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BANKSHOT: from ZERO to BETA in 36hrs (From our WeekendGameJam)

01-11-2010, 02:02 PM
#1
Joined: Aug 2009
Location: Toronto, Ontario
Posts: 250
BANKSHOT (a new FREE game): from ZERO to BETA in 36hrs (From our WeekendGameJam)



*** UPDATE: Release date is Jan 20th, 2010! Get your FREE copy tomorrow! ***

*** UPDATE: Here's the gameplay video ****



Youtube link | Pop Up


*****


Last Thursday afternoon, we had this crazy idea to try to build an iPhone game over the course of a 3 day weekend.

We had all the ingredients in place:

1) Simple but fun and addictive gameplay concept - CHECK
2) A simple art style that won’t require outside help - CHECK
3) A hard deadline of Monday due to client work commitments - CHECK

And last but not least:

4) Awesome significant others that will put up with this hijacked weekend - CHECK

The reason this is Zero to BETA instead of Zero to Release is that we didn’t quite fully finish. We have a feature complete game but the gameplay still needs more testing and some tweaking before we’re OK with submitting it.

Also, the reason it’s 36 hrs and not 72 hrs is because we are old and we like to sleep. That and we needed to be bright eyed and bushy tailed for today as we had some important client work to start.

Ok, enough with the disclaimers, I’m proud to announce the results of our Weekend GameJam:

Introducing BANKSHOT, a simple physics game where the goal is to score goals using bank shots. It’s a ’streak’ based game where the score is simply the number of goals you can score in a row. A valid bankshot is 1 to 3 banks. We limited it to 3 so we could reduce the wild lucky shots factor.

Features:
- physics!
- OpenFeint!
- bankshots!

We will be releasing this game for FREE (ad-supported) once it’s been submitted and approved. We’ll also keep you informed as to the App Store performance of this app via our blog.

Here are some initial screenshots, I’ll be posting a video once we’ve finished our gameplay tweaks (hopefully tonight):











We'll be posting a video soon!

Overall this Weekend GameJam was a blast! I highly recommend other devs to try it, it really helps you hyperfocus and get a lot of stuff done quickly.

We're going to be posting App Store metrics as soon as we launch this puppy. You can keep track of it on our blog: http://blog.endloop.ca

We’re definitely into doing it again the next time we have a simple game concept. We’d love to hear your thoughts and comments!

Cheers,
Ken Seto
http://www.endloop.ca


Endloop Studios
http://www.endloop.ca
Twitter: @endloopstudios
Our Games: Chicken Balls HD Bankshot

Last edited by Endloop; 01-19-2010 at 03:19 PM. Reason: added release date
01-11-2010, 02:21 PM
#2
Joined: Aug 2009
Posts: 666

01-11-2010, 02:48 PM
#3
Joined: Dec 2009
Location: You don't wanna know
Posts: 445
I hate this fad so much! project 72, super ramen BROTHers, bankshot....
what is the obsession with putting out unpolished games and hope that your marketing stunt helps them sell?

Beta: project 72, surf prodigy, ionage, cat trap, Heavy gunner

App Blog!
http://iptapp.wordpress.com/
01-11-2010, 02:55 PM
#4
Joined: Aug 2009
Posts: 666
Quote:
Originally Posted by motitas View Post
I hate this fad so much! project 72, super ramen BROTHers, bankshot....
what is the obsession with putting out unpolished games and hope that your marketing stunt helps them sell?
It'll be free.....
01-11-2010, 02:58 PM
#5
Joined: Aug 2009
Location: Toronto, Ontario
Posts: 250
I don't know about those other projects but ours will NOT be unpolished. 70% of the time spent this weekend was on playtesting and gameplay tweaking.

We're not finished playtesting and tweaking yet. It's still in BETA so we're hoping to finish and submit by the end of the week.

We also realize it's a simple game (but hopefully fun + addictive) so we're giving it for FREE.

Thanks,
Ken

Endloop Studios
http://www.endloop.ca
Twitter: @endloopstudios
Our Games: Chicken Balls HD Bankshot
01-11-2010, 03:18 PM
#6
Joined: Dec 2009
Location: You don't wanna know
Posts: 445
Quote:
Originally Posted by Endloop View Post
I don't know about those other projects but ours will NOT be unpolished. 70% of the time spent this weekend was on playtesting and gameplay tweaking.

We're not finished playtesting and tweaking yet. It's still in BETA so we're hoping to finish and submit by the end of the week.

We also realize it's a simple game (but hopefully fun + addictive) so we're giving it for FREE.

Thanks,
Ken
well I can believe you more 'cause your game is a more simple game unlike the others (3d/spaceship thing). I actually think games like doodle jump are made in a matter of days (correct me if Im wrong) because they're simple enough. main problem with project 72 was lack of realistic collision and the black hole isn't very convincing (no gravity or animation). and super ramen BROTHers was just really well..... bad.

Beta: project 72, surf prodigy, ionage, cat trap, Heavy gunner

App Blog!
http://iptapp.wordpress.com/
01-11-2010, 04:03 PM
#7
Joined: Aug 2009
Location: Toronto, Ontario
Posts: 250
Thanks, it's just the two of us so our resources were a bit limited hehe.

We did this just to see how far we could get in a limited timeframe. Like I said above, we only worked 12 hr days (instead of around the clock) because we're old and we like our sleep. :-)

Endloop Studios
http://www.endloop.ca
Twitter: @endloopstudios
Our Games: Chicken Balls HD Bankshot

Last edited by Endloop; 01-11-2010 at 04:07 PM.
01-12-2010, 12:07 AM
#8
Joined: Jul 2009
Location: Massachusetts
Posts: 351
Send a message via AIM to otggamer
I love the graphical theme you guys chose.
Concept sounds fun, can't wait to check this one out.

Founder / Editor In Chief - AppAddict.net
Twitter: @OTGGamer
01-12-2010, 12:24 AM
#9
Joined: Aug 2009
Posts: 67
How can you call project 72 unpolished? It's way better looking and way more fun than 90% of the apps i downloaded. I got a AdHoc version and i enjoyed it a lot.

I do not hope they sell a lot of copies just because of their stunts, i hope they sell a lot cause they actually delivered a fun game.

Quote:
Originally Posted by motitas View Post
I hate this fad so much! project 72, super ramen BROTHers, bankshot....
what is the obsession with putting out unpolished games and hope that your marketing stunt helps them sell?

Last edited by kickR; 01-12-2010 at 12:29 AM.
01-12-2010, 12:32 AM
#10
Joined: Aug 2009
Location: Toronto, Ontario
Posts: 250
Quote:
Originally Posted by kickR View Post
How can you call project 72 unpolished? It's way better looking and way more fun than 90% of the apps i downloaded it. I got a AdHoc version and i enjoyed it a lot.

I do not hope they sell a lot of copies just because their stunts, i hope they sell a lot cause they actually delivered a fun game.
To clarify, I didn't call Project 72 unpolished. I merely stated that our game wasn't going to be unpolished in response to Motitas's comment.

We're still trying to polish our gameplay mechanics actually. Our physics are sound and it plays like we planned but I'm not happy yet with the end to end gameplay experience.

Endloop Studios
http://www.endloop.ca
Twitter: @endloopstudios
Our Games: Chicken Balls HD Bankshot