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Forgotten Memories - A psychological survival horror

01-24-2013, 02:55 PM
Joined: May 2009
Location: Montréal
Posts: 2,177
Quote:
Originally Posted by jujumafon View Post
A game to be good, need good controls, and those need to be natural, both character and camera controls. With the videos we have until now, I get the feeling that this feature is coming out very smoothly.
I kinda like the tank controls type, but in the end, it looks like that the cameras choosen by you guys give the player more freedom, and with this, the game can get more immersive.
But, I dont know, why not consider giving the option to choose the kind of camera ? something like, you finish the game once, and it becomes available as an option maybe, I dunno, just ideas.
You mean, let the user chose between full follow behind (as in Dead Space) or a more freedom one (what we currently have) but statically (always with that camera mode)?
We have a combination of both which work nice, however we would like to see what beta testers think about our new approach. Till now, every single person that played FM (internally) has fallen in love with our new approach, better wait and see for yourself.
01-24-2013, 02:56 PM
Wow love the work good going

01-24-2013, 02:58 PM
Joined: Dec 2012
Posts: 29
too big breast imho =)
01-24-2013, 03:00 PM
Joined: May 2009
Location: Montréal
Posts: 2,177
Quote:
Originally Posted by anouk82 View Post
I'm looking forword to your answers...
You'll be able to configure everything that can affect the quality of your game even for low-end devices (that support all features).
Texture resolution, depth resolution, shadows resolution, lighting quality, shader quality, override the screen resolution (not higher than device native resolution but lower), image effects (SSAA, motion blur, desaturation, soft-shadows, etc). Everything will be tweakable.
Warm regards,
01-24-2013, 03:06 PM
Joined: May 2012
Location: USA
Posts: 6,752
Looking nice! Are the faces going to be animated ingame?


Quote:
Originally Posted by tatoforever View Post
You mean, let the user chose between full follow behind (as in Dead Space) or a more freedom one (what we currently have) but statically (always with that camera mode)?
We have a combination of both which work nice, however we would like to see what beta testers think about our new approach. Till now, every single person that played FM (internally) has fallen in love with our new approach, better wait and see for yourself.
So let me try and figure this out...there's "exploration mode" where you control the character via virtual joysticks it's full 360 movement/camera control. The camera is a little farther out, like the vid.

Then there's "aim mode" where it's like Dead Space/RE5 over the shoulder with slower movement. That about right?

Last edited by JBRUU; 01-24-2013 at 03:08 PM.
01-24-2013, 03:08 PM
Joined: May 2009
Location: Montréal
Posts: 2,177
Quote:
Originally Posted by JBRUU View Post
Looking nice! Are the faces going to be animated ingame?
Of course! Body and facial mocap (and tweaked by hand) animations.
01-24-2013, 03:09 PM
Joined: May 2012
Location: USA
Posts: 6,752
Quote:
Originally Posted by tatoforever View Post
Of course! Body and facial mocap (and tweaked by hand) animations.
Oooh motion capture. They did that in MC4 an I must say WOW. There is really a huge difference.
01-24-2013, 03:10 PM
Joined: May 2012
Location: USA
Posts: 6,752
Those shots from a 4s?

Edit: nvm. It's a crop from Unity engine editor.
01-24-2013, 03:13 PM
Joined: May 2009
Location: Montréal
Posts: 2,177
Quote:
Originally Posted by JBRUU View Post
Looking nice! Are the faces going to be animated ingame?




So let me try and figure this out...there's "exploration mode" where you control the character via virtual joysticks it's full 360 movement/camera control. The camera is a little farther out, like the vid.

Then there's "aim mode" where it's like Dead Space/RE5 over the shoulder with slower movement. That about right?
Yes,
For the combat mode it's exactly like Dead Space for both (camera and character movements). You can freely switch between those modes and it's done (as seen in the video) very smoothly.
01-24-2013, 03:15 PM
Joined: May 2009
Location: Montréal
Posts: 2,177
Quote:
Originally Posted by JBRUU View Post
Those shots from a 4s?

Edit: nvm. It's a crop from Unity engine editor.
Actually, in the device it will look even better cause we have some post-process to fix images aliasing, color-correction and all that stuff.
But keep in mind that diffuse have been exaggerated cause the environment is dark (so you can see details on Noah).