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#1991
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Hmm here's an interesting thought. Wouldn't you say that unity is a far more efficient engine than Gameloft's in-house one? Their more recent games like TDKR and NOVA 3 do look outstanding, but heat up my iPad like crazy, while in contrast I've rarely ever had a unity engine game with a poor framerate or one that produces a bunch of heat. IMO FM trounces NOVA 3 in every regard graphically (especially lighting and animations) and runs at 60 fps on an iPad 2, while NOVA 3 at iPad 2 res and effects runs at maybe 30-45 fps on my iPad 3.
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#1992
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Quote:
![]() Those rooms were opened with some nodes, and every "secret" room had those hallucinations, so somehow those scenes became too repetitive and not so scary, at least for me. The only scary part of Dead Space iOS was the room with the corpses and the text "Leave us here" or something like that (take us? idk), you know, in the second chapter. I wasn't expecting that. Quote:
Last edited by VaroFN; 08-28-2012 at 02:01 PM.. |
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#1993
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Just rewatched some of the pre alpha gameplay. That model for the butcher zombie or whatever the hell he was was amazing, I could see his internal organs and his ribs , not just a texture but part of the model...never, ever have I seen that level of detail in ios game. The only thing I'd say needed work was the death animation for him, which was good but identical every time (I'm guessing there will be many more, perhaps ragdoll physics, maybe?) and some AA To smooth out some jaggies. But of course it was pre alpha. But it looked so impressive.
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#1994
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Quote:
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#1995
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Quote:
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#1996
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Hello Guys,
New pictures (outside areas of FM). Gameplay video this month! Promise! ![]() Enjoy! |
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#1997
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i barely cant see anything
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#1998
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Thanks tato for new pictures and new gameplay video in this month?Can not wait!!!
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#1999
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2,000 post. Can't wait for this. Thanks for pics
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#2000
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Im actually loving the dark atmosphere, outlined only by faint lighting.
I have been following this thread, and cant wait til this comes out. |
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