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How-To: In-App Announcement System

12-04-2009, 03:30 PM
#1
Joined: Jan 2009
Location: Seattle, WA
Posts: 183
How-To: In-App Announcement System

Adding an in-app announcement system to your app is an excellent way to “Apple-proof” your app. With 2-4 week approval times, having an instantly changeable notification system is the best way to reliably reach your users.

You can read the full article and download the code snippets on our website.

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James Jacoby - Developer, Makeshift Games
Depict - The Multiplayer Drawing & Guessing Game. Get Depict »
Chuck the Ball - a unique action puzzle game. Get Chuck on iTunes »
Ms. Chuck the Ball - new levels and gameplay! Get Ms. Chuck on iTunes »
12-04-2009, 06:33 PM
#2
Joined: Sep 2009
Location: UK / Toronto
Posts: 602
I thought that against Apple's rules to 'in any way communicate with the customer' ?

Although that could just be in the product description on the App store…

Either way, thanks for the article!

12-04-2009, 06:36 PM
#3
Joined: Jan 2009
Location: Seattle, WA
Posts: 183
I'm not aware of any clause like that in the terms. Lots of apps employ this type of system. Eliminate for example runs a banner at the bottom that displays the current promotion. You aren't allowed to download and run executable code, but text and images certainly don't fall into that category.

James Jacoby - Developer, Makeshift Games
Depict - The Multiplayer Drawing & Guessing Game. Get Depict »
Chuck the Ball - a unique action puzzle game. Get Chuck on iTunes »
Ms. Chuck the Ball - new levels and gameplay! Get Ms. Chuck on iTunes »
12-04-2009, 06:41 PM
#4
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Yeah I've seen a load of apps with text banners and "Latest News" sections.

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12-04-2009, 06:50 PM
#5
Joined: Sep 2009
Location: UK / Toronto
Posts: 602
Oh okay, I'm wrong then.
12-04-2009, 06:54 PM
#6
Flickitty has a banner system that was intended to send urgent news if necessary (serious bugs or flaws). It has gone unused, so we used it to push another unrelated developers game- Charmed.

No, it isn't against Apples rules and we don't download any runnable code.

In the future, it will be used to inform people about the built-in map editor, and point to a user guide.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
12-07-2009, 01:39 AM
#7
Joined: Dec 2009
Location: Perth, Western Australia
Posts: 28
Hey, that's a pretty sweet idea. I've only just started figuring out about in-game promotion methods, and this seems like one of the easiest ways I've found so far.

AnthonyS
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12-07-2009, 02:07 AM
#8
Joined: Oct 2008
Location: Vancouver, BC
Posts: 1,652
Quote:
Originally Posted by EssentialParadox View Post
I thought that against Apple's rules to 'in any way communicate with the customer' ?

Although that could just be in the product description on the App store…

Either way, thanks for the article!
Yeah, I think that's only in the app description.

 /l、
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 l、 ~ヽ
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