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Console-Quality Games/10 Dollar-limit

01-11-2010, 10:11 PM
#1
Joined: Aug 2008
Posts: 398
Console-Quality Games/10 Dollar-limit

Before I start i'm going out on a limb here, and just speaking from my mind... no facts to back it up at all so if i'm wrong feel free to tell me so.

Alright so I hear everyone talking about console quality games, and how we will never see them unless people are willing to spend more money then the 10 dollar limit. I personally don't think this is true, about half the kids at my school own an xbox, maybe 1/4 own a PSP, but 90+ percent own an iPod Touch/iPhone. What i'm trying to say is do games need to be 30 dollars, or will the abundance of devices make up for it? Call of Duty Nazi Zombies is no doubt making a ton of money, considering its been on the top grossing (in the number 1 spot) for longer than I can remember. So what do you guys think? Do we really need to spend 20+ dollars on a game? Or can a developer still make a huge sum of money from a $10-20 game.
01-11-2010, 10:32 PM
#2
Joined: Mar 2009
Posts: 3,373
I expect Grand Theft Auto: Chinatown Wars to be over the $10 point of purchase. How much? No clue. I'm thinking $14.99-$19.99+


People may disagree but to be honest it's a solid game and more than proven franchise. I will be purchasing it regardless of price.

I as well would like to know what others think?

Game Center: Diligence

01-11-2010, 10:34 PM
#3
Joined: Nov 2009
Location: Right. Behind. You.
Posts: 769
Gameloft always releases games under 10 bucks, and they are always really polished, full console-quality games. They keep throwing out smash hits, so I'm sure they will keep going.
01-11-2010, 10:45 PM
#4
Joined: Apr 2009
Location: Australia, mate!
Posts: 8,419
But as iPhone games start to become PSP-quality games, there is no doubt that the price will increase.
01-11-2010, 11:07 PM
#5
Joined: Apr 2009
Location: USA
Posts: 1,070
Quote:
Originally Posted by GodSon View Post
I expect Grand Theft Auto: Chinatown Wars to be over the $10 point of purchase. How much? No clue. I'm thinking $14.99-$19.99+


People may disagree but to be honest it's a solid game and more than proven franchise. I will be purchasing it regardless of price.

I as well would like to know what others think?
People expected The Sims 3 to be over $10. They expected NFS: Undercover to break the $10 barrier. I expected many ported games to be over $10. Not even Assassin's Creed II is over $10. It's a direct port from the DS version, which is about $20-$30. I highly doubt any game will go over the $10 price; not many people will be willing to buy games like that on their iPhone.
01-11-2010, 11:25 PM
#6
Joined: Mar 2009
Posts: 3,373
Quote:
Originally Posted by qasim View Post
People expected The Sims 3 to be over $10. They expected NFS: Undercover to break the $10 barrier. I expected many ported games to be over $10. Not even Assassin's Creed II is over $10. It's a direct port from the DS version, which is about $20-$30. I highly doubt any game will go over the $10 price; not many people will be willing to buy games like that on their iPhone.

Well I have a feeling that apple may have leaked assassins creed II at iirc $12.99 just to see if people would bite. They did.

I honestly don't think Rockstar is going to sell themselves short on the franchise that's pretty much the face of there company. You may be the only one who doesn't buy it. I know I will.

Game Center: Diligence
01-11-2010, 11:29 PM
#7
Joined: Feb 2009
Location: the next whiskey bar
Posts: 5,549
Quote:
Originally Posted by Random_Guy View Post
But as iPhone games start to become PSP-quality games, there is no doubt that the price will increase.
dunno about that..I remember people were raving about Hero of Sparta and clamoring that it's PSP quality..that once $10 game was $1 at one point and since then a lot of games that are much better than that one are released at around $7. and they still drop to $5-ish soon after
01-11-2010, 11:47 PM
#8
Joined: Dec 2009
Location: The Island of Berk
Posts: 1,218
Well, I think that the reason many of the "console-quality" games on the iPhone are able to be priced so low is because they don't have to produce a game disk and case for the item. Discs and plastic cases are relatively low in cost, but some of the hardware required to write the discs, punch the cases, and print all those flashy covers can significantly add to the cost of a product. Not to mention all of the personnel that have to be hired to make sure production is running smoothly. A digital download allows the producer to maintain around the same profit while selling the product for a lower price (generally speaking, of course).

So, while premium-priced games may come into existence in the app store, I think we will find that the cost will still be lowered quite a bit from what it may have been had it been produced physically rather than digitally.

I'm probably completely wrong and this isn't the case, but it makes sense to me.

Excuse me, sir, but you are interrupting my boredom.
01-11-2010, 11:53 PM
#9
Joined: Feb 2009
Posts: 603
It entirely depends on whether the developer can keep their dev costs down.

Part of the reason that iPhone games will always be cheaper than games sold on physical media (cartridges, DVD, UMD, whatever) is that they are completely devoid of physical components - no printed manuals, boxes, discs etc. That stuff costs money, and it costs money to physically ship to stores, who then take a cut, etc. Worldwide distribution is even more costly, since it requires localized discs and manuals for each language you want to release in. The sweet spot for pricing in any market is where revenue and buyer demand align nicely. On the App Store, this target is lower because of the lack of overhead - 70%, no other bull involved.

The other issue is that pretty console games are often made by large teams, which always leads to waste - wasted time, wasted work. I've worked at a few triple-A developers and can verify that in a large office with huge teams, a LOT of time gets flushed down the drain because its really hard to manage big clumsy teams of creative people. Creating console quality graphics does not require a 100-man team if you keep your group lean, focused, and only hire the best.

So yea, you'll definitely see some hi-res visuals in the future, and it probably won't break the bank either if the devs keep it simple and don't kill their bottom line with excessive manpower.
01-11-2010, 11:53 PM
#10
Joined: Apr 2009
Location: USA
Posts: 1,070
Quote:
Originally Posted by GodSon View Post
Well I have a feeling that apple may have leaked assassins creed II at iirc $12.99 just to see if people would bite. They did.

I honestly don't think Rockstar is going to sell themselves short on the franchise that's pretty much the face of there company. You may be the only one who doesn't buy it. I know I will.
I highly doubt apple did that on purpase. And I never said I'd never pay $30 for a game, I said many people wouldn't