Originally Posted by backtothis
Well, the game also had the worst pathfinding out of any iOS RTS, lol. But yeah, units not automatically attacking enemies was a bunch of bull. Besides that, the graphics were a pain even if it came out in 2008. I played it quite a bit once multiplayer came out as well. Heh, RTS has always been my favorite genre of games xD.
Yea I hadn't been exposed much to RTS games in the past except a few which I can't even remember. I did always read up with the latest so I knew what the basics were at least. When I first saw Red Conquest, I found that the most interesting thing was that the Base was a movable unit on it's own that had movement and attack. I couldn't tell you if this concept has been done in the past but to me it's a very revolutionary concept which really lends itself to the platform. You dont need to constantly to back to the base to build units...you build them as you're attacking!
Not only that, but the graphics on this game are phenomenal. The blue units are incredibly detailed as are the red and green units. You get a much better sense of the green units with the retina display...The graphics+sound of each of the different factions attacking etc...all top notch. It's a shame more people didn't like this game. I can see how having such a complicated control scheme is very off putting to many people but I can't really think of a better control scheme myself...so I dont know what to tell you