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  #451  
Old 01-27-2009, 02:04 PM
Alichan
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Sorry if this has been discussed already, but does anyone know how fast you have to be in the first level of campaign mode in order to branch off into the more difficult ones? I don't seem to have beaten the clock so far...

Last edited by Alichan; 01-27-2009 at 02:08 PM..
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  #452  
Old 01-27-2009, 02:30 PM
Hyprhypr Hyprhypr is offline
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Default !!

Quote:
Originally Posted by Alichan View Post
Sorry if this has been discussed already, but does anyone know how fast you have to be in the first level of campaign mode in order to branch off into the more difficult ones? I don't seem to have beaten the clock so far...
72 sec.??!!!

Last edited by Hyprhypr; 01-27-2009 at 02:31 PM.. Reason: ,
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  #453  
Old 01-27-2009, 02:38 PM
Alichan
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....good to know: )
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  #454  
Old 01-27-2009, 02:53 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by {klondike} View Post
I was doing pretty good at infinite till one of those missile guys came out of nowhere and took out me and all 8 of my wingmen.
Werd these guys pwnd me. They start around 2,000,000 points I think.

Last edited by Brinkman; 01-27-2009 at 03:37 PM..
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  #455  
Old 01-27-2009, 03:06 PM
spmwinkel spmwinkel is offline
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If they're the same as the ones I've been talking about, then they defenitely start coming with 1,000,000 already. :/
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  #456  
Old 01-27-2009, 03:35 PM
Diablohead Diablohead is offline
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The enemies which fly past you real fast and usually hit the base? yeah those are annoying if you don't have the fire power to stop them.
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  #457  
Old 01-27-2009, 04:28 PM
danc4498 danc4498 is offline
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If you know when to expect them, it helps to sit around the base and take them off when they start coming and ignoring the other enemies until the wave has passed.
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  #458  
Old 01-27-2009, 05:24 PM
jakooistra jakooistra is offline
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Quote:
Originally Posted by danc4498 View Post
If you know when to expect them, it helps to sit around the base and take them off when they start coming and ignoring the other enemies until the wave has passed.
it might help you to know that the place they spawn in is actually relative to the angle from your carrier.

ProTip!

So if they're set to spawn in on your left and right side, they'll always do that, regardless of where you are. Just stay put, going slowly, and the spear-type enemies will come in on alternating sides - right, left, right - as far as I remember from the levels.

hope that helps!
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  #459  
Old 01-27-2009, 06:40 PM
writingsama writingsama is offline
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I usually die around 2.8mil with the hunter swarm + dual hard boss ships

:-(

I only get one boss ship and 1/2 the hunters taken out..

maybe Ishould try the new reverse!
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  #460  
Old 01-28-2009, 11:50 PM
cycler15 cycler15 is offline
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Default Blue Attack - Needs more variety

Don't get me wrong, for $2 Blue Attack is a great game. Great graphics, sound, controls, upgrades, etc.

I played Infinity Mode for maybe the 6th time today and played for 55 minutes and got 2.4 million. By no means am I an expert at the game. I felt that for 55 minutes, I was basically doing the same thing. There are only a few types of enemies... cores that have lots of defense you need to break through, and cores that move fast. That's really it. Plus the difficulty needs to ramp up faster. The only thing that changes is that the core defense gets a bit tougher each level and the cores move a bit faster. It basically seemed like one long level interrupted by upgrade choices. The levels just seem to cycle through 4-5 different enemy layouts. I think there needs to more types of enemies and different variety.

Anyone else agree?

I still give tons of props to the developer for making a great game at a low price, I just can't understand why everyone loves it so much. Maybe it's because I don't really want to play on my iPhone for 55 minutes straight. I think the games should be quicker and the difficulty needs to ramp up much faster so that by 20-30 minutes of playing it should be extremely hard to survive.
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