12-24-2009, 07:05 AM
#11
Yes, it'd be nice if it told you what the units were when it asked you to choose a new one to unlock. I was expecting the first level to be a tutorial, but nothing of the sort. Still, it's pretty obvious, especially if you've played Warfare 1917.

http://www.kongregate.com/games/ArmorGames/warfare-1917

Initial impressions are good, but I want to see how well it gets me through a family Christmas.

InvertY.com - A gaming diary.
12-24-2009, 07:11 AM
#12
Quote:
Originally Posted by nooooddy View Post
Hay guys, been playing it for about 40 minutes, finished campaign mode and had a look around skirmish mode.

Initial impression is that this is a well presented and good fun game but there are some teething troubles. Most notably there isn't a tutorial, only a threadbare 'how to play' which doesn't really teach you how to control or play the game.

The post-mission screens whereby you choose which weapons you want to take to the next mission aren't very informative and its not initially clear that you have to select a new weapon type - I thought my game had crashed as the load bar wasn't moving - when in actual fact it was waiting for me to choose a new weapon.

While the combat is fun and its kind of strategic in that you have to think about which type of solider would be best suited to the current battle - it can get a bit repetitive.

I image once the devs receive more feedback on weapon weighting and there are a few UI tweaks (like a button that takes you straight to the frontline) we'll have a very cool and enjoyable game. Right now I would say its not quite living up to the hype the devs created.
I agree.

I also miss some minor features... what I would like to see most:
1. Ability to continue a line by starting the touch at the end of the line instead of having to draw a new line from the soldiers
2. more information about each unit... cmon its just a few more pages in the help section
3. Drawing lines while scrolling over the battlefield
4. Multitouch => Drawing multiple lines at once

12-24-2009, 07:15 AM
#13
@noooddy

u really finished the campaign mode in 40 minutes?
12-24-2009, 07:22 AM
#14
Wow dev said released on Christmas! Nice Christmas Eve present instead!
12-24-2009, 07:25 AM
#15
Quote:
Originally Posted by zamansimba View Post
@noooddy

u really finished the campaign mode in 40 minutes?
If you hurry, it's pretty easy... I like giving the enemy a bit of time... then usually he bombs my whole army with his artillery and I need to recover... this way I can practice more
12-24-2009, 07:49 AM
#16
First generation iPod touch

Hello,

iTunes mentions compatibility with the second generation of iPod touch.
Has anyone bought this for a first generation iPod touch and does it run on it?
12-24-2009, 08:07 AM
#17
as soon as i get my giftcard im buying this straight away with a lot of other purchases !
TRENCHES
PAC-MAN
NOVA
NFS:SHIFT
and some other fun ones gonna be a good christmas
12-24-2009, 08:13 AM
#18
Joined: May 2009
Location: Ohio
Posts: 1,029
awesome game definitely recommend worth the money pretty good graphics and sound if you like cartoon wars or games like that you will definitely like this
12-24-2009, 08:17 AM
#19
Wow more proof of how they copied Warfare 1917- They called their game Warfare 1917- The war to end all wars. Now Trenches comes along and calls thier game- Trenches- The game to end all games.

•••Spoiler:  You won't find me on the leaderboards.
12-24-2009, 08:43 AM
#20
Joined: Dec 2008
Location: Central Coast of California
Posts: 788
Quote:
Originally Posted by swishinj View Post
Wow more proof of how they copied Warfare 1917- They called their game Warfare 1917- The war to end all wars. Now Trenches comes along and calls thier game- Trenches- The game to end all games.

Obviously you don't know that World War 1 was known as "The War to end all wars.". Woodrow Wilson called it that. he was the president of the United States at that time.

I've been away for awhile, but I'm back.

Last edited by Chumbake; 12-24-2009 at 08:45 AM.