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iPhone: 7 cities update is out?

01-12-2009, 07:19 PM
#1
Senior Member [Original Poster]
Joined: Oct 2008
Location: nowhere near you!
Posts: 341
7 cities update is out?

i just noticed that updating apps via itunes - but it doesn't show anything in the game's page (still 1.0v)

what have been changed? (downloading)
01-12-2009, 08:07 PM
#2
Joined: Jul 2008
Location: texas
Posts: 145
easy mode is easier, hard mode is harder, fast forward button, yellow gems easier to see, obelisk towers improved, status bar (battery life) in the pause menu, something with highscores, and more sounds is all i can remember o.o

01-12-2009, 08:32 PM
#3
Joined: Dec 2008
Location: Pennsylvania
Posts: 3,208
Yeah! Downloading now.

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01-12-2009, 08:54 PM
#4
Joined: Dec 2008
Location: Toronto, Canada
Posts: 28
Quick copy and paste from the changelog:

--------------------------------------------------
General:
-compiled to 2.1 firmware instead of 2.2
-added status bar when in Pause Menu in-game (shows battery, time, etc)
-added Pause & Build, Play, and FastForward button
-Play Game menu tells info about saved game (map, difficulty, mode)
-loading a game now correctly shows the loading screen for the map
-updated credits with QA section
-each loading screen in Campaign now tells total number of waves to survive

High Score:
-save last high score name entered
-added high scores website URL link to high scores page (only an image, does not actually take you there; opening a web page in game is buggy)
-new High Score URL for version 1.1 (clean slate since gameplay design has changed)

UI:
-Speed, Grid, and Main Menu button can now be hidden/shown by pressing the City OR by tilting the device down past 45 degrees for a short time and moving it up again
-made input pressing faster (delay reduced by half)
-re-layout the HUD
-make tower yellow gem acquired state more obvious
-increase camera pan speed (5 -> 7)
-fixed level 2 tooltip showing incorrect tip sometimes

Obelisk:
-fixed obelisks still getting damage aura from sold towers
-fixed obelisks getting damage from other obelisks (only get damage aura from other towers)
-obelisks will not get damage from Tornado Towers any more (0 damage)
-obelisk auras are now 35%, & updated docts to reflect that

Gameplay:
-creature HP is now multiplied by 0.7, 1.0, and 1.3 for Easy, Normal, and Hard, respectively, for Campaign only (Easy is easier, Hard is harder)
-Tornado tower experience required changed from 50 to 40 (since it doesn't get kills directly, so now it levels up faster)
-tweaked all Maps for gameplay balance -> should be more interesting and Normal ought to be a bit easier

Visual & Audio Tweaks:
-tweaked obelisk attack effect (visual)
-tweaked turtle and fish sinking animations (visual)
-immune bug now animates (visual)
-add new sounds for turtle and immune bug
-updated doc fonts to be clearer to read
-----------------------------------------------------

And with that, go and get it!

Monster Dice Theatre, dice-throwing kiddie fun! Get it from the App Store
Tap-Fu, everyone loves Tap-Fu fighting! Get it from the App Store
7 Cities Tower Defense - Get it from the App Store
01-12-2009, 09:19 PM
#5
Extremely awesome update =)
01-12-2009, 09:28 PM
#6
Joined: Sep 2008
Posts: 2,487
Just based on this massive update, I'll be buying this game later tonight. Please don't have a sale/price drop in thd next few days!!
01-12-2009, 09:42 PM
#7
Joined: Nov 2008
Location: Utah
Posts: 1,308
Send a message via AIM to istopmotion Send a message via MSN to istopmotion
Quote:
Originally Posted by Eclipse View Post
Quick copy and paste from the changelog:

--------------------------------------------------
General:
-compiled to 2.1 firmware instead of 2.2
-added status bar when in Pause Menu in-game (shows battery, time, etc)
-added Pause & Build, Play, and FastForward button
-Play Game menu tells info about saved game (map, difficulty, mode)
-loading a game now correctly shows the loading screen for the map
-updated credits with QA section
-each loading screen in Campaign now tells total number of waves to survive

High Score:
-save last high score name entered
-added high scores website URL link to high scores page (only an image, does not actually take you there; opening a web page in game is buggy)
-new High Score URL for version 1.1 (clean slate since gameplay design has changed)

UI:
-Speed, Grid, and Main Menu button can now be hidden/shown by pressing the City OR by tilting the device down past 45 degrees for a short time and moving it up again
-made input pressing faster (delay reduced by half)
-re-layout the HUD
-make tower yellow gem acquired state more obvious
-increase camera pan speed (5 -> 7)
-fixed level 2 tooltip showing incorrect tip sometimes

Obelisk:
-fixed obelisks still getting damage aura from sold towers
-fixed obelisks getting damage from other obelisks (only get damage aura from other towers)
-obelisks will not get damage from Tornado Towers any more (0 damage)
-obelisk auras are now 35%, & updated docts to reflect that

Gameplay:
-creature HP is now multiplied by 0.7, 1.0, and 1.3 for Easy, Normal, and Hard, respectively, for Campaign only (Easy is easier, Hard is harder)
-Tornado tower experience required changed from 50 to 40 (since it doesn't get kills directly, so now it levels up faster)
-tweaked all Maps for gameplay balance -> should be more interesting and Normal ought to be a bit easier

Visual & Audio Tweaks:
-tweaked obelisk attack effect (visual)
-tweaked turtle and fish sinking animations (visual)
-immune bug now animates (visual)
-add new sounds for turtle and immune bug
-updated doc fonts to be clearer to read
-----------------------------------------------------

And with that, go and get it!
Thanks for the update. Looks like these are some pretty big improvements to the game

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01-12-2009, 09:47 PM
#8
Joined: Jan 2009
Posts: 507
Thanks! Look forward to trying the update out.
01-12-2009, 10:25 PM
#9
Joined: Jan 2009
Posts: 458
this looks like a cool game but i don't think i'll get it until a price drop is out just because i already have fieldrunners and i already spent $40 in the appstore since christmas...
01-12-2009, 10:34 PM
#10
Joined: Dec 2008
Posts: 426
I've had this since it came out, and I still haven't played it.