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  • Publisher: Shen Mansell
  • Genre: Kids
  • Device: iPhone
  • Size: 4.1 MB
  • Version: 3.0
  • Price: Free
  • Average User Rating: 5 (1)
App description: Control a snake as he travels around the garden collecting love hearts.

3 great game modes
3 control types

Integrated with Open Feint
* Global High Scores
* Plenty of unlockable achievements

shen's comments:


My latest game is out, it is called "A Snake" and is an old school no mercy snake game

The controls are simple, tap the left or right side of the screen to turn.

Unless you have been living under a rock, you should know the basic rules.

There are sounds, but no music, so start up iTunes before you launch the game if you want to groove while you play.

There are 14 Open Feint achievements, as well as global high scores to beat.

Best of all, the game is free, so you don't have to worry about the price dropping a day after you buy it.
12-19-2009, 05:53 AM
#2
Joined: Jan 2009
Location: Christchurch, New Zealand
Posts: 515
And here are a few screen shots, since the app info thing isn't working

updated
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Last edited by shen; 12-30-2009 at 06:33 PM.

12-19-2009, 08:56 AM
#3
Joined: Mar 2009
Posts: 1,090
Thank you!

plus+ scoreloop crystal : looby
agon openfeint gamecenter: loobylibby
12-19-2009, 04:55 PM
#4
Joined: Jan 2009
Location: Christchurch, New Zealand
Posts: 515
You're welcome.

If you like the game, please rank or review the game in iTunes.
12-19-2009, 05:08 PM
#5
Joined: Dec 2008
Location: Sacramento, CA
Posts: 4,568
Awesome.

So how long to you hangout on each level? To get a high score I'm assuming you'd have to rack up many points on each level rather than advancing after only 3.
12-19-2009, 05:45 PM
#6
Joined: Jan 2009
Location: Christchurch, New Zealand
Posts: 515
Yeah, if you want to get a really high score you will need to do more than the minimum required to advance.

You get more points per heart on rounds 2 and 3, plus there is a big bonus for advancing in each round.
12-19-2009, 05:51 PM
#7
Joined: Dec 2008
Location: Sacramento, CA
Posts: 4,568
Alright thanks
12-20-2009, 01:34 AM
#8
Joined: Jan 2009
Location: Christchurch, New Zealand
Posts: 515
I'd be interested in hearing what improvements people would like, or ideas for the game.

Level packs, different tiles, power ups, things like that.
12-22-2009, 06:50 PM
#9
Joined: Jan 2009
Location: Christchurch, New Zealand
Posts: 515
I would consider it a nice Christmas present if someone could knock me off the top of the high score table.

Please beat me at my own game!
12-29-2009, 01:49 AM
#10
Joined: Jan 2009
Location: Christchurch, New Zealand
Posts: 515
I'm pretty far along with the first update for the game.

It is going to add a crazy game mode, with way more hearts on the screen, and special power up hearts that could be good or bad.

So far for the special power ups I have the following abilities:
  • grow more per heart collected
  • grow less per heart
  • speed up
  • slow down
  • more hearts on screen
  • less hearts on screen

The new game mode has different mazes than the classic game mode.

I've also put in the new version of open feint

Any other suggestions for things to add?