Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools
  #501  
Old 12-23-2009, 09:27 AM
diffusion8r diffusion8r is offline
Senior Member
iPod Touch (1st Gen), OS 3.x
 
Join Date: Dec 2008
Location: ︻╦̵̵͇̿̿̿̿╤──'
Posts: 1,517
Default

Definately will buy this, although being an RTS newb I'll probably struggle.

Any news of a potential Blue Attack/Defense one app combo?
Reply With Quote
  #502  
Old 12-23-2009, 10:18 AM
Vingdoloras Vingdoloras is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Aug 2009
Posts: 1,059
Default

1. Is there an option to activate "advanced UI" (so the UI we all know until now) permanently or do we have to activate it at thee beginning of every game?

2. Some suggestions for Online Multiplayer (if you can't add them in Episode 2, it would be nice if you think about adding them later )
A. Chat Lounges. Where you can chat with up to X (something about 8 or 10, not too many people...) people at once (maybe different lounges with different amounts of players possible)
B. Ingame Chat... Touch the Options Button (the one on the very right) ingame, keep finger onscreen and move to a Speech-Bubble-like symbol (which would need to be added ofcourse ), this opens a chat panel.
C. Voice-Chat... would be awesome for ingame communication, with the ability to speak to team or to all players...
D. Clans... Possibility to build a Clan if you have already played... 20 matches (to prevent clan spamming). Clan-Name can be defined by the leader. Three Ranks: Member, High Member, Leader (names may be changed ). Most clanmembers are norml members, leader is the one who founded the clan and high member/leader have the ability to invite others into the clan. Leader can promote members to high members, etc...
D.1 Clanwars. When there are 6 People in a Chat Lounge, 3 of Clan A and 3 of Clan B (just an example), they can start a Clan War (a match, 3on3 between the clans) which somehow affects the rating of the clans... one high member or leader is needed to allow an official clan war (so the clan rating isn't made bad by random clan members who need to learn strategies etc), otherwise the clan war will be inofficial and wont affect the rating.
E. Spectator Slots... In every game, up to (2... 4... I don't know what the system can do ) people can join who don't play, but only watch! They would be able to chat with the other spectators (and maybe if the host has activated a special option they can chat with the normal players, too)... this would be a great way to show strategies etc
Reply With Quote
  #503  
Old 12-23-2009, 11:24 AM
onewithchaos onewithchaos is offline
Senior Member
iPhone 4, OS 4.x
 
Join Date: Apr 2009
Location: California
Posts: 1,405
Send a message via AIM to onewithchaos
Default

Quote:
Originally Posted by Vingdoloras View Post
1. Is there an option to activate "advanced UI" (so the UI we all know until now) permanently or do we have to activate it at thee beginning of every game?

2. Some suggestions for Online Multiplayer (if you can't add them in Episode 2, it would be nice if you think about adding them later )
A. Chat Lounges. Where you can chat with up to X (something about 8 or 10, not too many people...) people at once (maybe different lounges with different amounts of players possible)
B. Ingame Chat... Touch the Options Button (the one on the very right) ingame, keep finger onscreen and move to a Speech-Bubble-like symbol (which would need to be added ofcourse ), this opens a chat panel.
C. Voice-Chat... would be awesome for ingame communication, with the ability to speak to team or to all players...
D. Clans... Possibility to build a Clan if you have already played... 20 matches (to prevent clan spamming). Clan-Name can be defined by the leader. Three Ranks: Member, High Member, Leader (names may be changed ). Most clanmembers are norml members, leader is the one who founded the clan and high member/leader have the ability to invite others into the clan. Leader can promote members to high members, etc...
D.1 Clanwars. When there are 6 People in a Chat Lounge, 3 of Clan A and 3 of Clan B (just an example), they can start a Clan War (a match, 3on3 between the clans) which somehow affects the rating of the clans... one high member or leader is needed to allow an official clan war (so the clan rating isn't made bad by random clan members who need to learn strategies etc), otherwise the clan war will be inofficial and wont affect the rating.
E. Spectator Slots... In every game, up to (2... 4... I don't know what the system can do ) people can join who don't play, but only watch! They would be able to chat with the other spectators (and maybe if the host has activated a special option they can chat with the normal players, too)... this would be a great way to show strategies etc

WOW these are perfect examples of what I also want in multiplayer. I seem to have missed some responses. I think the biggest ones though would be chat and spectator. I think voice chat is going to be weird to implement. Apple would only allow it wifi and the rating of the app would most likely have to go up as well.

I'll add a few more the list:

-Friend List, add members to your friend list.
-Push notification invites.
-Online Play on 3g (one can only dream )
Reply With Quote
  #504  
Old 12-23-2009, 12:31 PM
Mew2468 Mew2468 is offline
Senior Member
iPhone 4
 
Join Date: Oct 2008
Location: Vancouver, BC
Posts: 1,653
Default

Quote:
Originally Posted by Vingdoloras View Post
E. Spectator Slots...
This. Maybe you could control the whole map like normal (drag, pinch, etc). and the only buttons available while spectating would be a cycle button (to quickly move between players).

Quote:
Originally Posted by onewithchaos View Post
-Friend List, add members to your friend list.
I'll be happy if this is the only feature that's implemented in online play.
Reply With Quote
  #505  
Old 12-23-2009, 12:37 PM
onewithchaos onewithchaos is offline
Senior Member
iPhone 4, OS 4.x
 
Join Date: Apr 2009
Location: California
Posts: 1,405
Send a message via AIM to onewithchaos
Default

I think push notification invites would help a lot. Especially if there isnt a big enough fanbase. I would totally make some time to try to play with any one of you if i got an invite.
Reply With Quote
  #506  
Old 12-23-2009, 12:53 PM
Mew2468 Mew2468 is offline
Senior Member
iPhone 4
 
Join Date: Oct 2008
Location: Vancouver, BC
Posts: 1,653
Default

Quote:
Originally Posted by onewithchaos View Post
I think push notification invites would help a lot. Especially if there isnt a big enough fanbase. I would totally make some time to try to play with any one of you if i got an invite.
Oh yeah, push would be great as well.
Reply With Quote
  #507  
Old 12-23-2009, 04:27 PM
jakooistra jakooistra is offline
Senior Member
 
Join Date: Jan 2009
Location: Canada
Posts: 463
Default

Quote:
Originally Posted by diffusion8r View Post
Definately will buy this, although being an RTS newb I'll probably struggle.

Any news of a potential Blue Attack/Defense one app combo?
We have no plans to do this.
Reply With Quote
  #508  
Old 12-23-2009, 04:28 PM
onewithchaos onewithchaos is offline
Senior Member
iPhone 4, OS 4.x
 
Join Date: Apr 2009
Location: California
Posts: 1,405
Send a message via AIM to onewithchaos
Default

Quote:
Originally Posted by jakooistra View Post
We have no plans to do this.
any thoughts on push notifications?
Reply With Quote
  #509  
Old 12-23-2009, 04:34 PM
jakooistra jakooistra is offline
Senior Member
 
Join Date: Jan 2009
Location: Canada
Posts: 463
Default

Quote:
Originally Posted by Vingdoloras View Post
1. Is there an option to activate "advanced UI" (so the UI we all know until now) permanently or do we have to activate it at thee beginning of every game?
The ui limitations are only there at the beginning of campaign levels 1, 2, and a new side-mission (in the 1.0.2 update). All other levels, skirmish/multiplayer, and challenge modes have the full UI by default.

as for multiplayer, our current plans include some sort of basic chat capability, and a friends list.

I'll look into push invites for the first release, too - that can't be toooo hard.

As for the other stuff, we'll be keeping a list of improvements in mind while we're designing the system - but we'll definitely get a workin online multiplayer system into your hands as quickly as possible. . I wouldn't want to implement too many things and be debugging it for half a year!
Reply With Quote
  #510  
Old 12-23-2009, 04:35 PM
jakooistra jakooistra is offline
Senior Member
 
Join Date: Jan 2009
Location: Canada
Posts: 463
Default

Quote:
Originally Posted by onewithchaos View Post
any thoughts on push notifications?
Push game invites seem like a really logical thing to do.
Reply With Quote

Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent