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What is the Best Movement Control Style?

View Poll Results: What is the Best Movement Control Style?
Touch - player moves to the spot on the screen that was touched. 4 10.81%
Accellerometer - tilt your device in the direction you want to move the player. 7 18.92%
Virtual Joystick - Simulated joystick, like Minigore, Minisquadron, and Alive4ever 26 70.27%
Voters: 37. You may not vote on this poll
12-03-2009, 10:07 PM
#1
Joined: Jul 2009
Location: Towson, MD
Posts: 133
What is the Best Movement Control Style?

We are almost done with All Hallow's Eve: Bella Boo, but we still trying to decide whether or not to include Virtual Joystick controls. We already have Touch Movement controls and Tilt (accelerometer) Movement controls.

So what is your favorite kind of movement control among these three?
1. Touch - player moves to the spot on the screen that was touched.
2. Accellerometer - tilt your device in the direction you want to move the player.
3. Virtual Joystick - Simulated joystick, like minigore, minisquadron, and alive4ever
12-03-2009, 10:20 PM
#2
Joined: Jul 2009
Location: Where the Grass is Green and the Girls are Pretty
Posts: 2,740
What genre is it? It really depends on that for the best controls

Gamecenter: Will090

12-03-2009, 10:20 PM
#3
Joined: Dec 2008
Posts: 6,509
Quote:
Originally Posted by Will090 View Post
What genre is it? It really depends on that for the best controls
What he said. Wouldn't wanna play Labyrinth with a joystick.
12-03-2009, 10:44 PM
#4
Joined: Jul 2009
Location: Towson, MD
Posts: 133
Quote:
Originally Posted by Will090 View Post
What genre is it? It really depends on that for the best controls
Can't think of a genre to put it into. It's pretty unique. The player has a trail behind her, which is drawing a line. When the line makes a completed circle around monsters, zombies, or haunted objects, they are destroyed. The length of the line is limited, plus the monsters are moving, so precision is helpful.

Thanks,
Randy
12-03-2009, 10:45 PM
#5
Joined: Feb 2009
Location: the next whiskey bar
Posts: 5,549
lol playing Labyrinth using the touch control method
12-03-2009, 11:05 PM
#6
Joined: May 2009
Location: The Golden State
Posts: 5,809
I like joystick controls in games

Add me on Steam for TF2: eggzbacon
12-03-2009, 11:17 PM
#7
Joined: Jul 2009
Location: Where the Grass is Green and the Girls are Pretty
Posts: 2,740
Quote:
Originally Posted by Randimonium View Post
Can't think of a genre to put it into. It's pretty unique. The player has a trail behind her, which is drawing a line. When the line makes a completed circle around monsters, zombies, or haunted objects, they are destroyed. The length of the line is limited, plus the monsters are moving, so precision is helpful.

Thanks,
Randy
With that touch/drag to move Is best. Make sure you can control it from anywhere on the screen and not just on top of your character or right below him. Space Invaders Infinity Gene is a good example of this it avoids fingers getting in the way. Tilt control, if refined, would also be a good option. I wouldn't use a joystick for this type of game. I doubt you need to add it, but more options never Hurt. Game sounds fun by the way!

Gamecenter: Will090

Last edited by Will090; 12-03-2009 at 11:21 PM.
12-03-2009, 11:56 PM
#8
Joined: Dec 2008
Posts: 6,509
There's this game on Miniclip that has that exact same premise. This one here. Maybe it'll give you some ideas.
12-04-2009, 12:03 AM
#9
Joined: Oct 2009
Posts: 718
It sounds like that one game, upsi looper I think it was called.

They used tilt controls for it and I enjoyed that.
12-04-2009, 12:29 AM
#10
Joined: Nov 2009
Location: Chandler, AZ
Posts: 446
Quote:
Originally Posted by Randimonium View Post
Can't think of a genre to put it into. It's pretty unique. The player has a trail behind her, which is drawing a line. When the line makes a completed circle around monsters, zombies, or haunted objects, they are destroyed. The length of the line is limited, plus the monsters are moving, so precision is helpful.

Thanks,
Randy
From what I'm taking from this, joystick controls would be a nightmare. Accelerometer could work, but tilt was a good idea.