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Fumbers - fun with numbers

01-02-2010, 04:01 AM
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731

Fumbers™ is something I've been working on for quite some time now. It's a game that lives in the village of Casualgames and should provide a fun time for anyone who can count to nine and have an index-finger.

I've really tried hard to make a game that transcends any age- or gender-barriers, but I'll leave it up to you to decide if I've succeeded or not. The game features a straightforward gaming-mechanic based on memory/reaction and some really colorful graphics. I'm actually planning to use this thread as sort of a retrospective making-of in case you would like to catch a glimpse of the creative process behind the title.

Oh, and the game will eventually sell for $ 1.99.

Last edited by NickFalk; 01-04-2010 at 11:52 AM.
01-03-2010, 11:19 AM
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731

OK, before starting on the "how I got there" story, I figured it made sense to show a few screenshots of the final game.

1. Regular game screen - 2. Additional score between levels - 3. Bonus Level

In the next post I will share some details regarding the creation of the different backgrounds.

Edit: The Fumbers site is now up and running: www.fumbers.com.

Last edited by NickFalk; 01-03-2010 at 12:00 PM.

01-04-2010, 12:01 PM
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731

Trying something different

Normally I'm the kind of guy that adheres to the "less is more" mantra. I love clean lines, minimal excess clutter both in physical products I use and in user-interfaces. Despite all this I decided to take the visuals for Fumbers in the exact opposite direction.

Why? Well, as I really wanted to make a game that even my parents could play it should be as friendly as possible. To me home-made equals friendly and my initial idea was to make something that could almost be from a scrapbook. No, I don't particularly like scrapbooks myself as they are too cluttered for my liking, and let's face it, I'm a guy*... Nevertheless, this was the direction I wanted to take the project.

I quickly decided on pastel-crayons for the backgrounds. My first mockup was based on a picture taken in Valsøyfjord, Norway. This is the place my wife grew up, the scenery is beautiful and I actually had a picture on my iPhone suitable for background work. This is what I came up with:

Now, this actually worked out very well, and while I wasn't 100% sure I would use this particular background the concept seemed sound. All in all things seemed to be running very smoothly with the project.

Unfortunately it wouldn't continue that way...

* No offense to anyone, but all the scrappers I know are women.
01-04-2010, 07:32 PM
Joined: Dec 2009
Location: New York
Posts: 20
Is this a puzzle game like Sudoku?
01-05-2010, 01:01 AM
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
01-05-2010, 11:05 AM
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
Numbers Schmumbers!

OK, so I already had a well defined style and workflow ready for creating the backgrounds, now it was on to the number-pieces. These are the heart of the game and I wanted them to have something of a "physical" appearance, like board game pieces. My first idea was to make them into this gold/metalic numbers that I felt would give a cool look. I chose the font Engravers MT as this is inspired by a physically created typeface. Then it was on to Photoshop to cook things up a bit:

Now, when I had finished the initial numbers I felt they were rather nice, but when I tried to combine them with the background it felt... ...bland. I also figured that from what I could see they wouldn't work particularly well if the background was busier, and I had a few motives that might not gel well with my metal-numbers at all. So, it was back to the drawing-board.

Now, I love fonts, I can spend hours in MyFonts.com and Fonts.com to find new and exciting fonts for future use. One of the fonts that had caught my eye was a quirky little thing called Charming Charlie PB. This was a really fun font, and I figured it could be just the thing to further "friendlylize" my app. I went for a bright green color this time round and did all the "fancy" stuff through the blend-modes in Photoshop:

The method, for those of you curious: Gradient Overlay + Bevel and Emboss (with both contour and texture)

I was actually rather pleased with this result and left it like this for quite some time before revisiting the number-pieces. I would eventually decide that it was simply too quirky, but that's for another post...
01-06-2010, 10:56 AM
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
From Schmumbers to Fumbers

While I actually liked those green numbers a lot I did after some time start to think that they might actually be too quirky. Also, from a design point I had removed myself from the idea of physical-pieces. I figured it was time to rethink the design.

I went back to my original idea of board-game pieces and followed this through to a much more logical conclusion.

I started of with an actual circle, now round playing-pieces, what a revolution! Those of you really paying attention might also notice that I went back to the Engravers MT font. It made perfect sense as I essentially engraved the number into the circle. I then created different textures and colors for the pieces through filtering and some brush-work in Photoshop. Finally the blending-modes took care of the rest. The finished article(s) both looked and felt right and are identical to the one in the Fumbers soon to be released.

01-06-2010, 11:42 AM
Joined: Dec 2009
Posts: 2
Looks very nice...

I can't understand what is this game about, but, It looks very-very nice !
01-06-2010, 03:19 PM
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
Thanks Icekilla nice to see someone's actually reading this thread! I hope to have some video-stuff up soon, should be easier to get the jest of it then.
01-06-2010, 03:52 PM
Joined: Apr 2009
Posts: 7
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NIckFalk, why don't you make a video of Fymbers? I'm quite interested about the game, looks stylish.