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Flickitty: Real World Part II

11-28-2009, 01:25 PM
#1
Joined: Oct 2009
Posts: 761
Flickitty: Real World Part II

Flickitty: Real World Part I

Flickitty remains free for the second day and our ratios remain somewhat consistent.

Worldwide, we had 7284 FREE downloads over a 24 hour period. 3267 of those downloads were from the USA.

With Flickitty, the USA has always been about half of our total downloads on any given day. Yesterday saw the exact same ratio. Canada, Germany and then Great Britain were the three big foreign download sources with around 400 downloads each, followed by France.

Flickitty is English only and isn't localized (translated).

To my knowledge, these numbers are driven purely by the rankings within the app store and word of mouth- there is no big news, no features and no reviews. We don't have any ads.

Todays standings put Flickitty at #19 in Top Free Adventure and #27 Top Free Puzzle. We have barely surpassed Flickitty Free's (the lite version) highest achievement. The Free categories have always been much more competitive.

A note about the categories: Flickitty has only seen success in the Adventure, Puzzle and Family Categories. Our attempts to move to the Action Category have never been met with success.

Moving from Puzzle to Action resulted in a drop in downloads. Moving back into Puzzle resulted in an increase in downloads. The Action Category is fiercely competitive, and most people simply don't see an stretchy cat to be particularly 'Action' oriented.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
11-28-2009, 01:36 PM
#2
Joined: Sep 2009
Posts: 330
Flickitty blog.

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http://apps.google.com/#1iPhoneApp
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New and Noteworthy!

11-28-2009, 02:08 PM
#3
Joined: Nov 2008
Posts: 942
Pretty cool game, would love to make an online game out of it
11-28-2009, 02:19 PM
#4
Joined: May 2009
Location: The Golden State
Posts: 5,809
Cool.

Add me on Steam for TF2: eggzbacon
11-28-2009, 04:51 PM
#5
Joined: Jan 2009
Location: Christchurch, New Zealand
Posts: 515
Downloads would have also come from

* Your 2 threads on these forums
* the listing on the front page in the black friday sales article and
* the many automated tracking sites dedicated to highlighting games that have dropped in price to free (I guess this is word of mouth)
11-28-2009, 08:04 PM
#6
Joined: Oct 2009
Posts: 761
Quote:
Originally Posted by shen View Post
Downloads would have also come from

* Your 2 threads on these forums
* the listing on the front page in the black friday sales article and
* the many automated tracking sites dedicated to highlighting games that have dropped in price to free (I guess this is word of mouth)
For the most part, any Flickitty threads have exhausted the downloads, probably on the first day. Any downloads we see trickling in from these threads are insignificant- they haven't even been read enough times to make much of a difference.

The listings from the Black Friday sales article could be providing some downloads, but again they are likely insignificant at this point. Our rankings and downloads have only just passed where Flickitty Free WAS, and Flickitty Free didn't have Black Friday, nor these threads to benefit it.

By the second day, I still maintain that nothing has driven downloads more than the current ranking within the App Store itself.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
11-29-2009, 12:20 PM
#7
Joined: Nov 2009
Posts: 17
Great what you are doing, showing us your experience. I gonna start developing iphone games next year, and this is being really helpful for me.