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iTunes developer account: 100 devices per year

01-11-2010, 03:44 PM
#1
Joined: Jun 2009
Posts: 26
iTunes developer account: 100 devices per year

Hello everyone,

"You can register up to 100 devices per year for development purposes. Any devices added, then later removed, still count towards your maximum number of registered devices per year."

Has anyone been able to work around this? I'm expecting to need more than 100 due to multiple projects in the future - should i get multiple accounts at iTunes?

I highly doubt Gameloft has a limit of 100 with all the testing they need to do for their games.

Cheers
01-11-2010, 03:47 PM
#2
Joined: Jun 2009
Posts: 10,505
I`m not a dev but I think there are two plans for devs. The $99 one has a limit of 100 devices and then there`s a costlier plan too which allows more devices.

01-11-2010, 03:48 PM
#3
Joined: Sep 2009
Posts: 330
Wait so let me get this straight, you and your team are going to go through more than 100 iphones and ipods? wth??

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01-11-2010, 03:51 PM
#4
Joined: Jun 2009
Posts: 10,505
Found it. There is an Enterprise plan too where you can use more than 100 devices

Quote:
Standard Program $99

For developers who are creating free and commercial applications for iPhone and iPod touch and want to distribute applications on the App Store.

Enterprise Program $299

For companies with 500 or more employees who are creating proprietary in-house applications for iPhone and iPod touch.
http://developer.apple.com/iphone/program/apply.html
01-11-2010, 03:59 PM
#5
Joined: Jun 2009
Posts: 26
True, there is Enterprise program for GL...

Quote:
Wait so let me get this straight, you and your team are going to go through more than 100 iphones and ipods? wth??
As for going through a hundred devices, well, my concern is when it comes time for testing if i add one device, for whatever reason that phone isn't good anymore, i cant replace it until the 1 year expiration.

I could be overzealous but i'm now cautious which tester i would add to the list for future beta testing
01-11-2010, 04:04 PM
#6
Joined: Apr 2009
Location: San Francisco, CA
Posts: 1,680
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Quote:
Originally Posted by McJaws View Post
True, there is Enterprise program for GL...



As for going through a hundred devices, well, my concern is when it comes time for testing if i add one device, for whatever reason that phone isn't good anymore, i cant replace it until the 1 year expiration.

I could be overzealous but i'm now cautious which tester i would add to the list for future beta testing
don't beta testers just get ad-hoc builds? I didn't think you had to register their phone in your acct.

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01-11-2010, 04:11 PM
#7
Joined: Sep 2009
Posts: 330
Quote:
Originally Posted by dogmeat View Post
don't beta testers just get ad-hoc builds? I didn't think you had to register their phone in your acct.
you don't, the OP is mislead.

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01-11-2010, 04:23 PM
#8
Joined: Jun 2009
Posts: 26
Actually, you do

adhoc builds you need to register their iphone into your account, this is why devs asked for the UDID of the beta tester's iPhone. I mean, if not, what's the point of having the 100 limit?

EDIT: Just reread the iPhone developer program and turns out Bravetarget is right...but theoretically what stops you then from posting the file on a website and selling it there? (outside of iTunes suing my ass)

Last edited by McJaws; 01-11-2010 at 04:30 PM.
01-11-2010, 04:29 PM
#9
Joined: Sep 2008
Location: Washington, DC
Posts: 1,151
We had to ask Apple to reset our 100 slots when we ran out. So they wiped everything, and we had to manually re-add all the devices we were still using. Makes you much pickier about who you add as a beta tester after going through that

If you're out of spots, I'd suggest submitting a support request to Apple and asking them to help you through it.
01-11-2010, 04:36 PM
#10
Joined: Sep 2009
Posts: 330
Quote:
Originally Posted by McJaws View Post
Actually, you do

adhoc builds you need to register their iphone into your account, this is why devs asked for the UDID of the beta tester's iPhone. I mean, if not, what's the point of having the 100 limit?

EDIT: Just reread the iPhone developer program and turns out Bravetarget is right...but theoretically what stops you then from posting the file on a website and selling it there? (outside of iTunes suing my ass)
Well, simply put -- the app store gets more traffic than your website :P

A lot of adhoc builds get put on piracy sites too, so be careful.

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