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iPhone: Kroll's Out

09-29-2008, 03:00 PM
Joined: Aug 2008
Posts: 160
09-29-2008, 03:07 PM
Joined: Sep 2008
Location: Colorado
Posts: 2,654
Touch Arcade posted an article stating it's coming out soon but maybe not by the end of September a few minutes before the game was released.
I find that funny.

09-29-2008, 03:12 PM
Joined: Sep 2008
Posts: 5
I can't wait to play this. It's too bad it isn't in the mobile app store yet, I won't be home for a few hours.
09-29-2008, 03:22 PM
Joined: Aug 2008
Posts: 536
Looks super.

I will wait a little and see if there's a price drop, I already bought Reign of Swords on Saturday and I really should be playing that instead of leaving it to sit on my home screen.
09-29-2008, 03:38 PM
Joined: Sep 2008
Posts: 9
Reign of Swords doesn't have anything close to the same quality graphics, but it's got some fun gameplay. I encourage you to check it out.
09-29-2008, 03:44 PM
Joined: Sep 2008
Location: Colorado
Posts: 2,654
I'm waiting a little bit to see if there's a price drop too.

I've also been playing Reign of Swords, so I have plenty to keep me busy. Reign of Swords is the most addicting portable game I've ever played. Once I got ahold of griffon riders and cannons I became a little power crazed.
09-29-2008, 04:24 PM
Joined: Sep 2008
Location: The 3rd Rock from the Sun
Posts: 994
i posted some first impressions in the comment of the main article on touch arcade. Seems good to me, prob best graphics so far, easily as good as or better than DS and was running smoothly with about 7 or 8 enemies on screen.


Last edited by nizy; 09-29-2008 at 04:26 PM.
09-29-2008, 04:29 PM
So far the game is technically extremely impressive, but underwhelming from a gameplay standpoint. It is overwhelmingly repetitive, and while I appreciate the production values, it is SO short. 3 chapters with 3 levels each at about 1-3 minutes per level...it can be beat in well under an hour.
09-29-2008, 04:36 PM
Def. too short. First chapter took like 5-10 min. Fun to play, just waaaaay too short.
09-29-2008, 04:49 PM
I know I just posted, but I have to say this is really disappointing. So far there are 4 enemy types (small, small with scorpion tail, large and large with spear and shield). They come in a couple different colors but they are exactly the same. The smaller ones are just annoying and take 1 maybe 2 hits to kill, the larger ones are a little more satisfying, but the largest are the most frustrating. There is no block, and their spear is so long it easily gets you. The bosses are like God of War with no fighting. You tap an area of the screen at the right time and you'll beat it.

There is no jump and no sign of the rope sliding found in the SDK demo. I don't know, I guess I was expecting more. The old beat em ups had a little more variety than this