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How should I reward users for beating my game?

12-24-2009, 01:44 PM
#1
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
How should I reward users for beating my game?

I've been trying to work out how to reward users who beat my game...

It's a puzzle game with around 100 levels, so there is a finite end once they've beaten all of them. I was thinking of making a "hall of fame" page on the official site for the game, with all the names of people who have beaten it. Any other ideas? What do you guys do?
12-24-2009, 05:27 PM
#2
Joined: Mar 2009
Location: Singapore
Posts: 1,770
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Quote:
Originally Posted by ElectricGrandpa View Post
I've been trying to work out how to reward users who beat my game...

It's a puzzle game with around 100 levels, so there is a finite end once they've beaten all of them. I was thinking of making a "hall of fame" page on the official site for the game, with all the names of people who have beaten it. Any other ideas? What do you guys do?
I just show a 'Congratulations, you beat the game' screen. (for now )

Your 'hall of fame' idea sounds good to me, maybe an achievement too?

12-24-2009, 05:59 PM
#3
Joined: Feb 2009
Posts: 472
Perhaps alter the design / look of the user interface and menus?

If you divulge a little more detail of your game, then an appropriate and unqiue (to that game) reward can be drawn up. For example, what art assets are used for the puzzle mechanics? If there are blocks, perhaps you could alter them to be more 'fancy' looking?

EDIT: Upon completion, a fireworks display with accompanying "Congratulations. A Winner Is You!" text?

Fireworks is hardly the most original but it is always satisfying to see. Letting someone know they are the best with whistles, bangs and sparkles never gets old. Then again, it all depends on how much work you are prepared to do / have time for.

Last edited by GDSage; 12-24-2009 at 06:04 PM.
12-24-2009, 07:12 PM
#4
Joined: Aug 2009
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Well in Bloons when you beat it you get a cool "Congratualtions" screen followed by the ability to play a very cool mini-game whenever you please, all in all it's a good system.

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12-24-2009, 10:14 PM
#5
Joined: May 2009
Location: Classified
Posts: 625
Quote:
Originally Posted by ElectricGrandpa View Post
I've been trying to work out how to reward users who beat my game...

It's a puzzle game with around 100 levels, so there is a finite end once they've beaten all of them. I was thinking of making a "hall of fame" page on the official site for the game, with all the names of people who have beaten it. Any other ideas? What do you guys do?
Personally, bonus level(s) or minigame, or you could put in an achievement or different art work like other have suggested. Said bonus level could contain rules wildly different from regular levels.

Edit: WellSpentYouth, exactly, just small additions to keep them playing after they've beaten the main focus of the game. Plus if it seems like it's starting to get dull, updates are always an option

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Last edited by Theta-Omega; 12-25-2009 at 03:27 AM.
12-25-2009, 12:00 AM
#6
Joined: Jan 2009
Location: App Tech Studios, USA
Posts: 1,363
Quote:
Originally Posted by Theta-Omega View Post
Personally, bonus level(s) or minigame, or you could put in an achievement or different art work like other have suggested. Said bonus level could contain rules wildly different from regular levels.
That is what I was thinking, make the rules different and maybe less restrictive. Play some of the game and if there is something that you want to do (like in racing game, maybe you want to free roam), add that as a bonus feature
12-25-2009, 06:29 AM
#7
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
i like fireworks...
they're very nice to see and really give me that sense of achievement

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12-26-2009, 12:41 PM
#8
Joined: Sep 2009
Location: UK / Toronto
Posts: 602
Maybe do something similar to Super Monkey Ball, where if the player can get 100% on the first 9 worlds, they unlock an ultra difficult 10th world.
12-26-2009, 07:56 PM
#9
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
Great ideas everyone! I think I might do some kind of minigame or fireworks-type display, that's a very cool idea. I also like the idea of making the game look different, so I might put a small golden border around the whole screen at all times once you've beaten it, or something like that. Hmmm...
12-26-2009, 08:02 PM
#10
Joined: May 2009
Location: Classified
Posts: 625
Quote:
Originally Posted by ElectricGrandpa View Post
Great ideas everyone! I think I might do some kind of minigame or fireworks-type display, that's a very cool idea. I also like the idea of making the game look different, so I might put a small golden border around the whole screen at all times once you've beaten it, or something like that. Hmmm...
Goodluck, whatever you do put as a reward, it's hard to go wrong

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