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Super Monkey Ball Review

07-14-2008, 11:38 AM
Joined: Jul 2008
Posts: 13
Super Monkey Ball Review

Hey guys, I am going to be giving a lot of reviews of a lot of iPod Touch games, so if you guys have any requests I will be sure to at least look at the game (with $$$ restrictions not sure how soon it would be before I can fill your request). So, without further ado, here goes review number 1.

Super Monkey Ball
Gameplay: 7/10 (Very innovative gameplay)
Graphics: 10/10 (the best possible graphics an iPhone can support)
Story: 2/10 (there really isn't a store here)
Fun: 8/10 (Once you get the hang of it, it gets very fun)
Addictive: 8/10 (You won't want to stop playing this game)
Price: 7/10 (A worthy investment of $9.99)
Average (Overall): 7/10

When Sega first announced this at the Apple Conference in March (the one where they unveiled the App store and the SDK), they made it look awesome.

Picture from Cybernet News

With the innovative use of the accelerometer, and the amazing graphics, everyone who saw this wanted it right away. And when Sega announced that it would cost $9.99 and would be available at the launch of the app store, I couldn't help thinking that it was a bit pricy. But, after buying it, I think that they could've gotten away with a $15.00 price tag.

When you open the application, you are confronted with few credits (Sega, etc.), and then it goes right to the menu. After picking your game (Main Game, Instant Play, Practice), you pick your character (AiAi, MeeMee, Baby, or GonGon). And then you pick which world you want to play in. In each world, there are 20 levels (plus 2 extra ones to unlock if you complete the game with tons of perfect levels). 10 on the easy mode, and 10 hard mode, which you will unlock when you complete easy mode.

A standard level is comprised of: multiple platforms, obstacles, and a finish bubble. Your objective is to guide the monkey to the finish bubble, by tilting the iPhone in the direction you want the monkey to travel. This can be especially challenging, especially if you are a beginner. But after a few levels, you get the hang of it, and it starts to get more challenging.

Level 90

Once you get the hang of this game, it is quite fun, and very addictive. It is well worth the price.

Last edited by MattGTO; 07-19-2008 at 12:52 PM.
07-16-2008, 10:22 PM
Joined: Jul 2008
Location: Collins,GA
Posts: 108
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Great review. Now if I could find a code to unlock all the worlds I could actually enjoy the game.

07-17-2008, 07:10 AM
Yea, instant play is a lot more fun now that I finished all the levels.
07-17-2008, 07:39 AM
Joined: Jul 2008
Location: Brooklyn, NY
Posts: 110
My sig says all I have to say about this game.

What I've learned from playing Super Monkey Ball, is that monkeys, in a ball, fall at a speed of 263 mph, on average.
07-20-2008, 02:58 AM
Different monkeys = different controls?

I don't have enough control to notice any difference, but do the different monkeys give anything different other than graphics? (e.g., Gongon being fastest, the baby reacting fastest, etc.)

That's one thing I do miss about being fully digital, is having those user manuals...

07-20-2008, 01:08 PM
Joined: Jul 2008
Posts: 13
I have tried the different monkeys, and it does seem that they react slightly differently. I believe that baby is the fastest to accelerate, gongon achieves the fastest spped...and that's really all I was able to figure out. But they may make no difference, it might all be in my head.
07-20-2008, 01:11 PM
Joined: Jul 2008
Posts: 13
07-22-2008, 12:05 AM
Groovy, thanks.

Now, if I could only get the thing away from my wife, I could try it out for myself...

08-24-2009, 01:58 PM
Joined: Jul 2009
Posts: 1,281
holy old thread batman...

Currently Playing - Space Miner / Wooden Labyrinth 3D / Star Hogs / Isotope / Pool Rebel
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08-24-2009, 01:59 PM
Joined: May 2009
Location: The Golden State
Posts: 5,809
Originally Posted by jasonsmith View Post
holy old thread batman...
What the?

Add me on Steam for TF2: eggzbacon