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  #1691  
Old 03-26-2012, 10:52 AM
Rip73 Rip73 is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: Nov 2011
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I have to say the work being put into this is definitely paying off.
Been following the thread on and off since ye started and my interest is only growing more and more.
This game looks like it just might be the big release of the year so really looking forward to getting it.
The atmospheres are definitely getting better. Looks like I'll be getting the bejesus scared out of me.
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  #1692  
Old 03-26-2012, 12:49 PM
megasiech megasiech is offline
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THX Echoseven...
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  #1693  
Old 03-26-2012, 04:06 PM
jare0674 jare0674 is offline
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Any chance of the pc version coming out this year?
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  #1694  
Old 03-31-2012, 11:56 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by jare0674 View Post
Any chance of the pc version coming out this year?
Q1-Q2 2013 for the Desktop (PC/MAC) version.
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  #1695  
Old 04-03-2012, 02:04 AM
zippoz zippoz is offline
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Join Date: Jul 2011
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Quote:
Originally Posted by tatoforever View Post
Q1-Q2 2013 for the Desktop (PC/MAC) version.
I'll probably get this on my mac then since I've got an iTouch 4G.
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  #1696  
Old 04-03-2012, 11:38 AM
paineyes paineyes is offline
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iPhone 3GS, OS 4.x
 
Join Date: Aug 2011
Posts: 41
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This game is looking better as days go by. I am hyped.
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  #1697  
Old 04-03-2012, 12:11 PM
Wediafom24 Wediafom24 is offline
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iPhone 5, iOS 6.x
 
Join Date: Nov 2010
Location: San Francisco, CA
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Quote:
Originally Posted by Echoseven View Post
I don't know about the whole game percentage, but the small part I played had a corridor that was entirely pitch black. The light from the flashlight didn't pierce that far and the effect was really effing scary.

In contrast, I played some "horror" games on the PS3 where I could stand at one end of a "pitch black" corridor and see the other using only the light from my flashlight.

Back to FM - standing in front of the door I just exited, looking left and right and not seeing much either way, while eerie silence amplifies your every move? - that is some scary doo-doo.
Damn
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  #1698  
Old 04-06-2012, 02:32 PM
tatoforever tatoforever is offline
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iPad 2, iOS 5.x
 
Join Date: May 2009
Location: Montréal
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Alright,
This time I'm showcasing a system we've developed for the game, called "dynamic danger perception"! Please, take a look at the attached pictures. The way it works is simple, sometimes Rose (the main character) will perceive potential danger, like for example some kind of untrustful door/window/object/trap etc. Her reactions and animations will dynamically change. It also affect the way her stamina is managed (yes, you must carefully manage your stamina to avoid getting tired which at the same time affects how fast and good you can fight/run away monsters). Along side the emotional/psychological state of the character!
Also, when Rose is spotted by an enemy or she sees an enemy, her states/animations will change according to that specific event!
Do notice the new exploration system, which allow you to fully 360 degree freedom movement and flashlight exploration of your environments!

PS: There's a lots of interactions in the game entirely related with fear that I'm going to show later in the future!
Enjoy!
Attached Images
File Type: jpg rose_outside1.jpg (56.0 KB, 49 views)
File Type: jpg rose_outside2.jpg (43.4 KB, 46 views)
File Type: jpg rose_outside3.jpg (87.8 KB, 48 views)
File Type: jpg rose_outside4.jpg (77.7 KB, 44 views)
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  #1699  
Old 04-06-2012, 05:02 PM
Ghostz Ghostz is offline
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iPhone 4S, iOS 5.x
 
Join Date: Jan 2012
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Ha that's great! Very neat. I don't believe I've seen a game that does this before.
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  #1700  
Old 04-06-2012, 06:47 PM
squarezero squarezero is offline
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Quote:
Originally Posted by Ghostz View Post
Ha that's great! Very neat. I don't believe I've seen a game that does this before.
Certainly not recently. What you get instead is "survival horror" like RE:Revelations where the characters act blasé, even in situations that are supposed to be terrifying.

That sounds great...
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