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  #1881  
Old 08-03-2012, 11:20 PM
JBRUU JBRUU is offline
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iPad (4th Gen), iOS 6.x
 
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Location: USA
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Quote:
Originally Posted by tatoforever View Post
Go ahead!
Tato...I am speechless. And this is running on mobile devices? This is a mobile game? Good lord. If you don't charge an ridiculously premium price for this (no freemium, right?) I will be mad. The music...the lighting (omg the lighting!) the animation...

Great choice for the music, I think. Sets a great tone. I would be a little more generous on the gore effects, but again, I haven't seen much. The collision detection is off a tad, but that can be easily fixed I'm sure. This just looks so good. iOS has essentially zero good horror games except Dead Space, but this looks like it'll knock it off it's throne. Congrats. I'm seriously excited for this, easily a midnight instabuy. Beta testing would be an honor...

Anyhow thanks for all of your hard work, I really hope the game takes off like, as if this is anything to go by, it looks phenomenal.
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  #1882  
Old 08-04-2012, 12:15 AM
redribbon redribbon is offline
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After watching the latest video all i want to say is, congrats to tato and his team for bring ios gaming to the next level. Its truly amazing. Just like JBRUU said above, the animation, the lighting, sound fx, etc are just amazing. And its only pre alpha stage? oMG it already looks 10x better than almost all games on the appstore. I will support you guys no matter what it cost, day one!just take your time with this game and dont forget to keep us inform bout the progress.
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  #1883  
Old 08-04-2012, 02:36 AM
tatoforever tatoforever is offline
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@JBRUU, redribbon

What you just saw is one of the many ways to interact with Enemies. Every enemy is unique (boss fights are even more interesting) but each enemy have a place to be, different abilities/weakness and attacking strategies. We have all kind of enemies from scary ghosts and shadows to grotesque creatures. But graphically you haven't see anything yet. The final version of the ghosts and shadows will have some screen filters and vertex displacement to make them even more scary, organic and dynamic! Pretty similar to RE3.5 enemies effects mind you. Image Example attached.
That video doesn't give justice to the real graphical raw power behind FM. But you know, FM isn't only about graphics, there's gameplay, character development, twisted deep plot (storyline) and horrific places to dive and explore (and some times to get lost) in FM universe.
I will soon grab a video with more stuff (not just combat) but also puzzles, level design and a bit of everything so you get a better idea how dynamic, stressful and intense FM is! This time prepare to drop your Jaws and to be shocked!
Warm regards,
Attached Images
File Type: jpg new shadows.jpg (93.4 KB, 59 views)

Last edited by tatoforever; 08-04-2012 at 02:45 AM..
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  #1884  
Old 08-04-2012, 05:30 AM
barl barl is offline
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iPad 2, iOS 5.x
 
Join Date: Jul 2009
Location: Cardiff, UK
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Quote:
Originally Posted by tatoforever View Post
@JBRUU, redribbon

What you just saw is one of the many ways to interact with Enemies. Every enemy is unique (boss fights are even more interesting) but each enemy have a place to be, different abilities/weakness and attacking strategies. We have all kind of enemies from scary ghosts and shadows to grotesque creatures. But graphically you haven't see anything yet. The final version of the ghosts and shadows will have some screen filters and vertex displacement to make them even more scary, organic and dynamic! Pretty similar to RE3.5 enemies effects mind you. Image Example attached.
That video doesn't give justice to the real graphical raw power behind FM. But you know, FM isn't only about graphics, there's gameplay, character development, twisted deep plot (storyline) and horrific places to dive and explore (and some times to get lost) in FM universe.
I will soon grab a video with more stuff (not just combat) but also puzzles, level design and a bit of everything so you get a better idea how dynamic, stressful and intense FM is! This time prepare to drop your Jaws and to be shocked!
Warm regards,
That screenshot looks incredible!
I really hope you receive an award for all your hard work on this game. It's truly something.
I can't wait for this new gameplay video either!!
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  #1885  
Old 08-04-2012, 06:43 AM
Creamer2010 Creamer2010 is offline
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tatoforever,i know that game must by epic

Do you plan a developing another great game title for os?(when Forgotten Memories is out)

Last edited by Creamer2010; 08-04-2012 at 06:54 AM..
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  #1886  
Old 08-05-2012, 12:18 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by Creamer2010 View Post
tatoforever,i know that game must by epic

Do you plan a developing another great game title for os?(when Forgotten Memories is out)
Yes,
We've been taking the time to build a framework called FOG (which stands for Fear Oriented Gameplay) that lets us create almost any kind of survival horror gameplay events (and will continue to evolve in the future). We also going to use it for our next sequels and titles. You'll see more frequent games from us, tanks to this framework.
Cheers,

Last edited by tatoforever; 08-05-2012 at 12:25 PM..
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  #1887  
Old 08-05-2012, 04:28 PM
Fastbridge Fastbridge is offline
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Damn. I missed the video. Please make the boss battles huge and intense. If this game can nail the gameplay it'll be amazing. Games that come to mind that had challenging gameplay was deadspacce and shadow gun. Can't wait for this. I would love to see the gp video
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  #1888  
Old 08-05-2012, 04:42 PM
SOLIDzizou SOLIDzizou is offline
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^ darn, i missed the video too D:

still, my standards are pretty high for this game, and it seems that is going to surpass them.

the lighting.... oh boy.
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  #1889  
Old 08-07-2012, 06:04 AM
tatoforever tatoforever is offline
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More fresh stuff guys!
Still WIP but this is the current state of our Dynamic HUD and Inventory Menu Interfaces. Please let me know what do you guys thinks about it!
Once the image open, click again on it to get the full size of it.
More stuff coming soon!
[EDIT] Higher res here:
Dynamic HUD WIP
INVENTORY MENU WIP
Enjoy!
Attached Images
File Type: jpg Dynamic HUD WIP.jpg (265.0 KB, 26 views)
File Type: jpg Inventory Menu WIP.jpg (240.9 KB, 22 views)

Last edited by tatoforever; 08-07-2012 at 06:23 AM..
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  #1890  
Old 08-07-2012, 06:53 AM
barl barl is offline
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iPad 2, iOS 5.x
 
Join Date: Jul 2009
Location: Cardiff, UK
Posts: 348
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Quote:
Originally Posted by tatoforever View Post
More fresh stuff guys!
Still WIP but this is the current state of our Dynamic HUD and Inventory Menu Interfaces. Please let me know what do you guys thinks about it!
Once the image open, click again on it to get the full size of it.
More stuff coming soon!
[EDIT] Higher res here:
Dynamic HUD WIP
INVENTORY MENU WIP
Enjoy!
The UI looks great! Clean, simple and uncluttered. Really well thought out.
Seeing the inventory/menu, it really communicates just how deep this game is going to be.
Keep the great stuff coming, Tato! Very impressed!
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