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Red Conquest Strategy thread

12-12-2009, 12:55 PM
Red Conquest Strategy thread

Hi guys, I just thought I should open a strategy discussion for Red Conquest.

What's your favorite way of beating the enemy?

I haven't played vs. more than one AI yet, because I want to figure out how to build a nice front line before getting outnumbered by enemies. But I will start practicing vs more AI enemies soon.

So what's my strategy?

Right now, I haven't learned how to use carriers efficiently, so I often build lots of battleships and have them build two lines, then send them to the enemy base and either change their formation into something like an arrow through multimove and then separate the enemy army into two parts, then kill the weaker part first. Or I just surround the enemy's army and slowly kill it from the outside to the inside.

Sometimes I send one foundry with them to build battleships when some are killed.

Now I'm going to try some 2on1 matches to find the best way of integrating some carriers into the front line.
12-12-2009, 04:51 PM
Joined: Oct 2008
Location: Vancouver, BC
Posts: 1,653
I like to build a foundry if there isn't already one, then max out the formations on my base. Then just mass produce battleships.

Out of curiosity, what speed do you guys play on? I'm sticking to 1x but I'm wondering how many people slow down/speed up the game.

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12-12-2009, 05:09 PM
My strategy is to build at least 3 harvester, build a foundry, then whatever attacking unit I have left will form either a straight or horizontal line depending on where the enemy is and then mass produce battleships and when I reached the max number of ships I would form a line either horizontal or vertical depending on where the enemy is again and finally march them across the field with drums beating, trumpets playing, and bullets roaring to the enemy and crush them with superior firepower, superior numbers, and superior flanking manuveour Yes I know this is the Napoleon style of fighting but it works

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12-12-2009, 05:19 PM
So far massing battleships works wonders while having one carrier for making fighters.

Im planning on trying massing carriers and massing the scout thingies(ones with fighters)

The carrier idea is to have fighters just everywhere and I'll see where that goes.

The scout thingy would be really expensive, not sure how effect it would be though
12-12-2009, 11:33 PM
I mass BS' and one carrier to transfer fighters to 'em. I usually like to have at least one squad of five Cruisers to jump around, picking off Monitors and harvesters, and scout for enemy positions. Depending on the mission, I might send a Forge with the Battleships to restock the casualties, and have the Crusiers guard the Forge.

The trouble I have is managing all the Battleships. If they're in a horizontal line, the ships on either end can't fire on incoming enemies, and they can punch right through. If they're in a vertical line, they have no guard value, and attack is hard because only the first couple ships can attack. So far the best I can get to work is using the turtle formation, and order them to literally move onto the enemies, essentially swarming them.
12-13-2009, 05:14 AM
I often select half of my battleships, buils a line. The other half, build a line behind the first line. Then a line of carriers.
If I see the enemy army, I stop all of my combat units, then in Multimovescreen I quickly send the ones on the end of the line to the enemies, then I let the rest of my troops follow. This way I am building a lind of half circle around my enemies.
12-13-2009, 05:27 AM
Joined: Apr 2009
Location: bavaria
Posts: 1,934
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i build to tanks (the ones best on defense)
and sent them forward
then from both sides i put the fighters and try to circle my enemies

btw is there a way to make orders for more then just one unit

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i tested 31 games
12-14-2009, 08:43 AM
Originally Posted by mattll View Post
btw is there a way to make orders for more then just one unit
The Ranged Select function might be what you are looking for. It's the second button from the left.

If you click it, a submenu replaces the normal menu and the game will show a circle in the middle of the interface. All units in the circle are selected. You can change this to Manual selection (this lets you click a unit to add/remove selection) or Select all units on whole map (this selects all units on the map :P).
Since selecting all units on the map isn't very effective, there is another option in the submenu: Filters.
My favourite filter is "Combat units only", which unselects everything that is not meant to be a combat units as primary purpose.

Then, click on the third option in the submenu, I don't know the exact name, but it's something about Actions. It will open another submenu which allows you to command the units.
For example, there is a simple "Move" command. It tells the units to move to the place you are looking at right now (tip: hold down one finger on Move and scroll over the map with another finger. This way you see how the units will be placed), they won't change their formation. Then there is a "Stop" command, which simply stops all selected units.
Other commands in that sub-sub-menu (lol ) are formations. You can tell your units to build a horizontal or vertical line (which is great if you know where the enemy comes from... select all combat units, tell them to build a line and tune the formation a bit in the normal Multimove screen...) or to build the "Turtle". Turtle means all important Units (for example your base) in the middle, the other units (combat units on the outside) build circles around the middle. It's a nice defensive formation which is hard to crack open for the enemy.

In addition, there are the commands "Surround base" (which lets the selected units surround the base... just like turtle, but turtle can be done without a base ;D) and "Surround planet" (surrounds the nearest planet, helps a lot in campaign to quickly take over the enemy planet).

All this stuff about submenus and sub sub menus may sound totally super complicated, but after half an hour or one hour of playing the game you will be able to let all your battleships build a circle around your carriers and then send them with the carriers towards the enemies, crushing them with your superior tactics instead of just outnumbering them.
12-14-2009, 08:46 AM
Joined: Apr 2009
Location: bavaria
Posts: 1,934
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Originally Posted by Vingdoloras View Post
The Ranged Select function might be what you are looking for. It's the second button from the left.

... .
thanks for the info

Wow! You are the Lionel Messi of the Touch Soccer world!!!
i tested 31 games
12-14-2009, 01:39 PM
Originally Posted by Vingdoloras View Post
To me, a good way of attacking with superior tactics is having 5 Battleships, 2 Carriers and the base. battleship line in front, behind them place the two Carriers, then the base between the carriers...
Then set both carriers and the base to autobuild as many fighters as possible. Then spread the fighters between the Battleships to keep the battleships filled with fighter escorts... if I manage to press the two battleships from each side of my line into the enemy army and rip some ships out of it, toasting the whole army is easy even if they got 7 or 8 battleships...
Quoted from the Main game thread, that's the strategy I use now... and now I need to start learning to play as blue, too