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Vote for game controls (Be Free Or Die)

View Poll Results: What controls schema do you like more?
Dual Stick 12 50.00%
Aim Anywhere 7 29.17%
Shoot Anywhere 1 4.17%
All in One 4 16.67%
Touch Screen 5 20.83%
Other (please describe) 0 0%
Multiple Choice Poll. Voters: 24. You may not vote on this poll
12-17-2009, 09:59 PM
Joined: Dec 2009
Posts: 203
Vote for game controls. Dual Stick or Touch Screen or...


I have received a lot of feedback for my game

Summarizing it: Game controls are crap!!!!

See this post:

I have performed a deep research about all possible iPhone game controls.

Please read carrefully description for each schema an provide me a feedback.

Did I mis something there? Is anything that should not be in a game?

I have decided to post this classification in a public forum so other developers may use it as a reference.

Players please comment on that and you will get a better controls for your games

Here is the list of 5 main schemas I will implement:

Touch Screen schema:

Aim Anywhere schema:

Shoot Anywhere schema:

Dual Stick schema:

All in One schema:

Last edited by stubbornmoose; 12-17-2009 at 11:00 PM.
12-17-2009, 10:01 PM
hehe sorrry I owe you some feedback. I'll be posting a long as thing about control finetuning and suggestion in a bit.

12-17-2009, 10:06 PM
Joined: Dec 2009
Posts: 203
Thanks da shiz wiz 19

Last edited by stubbornmoose; 12-17-2009 at 10:23 PM.
12-17-2009, 11:07 PM
Joined: Mar 2009
Posts: 6,272
do a control scheme exactly like NOVA's and that will be the answer.
12-17-2009, 11:22 PM
Alright I'll start with my favorite:Aim Anywhere
This is the scheme MC/NOVA uses right? Well I think you labeled it wrong in the beta. When I use it the controls are the all in one scheme.

So instead Ill talk about the All in one controls. Well its better than it was before. the larger area for touch makes it possible to find your best position on the touch screem and play with it there. But the major shortcomings are the inability to look up and down, and the inability to aim and run. The auto-aim should theoretically fix the run and gun problem but you cant make it perfect, which is what it needs to be to make this control scheme the best.

The auto aim often aims wrong when you are moving. If you are moving to the side it will swing to the right of the zombie on its own. Its like it has inertia. But otherwise the auto aim is good. The all-in-one control system also has the (high) possibilty of the players thumb used to shoot being used to aim as well. The player (me) then tries to slide their thumb from a starting point at the shoot button (the shoot button is in a place that feels more comfortable to start aiming from than the middle of the screen). So this causes the gun to go automatic while you're aiming. This will cause a lot of confusion for the user. A solution could be to only let the touch in the shoot area be registered as shooting and once it goes outside the shoot button area it is registered as aiming?
12-17-2009, 11:27 PM
Joined: Jul 2009
Location: Australia
Posts: 1,726
duel stick and aim anywhere is the best
aim anywhere is the same one used in NOVA which works very very well
12-17-2009, 11:29 PM
I'll get to the rest tommorrow. I'm pooped and have a test tommorrow.
12-17-2009, 11:45 PM
Joined: Dec 2009
Posts: 203
Thanks da shiz wiz 19. The beta I've sent you has 'All in one' implementation only. At the end of this weekend I will finalize all those schemas. It looks like "aim anywhere" should be a default schema, and you are right, it is a default for NOVA.
12-22-2009, 09:20 PM
Wow the new controls are great! Maybe too good because I blew thru the first level waaay to quickly.
12-22-2009, 10:00 PM
Joined: Dec 2009
Posts: 203
I am glad to hear that controls a better now. I haven’t specified all correct default sensitivity levels yet. Could you send me your sensitivity levels screenshots that work better for you?
And I was afraid of that one, once you master navigation controls you finish the game in in 5 minutes. So what should we do there? Should I add more zombies fer each level? Should I set an achievement level something like "kill
100 zombies to go to another level"? Any thoughts?