App description: Perform mad acrobatics, witness bone-cracking impacts and lose a limb or few in this lovingly accurate ragdoll simulation. With Mr. Dismount and his agile friends, bodily harm can be supremely stress-relieving.

Name aside, Stair Dismount is not only about stairs any more. The game has over 20 free locales: towers, ski slopes, airports, pyramids, bumper cars and much more. Compete against the world for high scores in maximum damage!

Use photos of your friends and share your acts of loving kindness via video replays, email and Twitter!

Features:
- The crunchiest sound effects ever heard in a digital entertainment product
- Select faces from the device Photo Library
- Multiple inspiring locations for rapid descent

The most convincing personal impact simulation seen on the App Store!

*Winner of Technical Achievement category in IGF Mobile 2010!*

See the video on stairdismount.com
Follow Mr. Dismount on facebook.com/MrDismount
Follow us on Twitter at twitter.com/secretexit

Dismounting is not to be attempted at home or outside, and should be left to trained professionals. Secret Exit does not recommend or condone dismount attempts outside 3D computer simulations.

Frand's comments:

Youtube link | Pop Up



EDIT - Jun 8th 2011

New trailer added! Version 2.0.1 with motion levels promoted with the best of our audiovisual marketing talent. Also as a point of curiosity for the members of this forum, Android support is soon coming.

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EDIT - Nov 25th - Started official thread

Figured it'd be a good idea for Stair Dismount to have a home where we can keep everyone updated of what we are planning, what the community is requesting, and how we are responding to the requests

HIGH SCORE THREAD HERE!
Mr. Dismount's Facebook profile

Edit - Dec 8th Stair Dismount is now $0.99

Our game has been recognized by Apple under the "What's Hot" section of iPhone games, and to encourage sales we are lowering the price. Stair Dismount is now undoubtably the best ragdoll bang for the buck, and even more so once version 1.2.0 has been approved.

EDIT - Dec 14th - Update 1.2.0 is approved!

Features of the update:

- OpenFeint online leaderboards
- Three new levels (Mt. Dismount, The Ledge, Loose Bindings)
- In-game access to iPod music library
- In-game help (can be disabled in the options screen)
- The game remembers the previously selected face and level
- Quick Start button in the main menu, jumps directly into the last played level with the previous face
- Camera flash and shutter sound when taking a Dismount photo
- Many more Facebook photo taglines
- Option to reset local high scores (note: old scores will not be uploaded to OpenFeint)
- A new panoramic camera used to display the dismount locations in all their glory. Used in the main menu and in level start.
- Minor control tweaks (improved pinch etc.)
- Minor visual polish here and there (credits screen, dust particles)

EDIT - Feb 6th - Lite available, update 1.2.5 waiting approval

Features:

- Player's own face can now be selected in the Facebook friends list
- Clear Face -button added to face selection screen
- Online high scores shown in the level selection screen on the bottom right corner of each level button
- Online and local high scores shown in the intro screen of each level
- One extra level, "Pyramid Scheme"
- Mr. Dismount's Facebook page and Secret Exit's Twitter page links added to About-screen
- Frame rate issue fixed on some 1st gen devices (caused by audio)
- New Secret Exit splash screen (yeay!)
- New game promotion functionality, accessed from the "Secret Exit" button in the main menu
- OpenFeint updated to latest version

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Feature requests:

REQUEST: ALLOW PLAYER TO CHANGE MR. DISMOUNT'S STARTING POSITION
A good idea, but one we prefer to use in scenes that are designed for it. (i.e. not implemented for now)

REQUEST: MULTIPLAYER
Unlikely to be added to Stair Dismount.

REQUEST: LEVEL EDITOR
In the distant future, a PC level editor may be released, but having a 3D level editor inside an iPhone game would be more work to implement than the game itself.



Screenshots of the next update:
11-25-2009, 01:54 AM
#11
Quote:
Originally Posted by rich_952000 View Post
Oh, I didn't realize it post directly to your facebook photo album, that is pretty cool.

Do you all at Secret Exit have Facebook and Twitter we can follow?
We're really hoping people take note of the Facebook integration in Stair Dismount - it should really allow for some fun interactions (like a meta-game of sorts).

We're on twitter:
http://twitter.com/secretexit
11-25-2009, 02:07 AM
#12
So I guess the name "LEDGE Dismount" was only a joke (and I fell for it: hook, line and sinkah.)

11-25-2009, 02:09 AM
#13
Joined: Jan 2009
Location: Secret Mountain Laboratory, Helsinki, Finland
Posts: 57

Ledge Dismount LIVES!
11-25-2009, 02:09 AM
#14
Quote:
Originally Posted by starjimstar View Post
So I guess the name "LEDGE Dismount" was only a joke (and I fell for it: hook, line and sinkah.)
Not so much a joke as a small joint statement of support for the developers who have had to suffer from idiotic trademarks.

I'm certain there'll be a ledgy & edgy level in the game at some point
11-25-2009, 02:24 AM
#15
Quote:
Originally Posted by polyfonken View Post
Ledge Dismount LIVES!
Off topic a bit, but my favorite of the Edge joke games is Edgecrement by the Canabalt developer. Don't forget to clench. Amazing. I love how all the developers banded together to do that

However, on topic, I'm going to pick up this game right now. I'm a little disappointed in the underwhelming response so far, but I've been looking forward to this game for what seems like forever. I'm determined to check it out for myself.

Fondle me on Twitter:@JaredTA
11-25-2009, 03:38 AM
#16
Here is a really nice gameplay video from a Japanese iPhone site:

Youtube link | Pop Up


The only major functionality it doesn't cover is the Facebook face selection and photo upload.
11-25-2009, 04:41 AM
#17
Have loved this since I found it on Windows years ago and it's on my macs too now. Just bought the game and it is exactly what I wanted bar one thing.

In the desktop version you see the initial impact data:
So the Force bar has the gradient which is the same type of thing as the Touch bar.
There is an end screen on the Touch which lets you see which body areas hurt the most and that too is on the desktop version.
But the impact data is not there as far as I can see? I cannot know how to replicate.

Example: I just hit the little guy in the thigh down the stairs in the desktop version, I used around 80% power and I scored 73,297. In the Touch version that is all I can tell you. In the Touch version it is therefore not possible to remember and refine those settings. On the desktop I can tell you that Heading was 326.59 and Pitch was -14.66 so on the desktop you can check me. (Same settings, 50% power is 80k, 75% power is 113,700).

I don't think they are absolutely key but it's something I'll be missing.
11-25-2009, 04:43 AM
#18
I gave this a go, unfortunately the novelty of throwing people down stairs wore off pretty quickly for me. At $2.99 it seems pretty limited for what you get. But maybe that is just me getting too old for things like this.
11-25-2009, 04:55 AM
#19
this seems to be lacking when compared to max injury, but that's just by looking from the surface of it. Anyone who has both and could give a more detail breakdown between the two? Not interested in what features are coming (we all been down that same old road too many times), more interested in what features is in the game ATM and how they stack up against max injury.
11-25-2009, 05:06 AM
#20
I just read the review on the front page, and I think Arn has summed up my feelings on this game perfectly. Really enjoyable to play and highly polished, but lacking in actual game elements. But it is a lot of fun, and I played for over an hour straight, not realizing how much time had passed. I've never played the original, so I can't sympathize with the lack of details of the dismount. But one thing I wish was different is instead of touching the actual body of the dummy to place your impact point, I wish you could grab and manipulate the actual arrow instead. My finger blocks the impact point, and sometimes I feel like I'd like to make a really minor adjustment but can't. If I could move the arrow itself around, I could focus on where the little circle of impact is on the body.

I like the game, though. Most will probably balk at the $3 price, and point out the lack of certain gameplay features. But I feel it's worth it for how high quality and entertaining it is. If they can add some additional elements, like online scores, that will add a lot to a really solid foundation.

I figure, in the meantime though, I'll post my current high scores. I have no idea if they are any good or not. Anyone else feel free to do the same:

My First Dismount - 77,766
Classic Stairs - 209,139
Downward Spiral - 235,730
Concrete Results - 171,060
Moonlight Stairflight - 230,913
Stiletto - 314,424

And here's a picture of my little TA dude chillin on the stairs


Fondle me on Twitter:@JaredTA

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