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#991
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And I would nominate you Annoyingly Smug TA Poster of the Week
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#992
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Yeah watch me smug after I am proven right.
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#993
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I hope the game will have an atmospheric soundtrack as Silent Hill (by Akira Yamaoka)
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#994
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The idea (including prototypes and older demos) was running around the last two-three years, even before i leave Gameloft to fund Psychoz Interactive. So please stop pretending to know what we have done, when and how, no one here knows all the obstacles we had to overcome in order to stay alive and independent. The production of Forgotten Memories started in mid-2010. Back in 2010, we used to do some interim client works to self fund Forgotten Memories it wasn't easy at first but we are working now with a very nice publisher, things are different now.
Last edited by tatoforever; 03-20-2011 at 02:31 PM.. |
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#995
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Quote:
Now go follow the adventures of Ryan as he created TWO separate FPS RPGs in the same timespan as this SINGLE game - both Necromancer Rising and Mission Europa. AND that was in his spare time. AND he had to build his own game engine as well. AND he still had to work a completely separate job - i.e. "his day job". AND he did it all on his own with about 3 beta testers. AND he self-funded it himself. AND he took time to post here and elsewhere in-game development pics and vids. I guess what I'm trying to say is, you have no excuses for this delay other than this entire thing doesn't exist. You created this thread and then just decided to forget about it. |
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#996
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#997
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I wont keep this discussion forever, so please stop now. Last edited by tatoforever; 03-20-2011 at 03:21 PM.. |
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#998
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#999
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What I'm trying to say is that you somehow have an entire company dedicated to this yet cannot come out with this in a YEAR? Cannot post screenshots or video in a YEAR? Show us something that really proves your working on this game you posted in here about more than a YEAR ago. Otherwise you're just trying to create hype for something that doesn't exist and trading on a existing named product, namely Dead Strike. Which quite frankly, several people - including myself - weren't too impressed with the iOS version. And why can't you self-publish like Ryan has? Why do you need a publisher? Sounds to me like all you have at this point is a game IDEA and not really a game and would like someone to pay for you to actually develop it. If that's true, at least own up to it and have this thread locked until you can scrounge up the funds. |
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#1000
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Btw, I'm uploading the gameplay video on youtube right now. ![]()
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