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Good RPG?

12-02-2009, 06:15 PM
#1
Joined: Aug 2009
Posts: 267
Good RPG?

Does anyone know of an RPG with a lot of focus on collecting loot, like Diablo 2 or the more recent Borderlands?

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12-02-2009, 06:19 PM
#2
Quote:
Originally Posted by tmcaffeine View Post
Does anyone know of an RPG with a lot of focus on collecting loot, like Diablo 2 or the more recent Borderlands?
If it's loot you want, look no further than Dungeon Hunter.

12-02-2009, 06:21 PM
#3
Joined: May 2009
Location: The Golden State
Posts: 5,809
Quote:
Originally Posted by squarezero View Post
If it's loot you want, look no further than Dungeon Hunter.
Yep, Dungeon Hunter has a bunch of loot

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12-02-2009, 06:41 PM
#4
Joined: Jun 2009
Posts: 10,968
Did you say Diablo?

Underworlds

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
12-02-2009, 06:51 PM
#5
Joined: Aug 2009
Posts: 267
So... Dungeon Hunter, or Underworlds? Has anyone played both?

Playing: Eliminate, Minigore, Bike or Die, Mini Squadron, Ramp Champ
Waiting For: Chinatown Wars, Project X, Guerrilla Bob
Openfeint: tmcaffeine Plus+: tmcaffeine
Testing: Minigore, 2012 Zombies Vs Aliens, Santa Game, Guerrilla Bob
12-02-2009, 07:08 PM
#6
Joined: Jul 2009
Posts: 624
Quote:
Originally Posted by tmcaffeine View Post
So... Dungeon Hunter, or Underworlds? Has anyone played both?
Yeah I would go with dungeon hunter.
I prefer the graphics much more. The controls are much better, and I believe it is a longer game, although the update to Underworlds added a lot more content. Also, customization on Dungeon Hunter actually appears on your character. In Underworlds, you have a generic character the entire time.

There's also three types of classes in Dungeon Hunter, and if you really want, you can continue training your character in Dungeon Hunter until level 100 I believe. In Underworlds you max at 20.

But, if you can, get both. I really liked Underworlds as a starting diablo-like action RPG.

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12-02-2009, 07:25 PM
#7
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Wasn't Dungeon Hunter's main problem that it was too short?

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12-02-2009, 07:28 PM
#8
Quote:
Originally Posted by MidianGTX View Post
Wasn't Dungeon Hunter's main problem that it was too short?
No. It's main problem was that it was too easy. There's plenty of content in the game, but you can blast through it because of the gigantic loot drops (including enough health potions to solve the health crisis in the US).
12-02-2009, 07:29 PM
#9
Joined: Jul 2009
Posts: 624
Quote:
Originally Posted by MidianGTX View Post
Wasn't Dungeon Hunter's main problem that it was too short?
Yeah, and too linear. But if what you want is customization and loot, then its still the way to go.

Beta Testing/ed: Undercroft, Baseball Superstars 2010, Battle for Wesnoth, Fuzion, Twilight Golf, Indestructible Tank, Nanomechs Online Multi, Plushed, Ground Effect, Castlecraft, Inotia 2, Boom it Up, Guerrilla Bob, Caligo Chaser, Vanquish, IMO, Crunchy Orbs, Zenonia 2, Luna Story, Aralon, Shadow Era, Hybrid 2
12-02-2009, 07:33 PM
#10
Quote:
Originally Posted by kingkong120 View Post
Yeah, and too linear. But if what you want is customization and loot, then its still the way to go.
You are right about it being linear -- that's part of what made it so easy.