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Collaboration: iPhone/iPod touch project

11-30-2009, 07:38 AM
#1
Joined: Nov 2009
Posts: 3
Collaboration: iPhone/iPod touch project


A friend of mine and I thought about teaming up with other people to develop a videogame for the iPhone/iPod touch. Both of us live in Spain, and since presential meetings would be quite hard to arrange, the team could share and comment its ideas via msn, e-mail...

We have a big bunch of great ideas for the game, but we need people specialized in the art of programming and 3D design/animation. Almost everything is prepared, but we lack of the most important thing: the team.

We are full of hope. The creation of a videogame is something that we wanted to do since forever, and we think that the iPhone/iPod touch plattform is a great chance to let the whole world know about us and about our projects. It is, indeed, a good decision.

If you are that kind of people that love videogames, if you have an ambitious nature and, of course, you fulfill the required requirements and knowledge... Stop thinking and join us!

Working as a small team is hard at the beginning (well, that is how everything begins, right?), but in the end, a well-done project is rewarding (and it is not only the cash).
This matter is not a typical job offer, because it does not deal only with the money, it is something that becomes real thanks to the teamís unity and the hope of its members to see their projects published someday.

And that is... Priceless.
11-30-2009, 08:28 AM
#2
Joined: Dec 2008
Posts: 4,176
By any chance, do you need a web person?

11-30-2009, 09:01 AM
#3
Joined: Nov 2009
Posts: 3
Quote:
Originally Posted by yourofl10 View Post
By any chance, do you need a web person?
Thanks for your interest.

In a future, when the develop of the video game comes to the end, we will need, for sure, a web programmer/designer.

It's very soon in this moment, but I can assure you that create a great web page is part of our plans
11-30-2009, 01:31 PM
#4
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
"We have a big bunch of great ideas for the game, but we need people specialized in the art of programming and 3D design/animation. Almost everything is prepared, but we lack of the most important thing: the team."

When you say "almost everything is prepared", but then "need programmers and artists", I'm curious about what you already have? Is it just an idea, or do you have some sort of prototype? What skills do you guys bring to the table?
11-30-2009, 01:47 PM
#5
Joined: Nov 2009
Posts: 3
Quote:
Originally Posted by ElectricGrandpa View Post
When you say "almost everything is prepared", but then "need programmers and artists", I'm curious about what you already have? Is it just an idea, or do you have some sort of prototype? What skills do you guys bring to the table?
Thanks for your response

We have been working in the project since 9 months ago. The idea is really defined and planned and, in this moment, we are looking for persons who are interested in collaborate and being part of the developing team.

We are creatives and designers (characters, elements, actions, levels, situations, puzzles, interface, difficulty curve, etc), but we need the work of programmers to make real our ideas.

We sincerely think that it's a very creative and exciting idea, and we are confident that the project will like to all the members of the team. We believe that it fits perfectly with iPhone's philosophy.

We are basically looking for 3D artists (preferably animation), music/sound composers and programmers.
At this moment, the preference are the programming area, but, of course, we are looking for persons who work in the design (creatives and designers (3D and 2D artists)) and sound areas.
11-30-2009, 02:00 PM
#6
Quote:
Originally Posted by mikeOSX View Post
Thanks for your response

We have been working in the project since 9 months ago. The idea is really defined and planned and, in this moment, we are looking for persons who are interested in collaborate and being part of the developing team.

We are creatives and designers (characters, elements, actions, levels, situations, puzzles, interface, difficulty curve, etc), but we need the work of programmers to make real our ideas.

We sincerely think that it's a very creative and exciting idea, and we are confident that the project will like to all the members of the team. We believe that it fits perfectly with iPhone's philosophy.

We are basically looking for 3D artists (preferably animation), music/sound composers and programmers.
At this moment, the preference are the programming area, but, of course, we are looking for persons who work in the design (creatives and designers (3D and 2D artists)) and sound areas.
The design process doesn't actually work that way.

Without being a programmer, artist or audio person, it is highly unlikely that your game is original in any capacity- you don't have a working prototype at all, and certainly not on the iPhone. Without this, you can't build a competent business model.

Post your ideas here, and I guarantee you will get immediate feedback. You may even get the interest of the top designers, programmers and artists, all vying for a position.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone

Last edited by Flickitty; 11-30-2009 at 09:42 PM.
11-30-2009, 02:26 PM
#7
Joined: Sep 2009
Posts: 356
Quote:
Originally Posted by yourofl10 View Post
By any chance, do you need a web person?
do you know Joomla? Perhaps you could help me out with the website design of my new game and the corporate website?

[infiniDy] US Warfare is out! $0.99 Launch Sale - http://bit.ly/ezOgVe Enter the $100 contest on TA - http://bit.ly/gRoSle
11-30-2009, 03:08 PM
#8
Joined: Apr 2009
Location: San Francisco, CA
Posts: 1,680
Send a message via AIM to dogmeat
joomla is seriously overkill for anything that is not massive.

Artist | Designer
@PixelDogmeat
12-01-2009, 07:05 AM
#9
Joined: Sep 2009
Location: UK / Toronto
Posts: 602
Quote:
Originally Posted by Flickitty View Post
The design process doesn't actually work that way.

Without being a programmer, artist or audio person, it is highly unlikely that your game is original in any capacity- you don't have a working prototype at all, and certainly not on the iPhone. Without this, you can't build a competent business model.

Post your ideas here, and I guarantee you will get immediate feedback. You may even get the interest of the top designers, programmers and artists, all vying for a position.
I agree with that comment for a few posts on TouchArcade, but don't you think you are making the assumption that the team who posted this aren't designers? I think the prospect of a fleshed out game design, with ready levels, and all the details already done, ready to just be turned programmed into code, would be attractive to a lot of programmers who aren't so good at the creative side of development.

Whoever they are, I think they did an original job posting with that nice graphic, and I think it shows they care about what they're doing.

But your advice is still helpful, and I might be wrong.
12-02-2009, 01:02 AM
#10
Joined: Feb 2009
Location: San Jose, CA
Posts: 546
Speaking as a developer, I love browsing pixel art forums and seeing mock-ups of game ideas. The idea that an artist has already fleshed out the visual look and feel of the project and already has (some) art done definitely motivates me to reach out to them and see if they'd be interested in collaborating.

While this post is well meaning and thought out, it doesn't really motivate me to seek out information about the project. I know it's hard for people to share their ideas for fear of being 'stolen', but I know that I would be a lot more motivated to help if I could look at some mock-ups and say "Yeah, that looks pretty cool"

Anyway, just my 2 cents on attracting developer talent.