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  #1211  
Old 05-26-2011, 06:56 PM
MasterChief3624 MasterChief3624 is offline
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I'm kind of worried now. I thought the game was originally conceived as a horror title with minimal combat. Is the game leaning towards being more focused on combat now?
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  #1212  
Old 05-26-2011, 07:30 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by MasterChief3624 View Post
I'm kind of worried now. I thought the game was originally conceived as a horror title with minimal combat. Is the game leaning towards being more focused on combat now?
And still the case,
You won't be gunning down enemies all the time. Provably 1/4 - 1/5 of the time you'll be fighting them. But there's others things to do with enemies, like:
Sneaking, hiding, runaway. Theres also others things about our fear system and environment/enemies (that i can't comment now:P ). Quite unique, that you'll love it.
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  #1213  
Old 05-26-2011, 07:35 PM
spartanmastah spartanmastah is offline
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Quote:
Originally Posted by tatoforever View Post
And still the case,
You won't be gunning down enemies all the time. Provably 1/4 - 1/5 of the time you'll be fighting them. But there's others things to do with enemies, like:
Sneaking, hiding, runaway. Theres also others things about our fear system and environment/enemies (that i can't comment now:P ). Quite unique, that you'll love it.
Though there definatley should be combat, Running away/Hiding gets boring and tedious if it's Near-Constant.
Ammo should be scarce, but not SO scarce that you can barley fire your weapons.

Last edited by spartanmastah; 05-26-2011 at 07:38 PM..
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  #1214  
Old 05-27-2011, 06:53 AM
tatoforever tatoforever is offline
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Quote:
Originally Posted by spartanmastah View Post
Though there definatley should be combat, Running away/Hiding gets boring and tedious if it's Near-Constant.
Ammo should be scarce, but not SO scarce that you can barley fire your weapons.
Isn't constant and it's quite balanced. We also do have more than one playable character with different abilities/skills from each other.
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  #1215  
Old 05-27-2011, 07:22 AM
thethinice thethinice is offline
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Originally Posted by tatoforever View Post
Isn't constant and it's quite balanced. We also do have more than one playable character with different abilities/skills from each other.
Is it a guy??
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  #1216  
Old 05-28-2011, 12:46 PM
Aaric Aaric is offline
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Smile Impressed

This is truly amazing at first glimpse.
I really hope to support with ideas that may already known.
Great ideas from famous games should be considered as a steeping stone:

Engineered scares - Precisely timed moments that are so sudden and unexpected in environments. Example, heroine who hallucinates will see ghostly images or poltergeist sightings (Objects and pictures move. Things falling. Sudden scream. Cupboards and projectors have surprises). Making players think twice frequently before taking actions. Ensuring each diligently created places leave memorable impacts and storyline become less linear.

Gameplay mechanics - Customizable controls. 180 degree turn (Like tapping joypad twice for quick turning and escape), bullet display, upgradable weapons, laser scope in weapons (enable better aim as enemies are opaque), suitable melee, health status/bar (Character limping when injured). Co-op with the other male character. Solving puzzles that require both or either of them.

Enemies - Blood and gore in places and enemies will provide psychological effects. Different types of monsters that might require different combat.

Extra contents - Outfits and easter eggs(hidden secrets)?

It's easier said than done. Therefore, I only wish you all the best.
It will be a wonderful game once everything is completed.
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  #1217  
Old 05-30-2011, 11:35 PM
wardoc22 wardoc22 is offline
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Quote:
Originally Posted by tatoforever View Post
Hey guys,
Got some new stuff to share. I wont comment too much, sorry. :P
All i can tell you now is that Rose(the main character) can interact with lots of stuff and be scared and feel fear (yes mental health). Not only by interacting manually but also she can spot(and see) lots of stuff that affect her emotions/fears. Lights and shadows do play a big role too in this system, environments and enemies as well. The system is pretty big (and it's part of the core gameplay itself).
I've attached few images showing a small part of the system. I'll let you imagine the rest by yourself.

Rose approaching a source of fear, the picture on the wall:


The interaction here is manually:


Notice how Rose is being shocked by the naked girl on the picture:


As always, king regards and tanks for you patience and support.
boobies!
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  #1218  
Old 05-31-2011, 01:07 AM
Starkiller Starkiller is offline
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So, how did u make the character? she looks really good. the graphics are awesome.
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  #1219  
Old 05-31-2011, 01:12 PM
thethinice thethinice is offline
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Quote:
Originally Posted by Aaric View Post
Gameplay mechanics - Customizable controls. 180 degree turn (Like tapping joypad twice for quick turning and escape), bullet display, upgradable weapons, laser scope in weapons (enable better aim as enemies are opaque), suitable melee, health status/bar (Character limping when injured). Co-op with the other male character. Solving puzzles that require both or either of them.
Slow down there! Laser scopes?! I thought we didn't want this to turn into a shooter? I'm not so sure about upgradable weapons either. Sounds like Resident Evil 4 to me, rather than a Resident Evil 2.5.

I like your other ideas though, especially the Engineered Scares part.
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  #1220  
Old 06-08-2011, 01:48 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by thethinice View Post
Slow down there! Laser scopes?! I thought we didn't want this to turn into a shooter? I'm not so sure about upgradable weapons either. Sounds like Resident Evil 4 to me, rather than a Resident Evil 2.5.

I like your other ideas though, especially the Engineered Scares part.
The core gameplay of FM isn't combat neither weapons (that's just a small part of the big pie), but pure fear elements.
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