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  #2581  
Old 01-17-2013, 02:17 PM
Mhunt190 Mhunt190 is offline
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iPhone 4S, iOS 5.x
 
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Quote:
Originally Posted by JBRUU View Post
Lemme see if I have this straight:
A6/A6X: 60FPS with maxed out settings
A5/A5X: 30-45FPS with nearly maxed out settings, texture quality reduced
A4: 25-35FPS with low settings, only one light source and low texture quality.
I thought the A5X (iPad 3) would have full effects and 60fps
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  #2582  
Old 01-17-2013, 02:21 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by Mhunt190 View Post
I thought the A5X (iPad 3) would have full effects and 60fps
Full effect doesn't mean maxed out. For example, ultra shadows resolution is a crazy gigantic 2048*2048 texture. Bigger than what the screen can display. It's insanely high, we speaking not in mobile specs but getting in the PC/Console range of quality. So yeah, not having things maxed out doesn't mean low, it still very high for a mobile device.
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  #2583  
Old 01-17-2013, 02:25 PM
VaroFN VaroFN is offline
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What about the difficulty of the game? Will it be like Alone In The Dark 1 or 2?
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  #2584  
Old 01-17-2013, 02:26 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by JBRUU View Post
Edit: oh, and I'm pretty excited that now mobile devices have some serious power, did you hear that the iPad 4 can now do more GFLOPS than the Xbox 360?
Well, power isn't just measured with Flops, there's also fill rate, bandwidth, triangles per sec, etc.
Ipad4 isn't yet at the same overall power of X360/PS3 consoles, but pretty close. I would say, the overall mobile developer will exploit it to get half of what a X360 can output.
Though, there's some areas where the iPad4 is more efficient than 360 but in overall still less powerful than consoles.
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  #2585  
Old 01-17-2013, 02:32 PM
JBRUU JBRUU is offline
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Quote:
Originally Posted by tatoforever View Post
Well, power isn't just measured with Flops, there's also fill rate, bandwidth, triangles per sec, etc.
Ipad4 isn't yet at the same overall power of X360/PS3 consoles, but pretty close. I would say, the overall mobile developer will exploit it to get half of what a X360 can output.
Though, there's some areas where the iPad4 is more efficient than 360 but in overall still less powerful than consoles.
Bummer. Ignorance was bliss.
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  #2586  
Old 01-17-2013, 02:34 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by VaroFN View Post
What about the difficulty of the game? Will it be like Alone In The Dark 1 or 2?
On the same lines as RE/SH. You have three level of difficulty, Normal, Hard and Insane. In normal pretty much adapted to normal players, could be a bit difficult to casual players. In hard mode enemies are stronger, faster, appears more often, survival items are rare and you got less hints for puzzles, riddles, quests, etc. The Insane mode is only available once you beat the game in Hard mode (which unlocks new gameplay possibilities).

Last edited by tatoforever; 01-17-2013 at 03:02 PM..
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  #2587  
Old 01-17-2013, 02:44 PM
tatoforever tatoforever is offline
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Did you guys noticed the image of the character I've posted earlier?
No one commented about it. Just in case you miss it.
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  #2588  
Old 01-17-2013, 02:45 PM
JBRUU JBRUU is offline
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Quote:
Originally Posted by tatoforever View Post
Did you guys noticed the image of the character I've posted earlier?
No one commented about it. Just in case you miss it.
Looks like a ghost apparition that would appear in a mirror to scare you.
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  #2589  
Old 01-17-2013, 02:49 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by JBRUU View Post
Looks like a ghost apparition that would appear in a mirror to scare you.

Don't tell anyone you've seen a ghost!

I won't tell you now what she is but you'll be able to interact with.
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  #2590  
Old 01-17-2013, 04:27 PM
VaroFN VaroFN is offline
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Quote:
Originally Posted by tatoforever View Post
On the same lines as RE/SH. You have three level of difficulty, Normal, Hard and Insane. In normal pretty much adapted to normal players, could be a bit difficult to casual players. In hard mode enemies are stronger, faster, appears more often, survival items are rare and you got less hints for puzzles, riddles, quests, etc. The Insane mode is only available once you beat the game in Hard mode (which unlocks new gameplay possibilities).
Sounds cool, but what about those "deathtraps" from AITD? I'm sure you played AITD 1 or 2, but anyway I will try to explain these "deathtraps": in the first AITD, for example, there was an enemy that could only be defeated by using a mirror. The problem is that if you're carrying the mirror and an enemy attacks you, the mirror will be broken, so you can't defeat that enemy and you must restart the game. AITD 1 and 2 were the best survival horror games I've ever played, and that was due to their difficulty and their AWESOME gameplay. I never found those two things in any other modern survival horror game, so I hope FM will have some things from AITD too.
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