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  • Publisher: iauns
  • Genre: Arcade
  • Device: iPhone
  • Size: 6.9 MB
  • Version: 2.0
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: Place explosives and watch buildings crumble! Demolish more than 60 buildings using 6 different explosives and gravity based on how you hold your iPhone or iPod.

Want to create your own buildings? You can do that too! Use your imagination and the included level editor to master your own disasters.

Use pinch-zoom and touch camera controls to look around and zoom-in on problem demolition areas. Select explosives you have placed and individually set a time delay or remove them.


* No Ads
* Buildings crumble under the laws of physics
* Tilt your device to influence the direction of gravity!
* 62 demolition levels. Demolish everything from prisons to stadiums.
* 6 different explosives ranging from TNT to the powerful Octanitrocubane.
* Level editor: Create your own chaos, with a limitless number of levels!
* World wide high scores.
* Adjust time delays on any explosive you place
* Put multiple explosives on one beam!
* 7 different types of beams each with their own unique attributes
* Zoom-in and zoom-out to accurately place or select your explosives
* Pan and zoom your view during demolition
* Earn bronze/silver/gold medals based on demolition bonuses.
* All 62 levels were made with the level editor that comes with the game
* Multiple buildings on large levels
* Play random levels based on difficulty (easy, medium, hard). Just 3 clicks to start the game!

Update #2
* World wide high scores.
* Installed application size is much smaller.

Update #1 is out!
* New graphics for beams that are nailed together. Now its easy to tell what beams are glued together.
* Increased gravity tilt effect, especially on the new 'hobbyist' difficulty.
* 3 new difficulty levels including a new menu screen that will let you select from the 3 difficulty settings.
* Easier to read tutorial text.
* Updated HUD graphics
* Addition of swap beam type in the building editor.
* Medals and high scores are recorded per difficulty setting.

freedog's comments:

Lite Version : http://itunes.apple.com/nz/app/idemolished-lite/id346993172?mt=8
12-21-2009, 08:17 PM
Looks like an in-depth implode. Anyone wanna TOFTT

12-21-2009, 08:18 PM
Joined: Dec 2009
Location: USA, CA
Posts: 109

this game looks like implode with color....
12-21-2009, 08:21 PM
Joined: Jun 2009
Location: London, UK
Posts: 3,739
There was one of these yesterday too, only that one had less depth than Implode.

Tempted to get this...

゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
12-21-2009, 08:23 PM
Joined: Jul 2009
Posts: 1,172
well, i love implode to death. if it's going to spawn its own genre, i welcome it with open arms. so is this app worth it? or is it, ahem, a dud?
12-21-2009, 09:06 PM
Joined: Aug 2009
Posts: 505
I loved Implode, I played the hell out of it and was the first in world to get A+ on every single mission, but I havent played it in a good while. I enjoyed it while I was on it, and will possibly like this game a lot too.
12-21-2009, 09:25 PM
Joined: Jun 2009
Location: London, UK
Posts: 3,739
Originally Posted by nodoctors View Post
well, i love implode to death. if it's going to spawn its own genre, i welcome it with open arms. so is this app worth it? or is it, ahem, a dud?
I didn't TOFTT 'cause Little Metal Ball just came out and that's more important, but... it won't be Implode that spawned the genre even if it was the first of it's type on the App Store. It's a clone of a flash game, probably several.

゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
12-21-2009, 09:34 PM
I took the plunge, and it definitely seems like a deeper Implode (which I love). Couple of problems just in the tutorial levels: number one the physics are off, which is a big problem. Some of the beams would be completely sideways and not fall, unless those beams had some properties I wasn't familiar with. Also crashed out once.

Lot of potential though. I could see dumping a lot of time into this. Hopefully the dev responds, because the physics issues are game breaking.
12-22-2009, 02:32 AM
Joined: Dec 2009
Posts: 1
Physics Issues

I hear ya.

I believe the source of the physics issues are that the beams are connected together. I'll openly admit that I did not explain connectivity at all, and neither did I visually represent connections between beams. A massive oversight on my part.

Anyways, connected beams will move as if nailed together at their closest point. To eliminate connected beams, place an explosive on the the beams that seem to be 'connected' and their connection will break once the explosive detonates. I'll make a 4th tutorial level that explains connectivity and will ensure there is a visual representation of beam connections.

Sorry to hear about the crash out. I would be very interested in learning what you were doing when it crashed. I haven't had it crash once on me or my testers.

Thanks for the feedback.