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  #1891  
Old 08-07-2012, 09:33 AM
Whiteplayer3d Whiteplayer3d is offline
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iPod Touch (4th Gen)
 
Join Date: Dec 2010
Location: Czech Republic
Posts: 327
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Quote:
Originally Posted by tatoforever View Post
More fresh stuff guys!
Still WIP but this is the current state of our Dynamic HUD and Inventory Menu Interfaces. Please let me know what do you guys thinks about it!
Once the image open, click again on it to get the full size of it.
More stuff coming soon!
[EDIT] Higher res here:
Dynamic HUD WIP
INVENTORY MENU WIP
Enjoy!
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  #1892  
Old 08-07-2012, 02:18 PM
Creamer2010 Creamer2010 is offline
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Location: Poland
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Quote:
Originally Posted by tatoforever View Post
Yes,
We've been taking the time to build a framework called FOG (which stands for Fear Oriented Gameplay) that lets us create almost any kind of survival horror gameplay events (and will continue to evolve in the future). We also going to use it for our next sequels and titles. You'll see more frequent games from us, tanks to this framework.
Cheers,
Quote:
Originally Posted by tatoforever
More fresh stuff guys!
Still WIP but this is the current state of our Dynamic HUD and Inventory Menu Interfaces. Please let me know what do you guys thinks about it!
Once the image open, click again on it to get the full size of it.
More stuff coming soon!
[EDIT] Higher res here:
Dynamic HUD WIP
INVENTORY MENU WIP
Enjoy!
Thanks for answer tatoforever
I have another questions:
1)Will there be added fightings with boss?
2)Will game be divided to chapters?
3)Will there be substanial position,where our character is currently looking?
Just like on this picture silent hill map(green triangle)

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  #1893  
Old 08-07-2012, 03:22 PM
tatoforever tatoforever is offline
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iPad 2, iOS 5.x
 
Join Date: May 2009
Location: Montréal
Posts: 1,420
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Quote:
Originally Posted by Creamer2010 View Post
Thanks for answer tatoforever
I have another questions:
1)Will there be added fightings with boss?
Yes, you probably missed the video where the main character fights with a monster (the close combat system). Boss fights are even more interactive and intense.

Quote:
Originally Posted by Creamer2010 View Post
2)Will game be divided to chapters?
Yes, 6 chapters and up to 5 different places to explore. However, the way the Level Design is constructed is very similar to Resident Evil 1, you can get back to the beginning at any time.

Quote:
Originally Posted by Creamer2010 View Post
3)Will there be substanial position,where our character is currently looking?
Just like on this picture silent hill map(green triangle)
Our map system support player position and direction, so yes.
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  #1894  
Old 08-07-2012, 04:39 PM
Creamer2010 Creamer2010 is offline
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Location: Poland
Posts: 142
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Quote:
Originally Posted by tatoforever View Post
Yes, you probably missed the video where the main character fights with a monster (the close combat system). Boss fights are even more interactive and intense.


Yes, 6 chapters and up to 5 different places to explore. However, the way the Level Design is constructed is very similar to Resident Evil 1, you can get back to the beginning at any time.


Our map system support player position and direction, so yes.

Great!Thanks for this information tato
Edit 1:I can not wait for the gameplay video(maybe soon?)

Edit 2:Has led me another question
Are the puzzles in the game will be very complicated?

Edit 3:Will the game be linear or free roam?

Regards from Creamer2010

Last edited by Creamer2010; 08-07-2012 at 05:02 PM..
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  #1895  
Old 08-07-2012, 05:33 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by Creamer2010 View Post
Great!Thanks for this information tato
Edit 1:I can not wait for the gameplay video(maybe soon?)

Edit 2:Has led me another question
Are the puzzles in the game will be very complicated?

Edit 3:Will the game be linear or free roam?

Regards from Creamer2010
Puzzles and riddles are difficult to solve, that's their main purpose, otherwise they can't be called like that. But we have a peace difficulty level that start from moderate and goes all way up to hard when moving forward in the game.

The level design and progress is non-linear, which means that you can be at the end of the game and get back to the very beginning at anytime. The entire world state is fully serialized.

Yeah, stay tuned for more videos and images!
Warm regards from Psychoz Team!

Last edited by tatoforever; 08-07-2012 at 05:36 PM..
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  #1896  
Old 08-07-2012, 05:51 PM
Creamer2010 Creamer2010 is offline
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Quote:
Originally Posted by tatoforever View Post
Guys,
I know you've been waiting so long for a new gameplay video, here is a small shot of our close combat system (also a new kind of enemy, shadows):
YouTube: video
The system is not yet finished (but soon it will be) so spec lots of glitches and small bugs on the system. What you see there is real-time, nothing scripted, no QTE. Evading the enemy, pushing the enemy, everything is touch interacted in real-time.
As you can see in the video, the shadows enemies are sensible to light, but very dangerous on dark areas! Each enemy have it's own strength and weakness!
We have tree kind of enemies. Normal, shadows and specters (Ghosts), so yeah prepare to be scared!
Also, i want you to know is that even if that monster looks like a boss, it is not a boss and each enemy fight is very unique but boss fights are even more interesting!

At the time we speak, we are entering alpha stage! More stuff to be shown soon!
PS: Image of new characters and places attached!
Enjoy!
tatoforever,can you added this video to public,i could not watch it
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  #1897  
Old 08-07-2012, 05:56 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by Creamer2010 View Post
tatoforever,can you added this video to public,i could not watch it
Go ahead, let me know when done.
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  #1898  
Old 08-07-2012, 06:05 PM
jumpman475 jumpman475 is offline
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I'm really excited for this one to be released. It seems to be coming along nicely. Thanks for sharing all the goods Tato!
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  #1899  
Old 08-07-2012, 08:15 PM
JBRUU JBRUU is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: May 2012
Location: USA
Posts: 5,717
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Quote:
Originally Posted by tatoforever View Post
More fresh stuff guys!
Still WIP but this is the current state of our Dynamic HUD and Inventory Menu Interfaces. Please let me know what do you guys thinks about it!
Once the image open, click again on it to get the full size of it.
More stuff coming soon!
[EDIT] Higher res here:
Dynamic HUD WIP
INVENTORY MENU WIP
Enjoy!
Looking great, Tato . Keep up the good work and be sure and show us some more gameplay soon

Btw, has a release month been finalized yet? I know you were saying this fall a few months ago, is that still on or has it been pushed back to around Christmas?
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  #1900  
Old 08-07-2012, 10:31 PM
Wediafom24 Wediafom24 is offline
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Join Date: Nov 2010
Location: San Francisco, CA
Posts: 1,493
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Quote:
Originally Posted by JBRUU View Post
Looking great, Tato . Keep up the good work and be sure and show us some more gameplay soon

Btw, has a release month been finalized yet? I know you were saying this fall a few months ago, is that still on or has it been pushed back to around Christmas?
He said around Christmas
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