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iTower Suggestions Welcome

01-16-2009, 06:26 PM
Joined: Jan 2009
Location: Madison, WI
Posts: 6
iTower Suggestions Welcome


A group of UW Madison students is forming to create a mobile version of the popular Windows 95/98 and Mac OS Classic games SimTower and Yoot Tower. Our project is currently dubbed iTower.

Our goal is to produce an extremely well polished and easy to use game. We have already come up with an extremely intuitive and easy to use touch interface that will make it quick, easy, and fun to build your tower.

We want input from future users though. What would you guys like to see in an iPhone port of SimTower and Yoot Tower?

Part of our roadmap that we have set out is to keep people outside of the project informed and also to use suggestions. Since you will be the people playing our game, we want it to work the way you want it to work.

Thank you in advance for your future ideas, support, and criticism.

01-16-2009, 06:27 PM
Joined: Jan 2009
Location: Madison, WI
Posts: 6
P.S. If anyone is at UW-Madison and would like to be a part of development, please contact me.

P.S.S. If anyone experienced in iPhone development would not mind being available for reference for our group, please contact me.

01-16-2009, 07:38 PM
Joined: Jan 2009
Posts: 100
Never really played SimTower, but seeing as it's a management game it seems like it has a lot of potential. As an AppJunkie with AppADD, replayability is a good thing, otherwise I switch like crazy in between games. Acheivements, if it's possible in this type of game, would be nice as well.

Soul Theory Crew
01-16-2009, 07:43 PM
Joined: Jul 2008
Location: Boston
Posts: 1,268
loved simtower,
so I would love this game, if done right...

one thing that i liked and disliked about sim tower was, that you could only go so far, which makes sense, you have to think about optimizing your resources for the best optimal capital structure and cash flow...but what would be interesting is to expand upon this game,
have the basics of the game, but allow multiple paths
like different architectural designs that would produce different style towers...so there would be at least some different game play styles or replayability
maybe different cities which affect the gameplay...
i dunno if that would make things too complicated or not
either way, a good sim tower port would entice me to buy it
01-16-2009, 09:18 PM
Joined: Nov 2008
Location: Melbourne
Posts: 64
SimTower is one of my favourite Sim games from way back (along with SimFarm, go figure). I'd love to see it on the iPhone.

I don't really have any feature suggestions beyond what was in the original titles, but I wanted to add my support.
01-16-2009, 09:43 PM
Joined: Jan 2009
Posts: 467
never played simtower so I can't tell you anything about gameplay, I just wanted to say don't call it iTower, it's such a n overused term.
01-17-2009, 01:08 AM
Joined: Jan 2009
Location: Madison, WI
Posts: 6
Thanks for the suggestions that have been submitted so far.

The achievements idea is great. I'm positive we can come up with a way to implement those and add an entirely new aspect to this classic.

In terms of adding different types of gameplay, we were planning on doing this for future updates. With our 1.0 release we want to focus on having one "classic" tower option. We are going with the "keep it simple stupid" principal for our 1.0 release. As time goes by we will add more features and landscapes to keep the game interesting and growing. Also, we have some fun "easter egg" ideas to add into the game.

One thing I hate about other apps on the AppStore is that they charge a lot of money (over $5) and then don't add any features.

We were thinking about posting this App at $5.99 or $6.99 with a guarantee of many many future updates. I personally love this game so I want to keep it fresh. I also want other people to be able to enjoy it for a long time without the sinking feeling of "ugh, I have to spend another six bucks for iTower 2."

Also, iTower will not be the final name.. that's all we could come up with for right now. The name is currently the least of my worries.
01-17-2009, 01:34 AM
Joined: Nov 2008
Location: Melbourne
Posts: 64
Originally Posted by Ph4ntom4 View Post
never played simtower so I can't tell you anything about gameplay, I just wanted to say don't call it iTower, it's such a n overused term.
Actually, yeah, I agree with that. When I first saw the thread I assumed it was a TD game.

Pshot, when you say focus on a classic tower do you mean like the original SimTower and then add extra new stuff via updates? That sounds pretty cool.
01-17-2009, 01:36 AM
Joined: Nov 2008
Location: Indiana, USA
Posts: 7,926
Thanks for reaching out to potential consumers, before the initial build is submitted. Can you believe all the devs releasing "mini-games" that tick the initial buyers off, then scrambling to "show interest" in improvements? I think it is good you want to keep it simple, so add simple custimization options. Players love at least 2 choices for every aspect/step of a game ie. Color, size, shape, abilities/attributes.

Please, post back in this thread when you have images and/or YouTube of game content and or development progress. Thanks and best of success to you all.

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01-17-2009, 01:40 AM
Joined: Aug 2008
Location: Tokyo, Japan
Posts: 353
Just my two cents' worth ...

First of all, the game looks cool - at least, the originals do. I'd never heard of either one until now (which is odd, considering I really like sims!) but after checking them out, I'm kind of excited to play!

That said, I would STRONGLY recommend launching at a discounted price, not only as a way of rewarding early adopters and encouraging positive reviews, but also because it's just a cool thing to do.