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iPhone: AvoidIt! Released

01-08-2010, 09:59 AM
Joined: Jan 2010
Posts: 66
AvoidIt! Released

Hi, I am the developer of AvoidIt!, a little arcade/reflex game. Move
your ball by tilting your iPhone, but beware of holes and enemy balls!
If you manage to survive long enough, you'll reach more and more
difficult levels. AvoidIt! is quick to pick up and play, ideal for a
short break. I'm especially proud of the physics - the controls feel
really good to me and others I've given it to playtest. What I like
most about it is its last-second-survival style gameplay - you'll love
the feeling you get when you evade an enemy at the last moment and
then win the level

I've made a free version for you to try it out:

Free Link: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=348833095&mt=8

Full Version Link: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=348786575&mt=8

01-09-2010, 06:23 AM
Joined: Jan 2010
Posts: 66
1st Update

-Fixed minor sound bug
-Added nicer "Our Games" Menu
01-09-2010, 12:24 PM
Joined: Jan 2010
Posts: 66
01-10-2010, 04:48 AM
Joined: Jan 2010
Posts: 66
Price Cut!


we did a price cut! Get it now 50 % off.

01-10-2010, 05:18 AM
It looks like a very simple game, but a fun one

One minor problem I have: The fact that the red balls can roll right over the holes, yet the blue ball magically can't, and falls right in... To me, that makes the game feel a little cheap.

I'm wondering if maybe it's possible to put a hovering animation under the red balls, to make it seem like they're hovering a tad bit over the ground, or maybe put an animation when the balls roll over the holes, that glistens when they roll over it?

I don't really know how to explain it, but something about it makes the game feel kind of cheap to me, and I think doing something about that would make it seem... not so cheap

Another strange thing to me is the fact that the red balls seem to go right through each other. It would add a bit of difficulty to the game if you had them bounce off each other, rather than going right through with no collision or change of direction.

Still looks like a great game, though.

Last edited by MasterChief3624; 01-10-2010 at 05:20 AM.
01-10-2010, 05:43 AM
Joined: Jan 2010
Posts: 66
Thanks for the response and the constructive criticism! We're always looking for feedback to improve our games.

We'll look at the problem with the "flying"-balls and consider whether we can make it better somehow.

We also tried to let the red balls collide, but then the game play was a bit to difficult, so we decided to disable enemy-enemy collision. Maybe we can try to slowdown the enemies and reactivate enemy-enemy collision, for more realism.