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Blade Master RPG, submitted; 10 days to release.

12-02-2009, 02:38 AM
#1
Joined: Jan 2009
Location: Seoul
Posts: 195
Blade Master RPG, submitted; 10 days to release.

Blade Master

At Apple now; awaiting approval.

Aramis, youngest son of a powerful warlord and king, overshadowed by his elder brothers, finally given the chance to prove himself on the eve of a great war. Become the fearless young warrior, journeying on quests both secret and great. On discovering ancient secrets, you could hold the key to winning the war raging on your borders...
  • a huge world filled with magical, terrible creatures and a fun cast of characters;
  • a vast arsenal of weaponry and tools;
  • 3 weapon classes, each with their own devastating attacks;
  • real-time battle system;
  • multiple, inter-linking quests, which open up new tasks;
  • sophisticated merchant system featuring fluctuating prices;
  • numerous potions and magical powers;
  • spectacularly animated battle moves.
Screens







Video trailer coming soon.

Thanks
12-02-2009, 03:05 AM
#2
Joined: Nov 2009
Posts: 101
1st. Looks good.

12-02-2009, 03:18 AM
#3
Joined: Sep 2008
Posts: 489
Looks awesome! I'll definetly be purchasing this.
12-02-2009, 03:23 AM
#4
Joined: Nov 2009
Location: State of Hysteria
Posts: 1,487
Send a message via AIM to RankoSao
Story! Quests! Skills! if this was turn-based, it would be PERFECT for me!
12-02-2009, 03:27 AM
#5
Joined: Jul 2009
Location: NYC
Posts: 1,112
I hope this is better than the massively dissapointing Hybrid Whisper!
12-02-2009, 03:34 AM
#6
Joined: Dec 2008
Location: SG
Posts: 3,549
Any videos?

Crystal, OpenFeint, Plus+, Disc Drivin: Prab | Game Center: PrabSG
12-02-2009, 03:57 AM
#7
Joined: Nov 2009
Location: Germany
Posts: 6,454
Ack. Too bad, again. I like Zenonia, for example, but I am more the turn-based-strategy type of player, like Final Fantasy.
And now, another real time battle system.

Why not making an option to choose if the players want their combats in real-time hack-n-slay-style or as a strategy turn-based element? With this option you would touch both fractions of roleplay gamers. Might double your sales, if the game is good.

The graphics, btw., seem to be very nice.
12-02-2009, 04:24 AM
#8
Joined: Feb 2009
Posts: 6,899
Quote:
Originally Posted by Vovin View Post
Ack. Too bad, again. I like Zenonia, for example, but I am more the turn-based-strategy type of player, like Final Fantasy.
And now, another real time battle system.

Why not making an option to choose if the players want their combats in real-time hack-n-slay-style or as a strategy turn-based element? With this option you would touch both fractions of roleplay gamers. Might double your sales, if the game is good.
Cause he would have to also double his efforts to effectively make two games.

Quote:
Originally Posted by Prab View Post
Any videos?
Seconded.
12-02-2009, 04:58 AM
#9
Joined: Oct 2009
Posts: 241
Send a message via MSN to tukun
look very nice. Gonna try this one out, since im already bored of Zenonia
12-02-2009, 05:07 AM
#10
Joined: Mar 2009
Location: Bay Area, California
Posts: 947
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