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developing games on windows?

12-03-2009, 01:46 AM
#1
Joined: Nov 2009
Location: The North Pole
Posts: 91
developing games on windows?

Is there any way to develop iphone/ipod touch games on windows?
12-03-2009, 03:21 AM
#2
Joined: Feb 2009
Location: San Jose, CA
Posts: 546
Short answer: no
Long answer: Maybe, if you had some sort of virtual environment set up. I tried that route, and it was terribly slow on my machine (running virtualized OS X). Someone who knows what they're doing might have more luck.

You may also check out the Unity engine. It allows porting games to iPhone, as well as a standalone browser plugin. I believe the IDE works for Windows and Mac. You MIGHT be able to write the game and test it on Windows, but AFAIK the only way to actually transfer to your iPhone or upload to the App Store is with a Mac.

I was in a similar position and I spent $550 on a Mac Mini for iPhone dev -- haven't regretted it.

12-03-2009, 03:24 AM
#3
Joined: Jun 2009
Location: London, UK
Posts: 3,741
You could make a Flash game in Windows... I dunno what you'd need to port it over though, and let's face it... it's probably just not as good.

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12-03-2009, 09:24 AM
#4
Joined: Nov 2009
Location: Ireland
Posts: 29
To entirely develop iPhone games on Windows is not realistic, you need a Mac in the chain at some point. You can however do a significant amount of development on the Windows platform.

From what I've read, Minigore is developed mainly on windows, the gameplay videos are captured on windows and they use an XBox 360 joypad to control the game.

The new book iPhone Game Projects, edited by Dave Mark, has a chapter on developing cross platform games. It might be worth taking a look at it.
12-03-2009, 12:21 PM
#5
Flickitty is mostly developed on Windows. It is 99% C/C++ and only uses Objective C to bind the necessary things to OSX. We use equivalents to OSX that are used in Windows.

However, a Mac is still required.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
12-03-2009, 12:43 PM
#6
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
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Quote:
Originally Posted by mflc View Post
Is there any way to develop iphone/ipod touch games on windows?
we use a cross platform development environment - pretty much like flickitty mentioned; we developed a lot of our games on linux and windows.. we also have builds for mac osx (native) but the end result needs to be compiled using xcode; you need their signing tools built into xcode for releasing on the app store.

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12-03-2009, 01:06 PM
#7
Joined: Nov 2008
Posts: 11
Same here, 95% of Besiegement was developed on Windows using Visual Studio for the superior (imho) environment and debugging tools. But the last 5% still has to be done on a Mac.

I couldn't stand xcode... even after remapping most of the keys. The home key should take you to the beginning of text on the line, not column 1. grrrr
12-03-2009, 01:16 PM
#8
Joined: May 2009
Location: Canada
Posts: 206
Quote:
Originally Posted by Picticon View Post
I couldn't stand xcode... even after remapping most of the keys. The home key should take you to the beginning of text on the line, not column 1. grrrr
lol my favorite is that control+c takes you to the last line.... apple+c of course does a copy

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12-03-2009, 01:58 PM
#9
Quote:
Originally Posted by lazypeon View Post
I was in a similar position and I spent $550 on a Mac Mini for iPhone dev -- haven't regretted it.
no point to waste money on another computer if you already have a PC.. just install OSX86...

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12-03-2009, 10:11 PM
#10
Joined: Feb 2009
Location: San Jose, CA
Posts: 546
Quote:
Originally Posted by Picticon View Post
Same here, 95% of Besiegement was developed on Windows using Visual Studio for the superior (imho) environment and debugging tools. But the last 5% still has to be done on a Mac.

I couldn't stand xcode... even after remapping most of the keys. The home key should take you to the beginning of text on the line, not column 1. grrrr
Very curious -- are you using C++ instead of Obj-C to write the game? Or how is that you're able to use Visual Studio? I absolutely HATE XCode, and would be much happier in Visual Studio or Eclipse.