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How long does a feature last for?

11-27-2009, 11:54 AM
#1
Joined: Aug 2009
Location: Upstate NY
Posts: 3,975
Send a message via MSN to JoshCM
How long does a feature last for?

I know some of you guys here have gotten a feature before (Glenn? )
I was just curious how long it lasts for.
Its definitely helping right now during all of these gameloft/EA/Iugo sales.
Otherwise we'd be plummeting.
Does it last a week? 2 weeks?
11-27-2009, 12:40 PM
#2
Quote:
Originally Posted by JoshCM View Post
I know some of you guys here have gotten a feature before (Glenn? )
I was just curious how long it lasts for.
Its definitely helping right now during all of these gameloft/EA/Iugo sales.
Otherwise we'd be plummeting.
Does it last a week? 2 weeks?
One week, late Monday night to late Monday night Pacific time.

Edit: Ah, you have a banner. That means you may get rotated into an icon at the end of the first week. So, maybe two weeks.

11-27-2009, 01:16 PM
#3
Joined: Aug 2009
Location: Upstate NY
Posts: 3,975
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Quote:
Originally Posted by Little White Bear Studios View Post
One week, late Monday night to late Monday night Pacific time.

Edit: Ah, you have a banner. That means you may get rotated into an icon at the end of the first week. So, maybe two weeks.
what banner? you mean the thing in between the new and hot?
11-27-2009, 01:26 PM
#4
Quote:
Originally Posted by JoshCM View Post
what banner? you mean the thing in between the new and hot?
Yep, that's a banner ad, and counts as being featured too. Ah, I see you also have an icon on the Game's What's Hot list. So, a rotation may not happen, since you're already double featured. There's always a chance Apple will feature you again though, if you remain popular.
11-27-2009, 01:33 PM
#5
Joined: Aug 2009
Location: Upstate NY
Posts: 3,975
Send a message via MSN to JoshCM
holy crap, I didn't even see that second feature - which is probably why we're so high in the top grossing still. I wonder when that went in.
maybe it just went in...
11-27-2009, 01:38 PM
#6
Quote:
Originally Posted by JoshCM View Post
holy crap, I didn't even see that second feature - which is probably why we're so high in the top grossing still. I wonder when that went in.
maybe it just went in...
As far as I know, it all happens once a week. But, with Apple, nothing is set in stone. Enjoy it while it lasts!
11-27-2009, 01:44 PM
#7
Joined: Aug 2009
Location: Upstate NY
Posts: 3,975
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Quote:
Originally Posted by Little White Bear Studios View Post
As far as I know, it all happens once a week. But, with Apple, nothing is set in stone. Enjoy it while it lasts!
thanks - i gotta say its nice to get the development costs of the game paid back so I can worry about paying my bills, taxes, and credit cards. Before the game came out - we were literally on the verge of bankruptcy, and I guess we have Apple and Chillingo to thank for keeping us in business. To me it seems like we got extremely lucky with the timing of this (although if it had come out about a month before Dungeon Hunter we would have made it to the top easier)
Also TA for the comments and suggestions, getting us front page for the previews, reviews, etc.. Its certainly been a wild and stressful ride for the release of this game.
11-27-2009, 01:56 PM
#8
Quote:
Originally Posted by JoshCM View Post
thanks - i gotta say its nice to get the development costs of the game paid back so I can worry about paying my bills, taxes, and credit cards. Before the game came out - we were literally on the verge of bankruptcy, and I guess we have Apple and Chillingo to thank for keeping us in business. To me it seems like we got extremely lucky with the timing of this (although if it had come out about a month before Dungeon Hunter we would have made it to the top easier)
Also TA for the comments and suggestions, getting us front page for the previews, reviews, etc.. Its certainly been a wild and stressful ride for the release of this game.
I was sort of in the same boat. Had a day job, but an extremely large, and life limiting, amount of credit card debt, that would've taken ten years to pay off. Made TanZen at night for several months, for about $750. Got featured by Apple a couple weeks after release, and suddenly my debt was gone in a month. The TA users, and a mention from Arn, has kept the game going for over a year now.
11-27-2009, 02:02 PM
#9
Joined: Aug 2009
Location: Upstate NY
Posts: 3,975
Send a message via MSN to JoshCM
Quote:
Originally Posted by Little White Bear Studios View Post
I was sort of in the same boat. Had a day job, but an extremely large, and life limiting, amount of credit card debt, that would've taken ten years to pay off. Made TanZen at night for several months, for about $750. Got featured by Apple a couple weeks after release, and suddenly my debt was gone in a month. The TA users, and a mention from Arn, has kept the game going for over a year now.
amazing - yeah same deal here with credit card debt...
still haven't made enough to pay that off or my taxes, but
closer every day. I'm always thinking about when the sales are going to "level out" and what that level out number will be. best thing I think either of us can do is keep coming out with new stuff. and ride the train until our ticket expires...
11-27-2009, 02:07 PM
#10
Quote:
Originally Posted by JoshCM View Post
amazing - yeah same deal here with credit card debt...
still haven't made enough to pay that off or my taxes, but
closer every day. I'm always thinking about when the sales are going to "level out" and what that level out number will be. best thing I think either of us can do is keep coming out with new stuff. and ride the train until our ticket expires...
Exactly. Just keep moving forward, and save for rainy days. Get a large user base that will buy your new stuff.