear life on the edges. Just wondering if this is a feature or a bug.
It's a fug. Fug's are slight bugs that make things more fun, I've always enjoyed him grasping ledges and am pretty sure it will not get fixed. I hope.

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