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Forgotten Memories - A psychological survival horror

01-17-2013, 02:57 PM
Joined: Nov 2012
Posts: 1,410
Tato can you remember 7days salvation fron old symbian device?it was i good game

Game center ID: ip4weather
Upcoming horror games: The Apeiron Project Forgotten Memories In Fear I Trust Nowhere
01-17-2013, 02:59 PM
Joined: Jun 2012
Location: London, England
Posts: 839
Quote:
Originally Posted by tatoforever View Post
In two years, I'll let him get FM free if he buys FM2.
Are you actually planning on making sequels? It would be great if you are!!!

01-17-2013, 03:02 PM
Joined: May 2009
Location: Montréal
Posts: 2,177
Quote:
Originally Posted by ip4weather View Post
Tato can you remember 7days salvation fron old symbian device?it was i good game
Pretty nice little survival horror yeah.
My fav are the ugliest ones (which by their time was pretty advanced in tech).
01-17-2013, 03:05 PM
Joined: May 2009
Location: Montréal
Posts: 2,177
Quote:
Originally Posted by AlexsIpad View Post
Are you actually planning on making sequels? It would be great if you are!!!
We want to establish a survival horror franchise. It doesn't mean it have to be a direct sequel of FM1 (i can't comment on that now). All i can say is that our F.O.G framework is there to produce upcoming survival horror titles quicker.
01-17-2013, 03:06 PM
Joined: May 2012
Location: USA
Posts: 6,755
Well, more power to you. I love survival horror, just there isn't barely any on iOS!

Been meaning to ask this for a while: are there physics are enemies? I mean, ragdolls for when they die, maybe a few dynamic objects in levels that can get knocked around, etc. Adds a lot to immersion IMO if everything doesn't have a scripted animation

Edit: oh, and I'm pretty excited that now mobile devices have some serious power, did you hear that the iPad 4 can now do more GFLOPS than the Xbox 360?

Obnoxious self promotion: My little site
Show me some love, eh? You might even find it a bit interesting
Hey, why not? Ask me your worst: http://ask.fm/JBRUU
01-17-2013, 03:12 PM
I'd say you should go with a 4.99-6.99 price point to make it successful.
01-17-2013, 03:17 PM
Joined: May 2012
Location: USA
Posts: 335
Quote:
Originally Posted by JBRUU View Post
Lemme see if I have this straight:
A6/A6X: 60FPS with maxed out settings
A5/A5X: 30-45FPS with nearly maxed out settings, texture quality reduced
A4: 25-35FPS with low settings, only one light source and low texture quality.
I thought the A5X (iPad 3) would have full effects and 60fps
01-17-2013, 03:21 PM
Joined: May 2009
Location: Montréal
Posts: 2,177
Quote:
Originally Posted by Mhunt190 View Post
I thought the A5X (iPad 3) would have full effects and 60fps
Full effect doesn't mean maxed out. For example, ultra shadows resolution is a crazy gigantic 2048*2048 texture. Bigger than what the screen can display. It's insanely high, we speaking not in mobile specs but getting in the PC/Console range of quality. So yeah, not having things maxed out doesn't mean low, it still very high for a mobile device.
01-17-2013, 03:25 PM
Joined: Sep 2011
Posts: 4,269
What about the difficulty of the game? Will it be like Alone In The Dark 1 or 2?
01-17-2013, 03:26 PM
Joined: May 2009
Location: Montréal
Posts: 2,177
Quote:
Originally Posted by JBRUU View Post
Edit: oh, and I'm pretty excited that now mobile devices have some serious power, did you hear that the iPad 4 can now do more GFLOPS than the Xbox 360?
Well, power isn't just measured with Flops, there's also fill rate, bandwidth, triangles per sec, etc.
Ipad4 isn't yet at the same overall power of X360/PS3 consoles, but pretty close. I would say, the overall mobile developer will exploit it to get half of what a X360 can output.
Though, there's some areas where the iPad4 is more efficient than 360 but in overall still less powerful than consoles.