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Making a game in 72 hours

01-06-2010, 02:06 AM
#1
Joined: Aug 2009
Location: Venice Beach, Los Angeles, CA
Posts: 353
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Making a game in 72 hours

I am thinking about starting producing a game tonight and finish it within 72 hours.

Do you guys think it's possible to good iPhone game in that time without any preparation? So good that it turns out to be a top seller?

You opinion would be appreciated.

/Rasmus

Rasmus RHN1124 Hansson
Moyo BlogMoyo on Facebook

Building the future!
01-06-2010, 02:14 AM
#2
Joined: Mar 2009
Location: Singapore
Posts: 1,770
Send a message via AIM to kohjingyu
Quote:
Originally Posted by rhansson View Post
I am thinking about starting producing a game tonight and finish it within 72 hours.

Do you guys think it's possible to good iPhone game in that time without any preparation? So good that it turns out to be a top seller?

You opinion would be appreciated.

/Rasmus
A good iPhone game takes time. Unless you already got started or have art assets done, I doubt it would sell well.

01-06-2010, 02:25 AM
#3
Joined: Aug 2009
Location: Venice Beach, Los Angeles, CA
Posts: 353
Send a message via Skype™ to rhansson
I know, I've done 3 games in the past and the first one we spent 6 months on and it didn't even sell that well, although it had over 40K downloads in 2 days and got up on the top lists.

There are however so many simple games with no impressive assets on the appstore that has become successful?

Rasmus RHN1124 Hansson
Moyo BlogMoyo on Facebook

Building the future!
01-06-2010, 03:00 AM
#4
Joined: Sep 2009
Posts: 5,678
72 hours? I mean, thats a lot to do within such a short amount of time..it'd definitely be interesting to see how it turned out though
01-06-2010, 03:09 AM
#5
Joined: Mar 2009
Location: Singapore
Posts: 1,770
Send a message via AIM to kohjingyu
Quote:
Originally Posted by rhansson View Post
I know, I've done 3 games in the past and the first one we spent 6 months on and it didn't even sell that well, although it had over 40K downloads in 2 days and got up on the top lists.

There are however so many simple games with no impressive assets on the appstore that has become successful?
Those with bad/normal graphics usually have some form of gameplay that is interesting or present a new concept.
01-06-2010, 03:24 AM
#6
Joined: Aug 2009
Location: Venice Beach, Los Angeles, CA
Posts: 353
Send a message via Skype™ to rhansson
Well I decided to give it a shot. I actually got the idea a couple of hours ago so I'm going to put it up on a Website where I talk about the progress. It's going to be quite a challenge but a fun one for sure!

Rasmus RHN1124 Hansson
Moyo BlogMoyo on Facebook

Building the future!

Last edited by rhansson; 01-06-2010 at 04:01 AM. Reason: Tired
01-06-2010, 04:46 AM
#7
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
Send a message via Skype™ to mobile1up
Quote:
Originally Posted by rhansson View Post
I am thinking about starting producing a game tonight and finish it within 72 hours. Do you guys think it's possible to good iPhone game in that time without any preparation? So good that it turns out to be a top seller?
it is totally do-able. if you have the experience and know-how

for example; i wrote my chain rxn clone (http://www.mobile1up.com/chain-rxn) in around 4 hours. but i had a lot of code which i could re-use and expand upon. i released it for free - and got thousands of downloads before the "facebook" guys decided i was infringing on their rights (they have their own version); even after they refused to answer my emails 2-3 months before.

don't let that deter you - do it. see what you create. if you need more than 72 hours; big deal :P

// Aaron Ardiri
Mobile 1UP is a proud indie developer - support us!
developer of Caveman / Caveman HD and GW Series
01-06-2010, 05:15 AM
#8
Quote:
Originally Posted by rhansson View Post
Do you guys think it's possible to good iPhone game in that time without any preparation? So good that it turns out to be a top seller?
Of course it's possible. How long do you think it would take to knock out Tetris? Any programmer worth their salt could do that in under 72 hours. Obviously, Tetris itself has been done and wouldn't make it, but that kind of simple, catchy game can still be a big seller if you get it right.

Is it likely, on the otherhand? Nope. Not even slightly.

Alien Swing is available from the App Store now!
Follow my development blog at Mr Jack Games
01-06-2010, 05:32 AM
#9
Joined: Jan 2010
Posts: 8
I think you could do top seller in 24 hours,
App Store is full of toys that are useless.



Quote:
Originally Posted by rhansson View Post
I am thinking about starting producing a game tonight and finish it within 72 hours.

Do you guys think it's possible to good iPhone game in that time without any preparation? So good that it turns out to be a top seller?

You opinion would be appreciated.

/Rasmus
01-06-2010, 06:00 AM
#10
Joined: Nov 2009
Location: Vienna
Posts: 1,099
Why not? Bob Dylan wrote "BlowinŽIn The Wind" in 5 Minutes. Go for it.

Challenge me on Gamecenter: tblrsa
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