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iPhone: ARACHNADOODLE is live!

12-08-2009, 05:12 AM
Joined: May 2009
Posts: 103

Hello Good Folk of TA

It's Stephen from Connect2Media and I wanted to let you know that our latest title, Arachnadoodle, is now live on the App Store.

For my money, it is the best Connect2Media release yet. It has been made specifically for the iPhone/iPod touch, has had a lot of community input, and is a joy to play.

Official release:

Spider based arcade game arrives on iPhone and iPod Touch

Manchester, December 8th 2009, Connect2Media have come up with another App Store gem in Arachnadoodle, available now on the Apple App Store.

On sale at the special promotional price of $0.99/£0.59/0.79€, the game has already drawn comparisons to ‘Peggle’ and looks set to spin its way to the top of the charts.

Direct App Store link: http://tinyurl.com/yaw9og6
Watch the trailer at: http://www.youtube.com/watch?v=OheYII0Yjok

In the game you control of Boris the spider. Using your finger to aim and determine strength, you fire the lovable arachnid around various rooms of the house in order to link pins and create webs. Once all the pins are connected your iPhone belts out Wagner’s ‘The Ride of the Valkyries’ and a sweeping swarm of flies sweeps across the screen. How many flies become ensnared in your wicked web depends on how complex it is.

With simple gameplay, which gets increasingly sophisticated with the introduction of different bugs, obstacles and pin varieties throughout its 32 levels, along with Open Feint integration including leaderboards and achievements, you get a highly polished, intensely fun-filled, game.

Key Features:

• 32 Levels of instantly addictive web slinging action
• Hit ‘bonus score’ and ‘extra throw’ flies as you whizz around the screen
• Refine your arachnid throwing habits and use elastic and bumper pins to max out your scores
• ‘Death Head Bugs’, ‘Spark Head Bugs’, and electrocuting light bulbs add to the danger
• Open Feint integration, high score tables and achievements
• Use furniture and objects strategically to score even more
• Hit ‘Truck loads a’ pins and build the wickedest web of all

I hope you enjoy it and please please feel free to message me with any feedback.

Thanks for reading,

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Last edited by C2M Chap; 03-29-2010 at 05:52 AM.
12-08-2009, 05:13 AM
Joined: Dec 2008
Location: SG
Posts: 3,549

Crystal, OpenFeint, Plus+, Disc Drivin: Prab | Game Center: PrabSG

12-08-2009, 05:33 AM
If Spider: Secret of Bryce Manor had a baby with PixelJunk Eden, then they dressed that baby up in some Peggle-ish clothes.... this game would be it, judging from the screenshots, video, and description.

Looks kind of fun
12-08-2009, 05:35 AM
I of course predicted this would happen...
12-08-2009, 08:54 AM
Joined: Jul 2009
Location: Texas
Posts: 5,396
Game Impressions

Some impressions I had in the old thread:

I recently received a copy a copy of Arachnadoodle and wow does it reek of Connect2Media!

I have been a fan of C2M since I first grasped my hands on their first title, Go Go Rescue squad, later immersed with their most recent, Time Loop, but I am blown away with their third title, Arachnadoodle. If I may quote Prab, “This is Peggle in reverse”, hope that got a few heads turned.

The object of the game is to fling your dimwitted looking character in a frenzy, tapping as many “knobs” (see video or screenshots) as you can. Once you hit all the “knobs”, you will be greeted with a level complete but that is the calm before the storm as bugs will swarm blindingly through your hopefully strong knitted web creation. The ones left behind are tallied up and added to your final score.

The high points of C2m’s titles was never their artwork and sad to say that the same goes for this one too. I not too enthralled with the child appealing art style but since it is meant for all ages it is feasible. Don’t take it all too seriously as it really isn’t cup of tea concerning this topic. One thing that did catch my eye was the transitions between the level select screen and actual in-game.

Now for a simple pick up n’ play game, good controls are on second on the list, behind the wholesome fun factor, and good they are. With smooth aiming and fine release transitions, make moving the character second nature.

From just stating the game play it seems to be a fairly easy game but that is not quite the case as there are those who wish you’d rather fail.
-Deaths Head Bug: Couldn’t be more annoying as they are almost inevitable and take away a part of your web.
-Elastic Pin: Causes chaos to your trajectory.
-Bumpers: More of a double edged sword.
-Furniture: If you get stuck you’re out of luck.
-Lights: A bug’s worst nightmare.

Remember while the objective is to get all the “knobs”, you shouldn’t necessarily speed through the game like the Running of the Bulls but savoring it and getting some insane scores/multipliers (when I mean insane, I mean 500,000 as an average).
-Limited Shots: In the game you are given a limited amount of flings so either use them to build up your defense or transform them into score multipliers.
-“Web Defense”: The more you connect the stronger the defense will be against the swarm of the flies.
-Connect the Dots: On each single fling, the more you connect the more bonus points you will receive.

What Really Grinds My Gears: Where is my restart button? How can I endlessly torture my character by replaying the levels but at the same time convenient for me? To reiterate, having to quit the game to restart it is a big no-no.

Depending on the price, I could definitely see some argument over the length of the game, though I won’t be in argument as I will be a first purchaser. The 32 levels seem quite a lot at first glance but are some levels that can be completed in a mere minute. At .99-2.99 people will find this reasonable/a steal/something positive but beyond that is bait for bashers.

From what I examined there is no online high score, considered a standard now, which is surely disappointing. To make matters worse, the offline high scores table is cluttered and looks as though little effort was made into it. On another note, achievements would do wonders to a game like this.

The levels are nice themselves but would love to see some more flair to the web designs. If you took out all but the “knobs” they seem all too familiar.

There is a lot polish out into this game with its intricate game play and “try one more time” attitude, no shoeshine required. This is surely C2M at its finest and I urge all of you, and not just the puzzle fanatics, to check out the title once it hits the appstore this December.


Note to the developer, I had no idea what they are called so I called them "knobs", hope that is fine. And that this isn’t a review but more of a long impression.

Btw it may seem a bit rushed when you read it due to the fact that I was pissed as clicked refresh accidentally wiping out my original and much longer post.
Edit: I love it and even my friend loved it that she played the game until the battery died out.

You can contact me @ Skyye06@gmail.com

Last edited by skyye06; 12-08-2009 at 08:59 AM.
12-08-2009, 08:58 AM
Joined: Sep 2009
Posts: 5,678
"Btw it may seem a bit rushed when you read it due to the fact that I was pissed as clicked refresh accidentally wiping out my original and much longer post."

LOL that hella sucks dude..I hate when that kind of stuff happens..
12-08-2009, 09:08 AM
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,994
Looks fun!

Youtube link | Pop Up

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
12-08-2009, 09:10 AM
Joined: Dec 2008
Location: SG
Posts: 3,549
I find the game to be as fun as Peggle

Crystal, OpenFeint, Plus+, Disc Drivin: Prab | Game Center: PrabSG
12-08-2009, 09:21 AM
Joined: Jul 2009
Location: Texas
Posts: 5,396
Originally Posted by Prab View Post
I find the game to be as fun as Peggle
The question is, do you like Peggle?

You can contact me @ Skyye06@gmail.com
12-08-2009, 10:12 AM
Joined: Dec 2009
Posts: 3
The spider is so unique.