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#1
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I'm currently making two completely different types of shmups (2d shooters if you do not know) but I don't want to have the basic gun and bomb powerup. Other than bullets and really long laser beams, what other powerup can be in a shmup shooter?
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#2
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Homing Missiles
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#3
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Aerial assaullt.
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#4
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#5
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Mines
Flamethrower Melee Weapons Rocket Launcher |
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#6
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Definitely homing missiles is always a must for power-ups, but a much higher rate of fire and larger bullet spread are common too. S homing missile variant that charges a laser for a couple seconds while targeting nearby opponents, then destroying them all in simultaneous individual laser blasts could be possible. It'd work like a bomb, but look really cool in the process. I'd definitely buy it if that was in it, I know that.
If you decide to use elemental power-ups, a homing continuous-damage electrical attack like the one in "Dragon Force Light" is good, and as the previously mentioned flamethrower. |
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#7
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Definitely Shields, maybe magnets if you are using coins and such as means of upgrading. Weapon spread was a good idea, especially doubling the amounts of bullets.
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#8
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Sort of, what I mean is "bombs" drop from the sky in a long line.
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#9
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Maybe I'll also add a laser bar that moves through the level and kills all in it's path, like lov grav racer 2.
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