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HALO... NOVA review!!

12-18-2009, 09:07 PM
Joined: Dec 2009
Posts: 134
HALO... NOVA review!!

I am a strict believer that if you are going to blatantly COPY someone's idea, COPY it right or dont touch it at all.

If when bungie was making the original HALO, they used terrible voice overs, soul-less, mindless Enemies with no character or personality, if they used a story that was written by a 5th grader, and strap all of that to garbage controls, than we would have had NOVA about 8+ years ago and the Xbox would have been a failure.

One must agree that a quality game takes a little time in the oven to cook. So when gameloft announces a game two months ago and it's already out, one must wonder how much time was spend on quality control. As expected, the success of NOVA is leveled by it's cloning of Microsoft's API more than what NOVA offers new to the table which is... ABSOLUTELY NOTHING!!!

Graphics: The game looks great, they have captured the Halo level design from hallway to hallway. 9.0

Sound: The machine guns in all of gameloft games sound the same. Yes I understand recycling is a way to save money, but for what is supposed to be a flagship title, I expected to hear more than the "clink, clak, boom, boom" I've already heard from Brother's in Arms, Avatar and Terminator. 6.0

Gameplay: Well if you find going from corridor to corricor, shooting highly BORING enemies and having CORTANA tell blabber in your ears every minute, then you are in luck, as you are a person who is easily impressed. The problem with NOVA is the story never hook or engage the player. The confrontations with the enemies aren't entertaining to take attention away from the horrendous plot not to mention the many glitches that should have not been in the final cut. My compass had disappear once, I had to restart the entire level to get it back. I FELL out of the map once and was floating in space. Multiplayer matchers have no specific goals and can go on forever. Shotgun is useless in MP. However my biggest grief with this HALO to the (1/8th) power, is gameloft DELIBERATELY not providing a TILT control option.

Tilt control is the best way to play these type of games as you are able to aim AND fire at will. However the current control options FORCE you to first FIND the enemy and THEN shoot. You think they would notice how well it works in CoD Zombies and implement it the same way. Nope, too much to ask for. 3

Nova, comes off as an exercise, a beta, meant to test the waters and clear the way for a REAL later game in the making. It's also meant to cash in on the HALO fanboys, which on that note, NOVA succeeds!

Final Score: 6.3 (Average)
12-18-2009, 09:11 PM
Prepare for flaming

12-18-2009, 09:12 PM
Joined: Jun 2009
Location: London, UK
Posts: 3,741
I'd probably agree with a good portion of that review, but... it's still in the wrong forum section.

゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
12-18-2009, 09:13 PM
Joined: Aug 2009
Posts: 3,248
Your logic has some holes. I'm not a Halo fanboy, and have only played the game twice on my friend's XBOX over the course of five years. NOVA hooked me from the start, but not because of the story - it was the amazing pushing-the-envelope graphics, fully functional online multiplayer, and the feeling of satisfaction from mowing down enemies.

EDIT: Just to clarify, I'm not flaming. I do agree with some parts of your review, I was just giving my opinion.
12-18-2009, 09:17 PM
Joined: Nov 2009
Location: State of Hysteria
Posts: 1,487
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Right on the money! But you have to be new to the forums, because what you describe is Gameloft's main MO. Most of their games are blatant copies of console games, that's why they have that soulless, processed feel. They are mainly meant to be token console game experiences geared toward cell phone platforms. That being said, some of them can be fun as long as you keep this in mind, and don't expect anything more from them. Take them as they are, and they can be fun little consolesque time-wasters, which is really the point.

12-18-2009, 09:17 PM
Joined: Sep 2009
Location: England
Posts: 3,254
Is he ight about only being 2 months since it was announed, feels longer if yes.

12-18-2009, 09:18 PM
Joined: Dec 2008
Posts: 184
Maybe you should factor in the current price of that app as well, which is like only 1/10 of the Halo games when they came out... No?
12-18-2009, 09:18 PM
Joined: Jun 2009
Location: Punturin
Posts: 1,219
ok here we go again,where's Hmar

WTF= What the F*ck!
FTW=F*ck the What?
12-18-2009, 09:20 PM
Joined: Sep 2009
Posts: 2,099
i have to dissagree about the sound if you have played almost anygame or watch any tv with sound effects you will notice the exact same Arghhh and ahh over and over again, also all games have glitches and or bugs deal with it life (javaline glitch for example never should have made it through but hey people didn't say hey this game sucks just because) if you want to spray and pray for the game thats all well and good but yes in mos games as well you must first find the thing you are shooting then shoot it

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53rd Battalion // 5 Star General: Demolitions Sector
12-18-2009, 09:23 PM
I thought the game was actually awesome - despite having many similarities to Halo. Some of it reminded me of Metroid Prime. I have to say I'm not that far into it so far, but its really fun to play. I like it much more than Modern Combat.