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Tools for creating a prototype

01-12-2010, 07:58 AM
#1
Joined: Aug 2009
Posts: 12
Tools for creating a prototype

Hello everyone,

Which tools do you use/recommend for creating a prototype? preferably not something I'll need to code .
Thanks
01-12-2010, 08:11 AM
#2
Joined: Mar 2009
Location: Singapore
Posts: 1,770
Send a message via AIM to kohjingyu
Do you mean designing the interface, or a game prototype? If it's the latter, I think the only option would be to code it.

01-12-2010, 08:17 AM
#3
Joined: Aug 2009
Posts: 12
Hi
Game prototype. Tools such as Game Maker..
Thanks.
01-12-2010, 08:25 AM
#4
Joined: Mar 2009
Location: Singapore
Posts: 1,770
Send a message via AIM to kohjingyu
Quote:
Originally Posted by Digital Chaos View Post
Hi
Game prototype. Tools such as Game Maker..
Thanks.
You could use GameSalad, but it isn't very versatile. I would recommend coding.
01-12-2010, 11:53 AM
#5
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
By far the best tools for creating a game without coding are The Games Factory and Multimedia Fusion from Clickteam(remember Klik and Play?). There's still a tricky learning curve to it, but you can make ANYTHING with it. It's proper programming, just without writing any code. It's basically how I learned to program(after learning Basic). Oh, and it's Windows only.

http://www.clickteam.com/website/usa...sfactory2.html

For a more... plausible... choice, check out PlayCrafter at http://www.playcrafter.com/ It's a complete web(flash) based tool for making your own games... and it actually work reasonably well!

Sploder(http://www.sploder.com/) sounds like the same kind of thing as PlayCrafter, but I've never tried it, and it seems more limited(you can only make a platformer or a shooter).
01-12-2010, 01:11 PM
#6
Chisels, putty knives, carving tools etc.

I make all my prototypes out of wood, clay plastersine, meltable wax and soft plaster. Make the Prototype photograph and ready for the iPhone. Here are some samples ...
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01-12-2010, 04:20 PM
#7
Joined: Aug 2009
Posts: 12
Quote:
Originally Posted by ElectricGrandpa View Post
By far the best tools for creating a game without coding are The Games Factory and Multimedia Fusion from Clickteam(remember Klik and Play?). There's still a tricky learning curve to it, but you can make ANYTHING with it. It's proper programming, just without writing any code. It's basically how I learned to program(after learning Basic). Oh, and it's Windows only.

http://www.clickteam.com/website/usa...sfactory2.html

For a more... plausible... choice, check out PlayCrafter at http://www.playcrafter.com/ It's a complete web(flash) based tool for making your own games... and it actually work reasonably well!

Sploder(http://www.sploder.com/) sounds like the same kind of thing as PlayCrafter, but I've never tried it, and it seems more limited(you can only make a platformer or a shooter).
10x! i'll give them a try
If anyone has more tools to share, please do.
Cheers.
01-12-2010, 06:05 PM
#8
Joined: Sep 2009
Location: Georgia
Posts: 314
Quote:
Originally Posted by ElectricGrandpa View Post
By far the best tools for creating a game without coding are The Games Factory and Multimedia Fusion from Clickteam(remember Klik and Play?). There's still a tricky learning curve to it, but you can make ANYTHING with it. It's proper programming, just without writing any code. It's basically how I learned to program(after learning Basic). Oh, and it's Windows only.

http://www.clickteam.com/website/usa...sfactory2.html
I hadn't thought about The Games Factory in a while 'til you posted this EG. I'm curious now, in light of Click Team's announcement that they're releasing a Flash Exporter:

Quote:
Easy Flash Game Creation for All

Today we proudly announce the forthcoming release of the Flash 10 Export plugin. Our powerful but easy to use game and multimedia creation software Multimedia Fusion 2 will now allow users to create Flash 10 content quickly and easily without the need to learn FlashScript.

Flash is used worldwide from website content, learning platforms, and gaming arcades. Many businesses and end users want to create their own Flash based content. Unfortunately some users find they cannot learn Action Script or have to employ expensive contractors or third parties to make their content. By utilizing Clickteam's game and multimedia creation tools and the Flash plugin, users will be creating Flash content in no time. The price and availability of the Flash plugin will be announced shortly.
Also in light of Adobe's announcement a while back that you'll be able to build iPhone apps directly from Flash. Do you think that means you'll be able to create apps in Multimedia Fusion (just a beefed up version of The Games Factory), export them to Flash and then build an iPhone app? It's a bit of a round about way of developing for the iPhone, but possible?

Quorlan
01-12-2010, 06:35 PM
#9
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
Ahh, I completely forgot about that announcement! Yeah, I imagine you actually COULD develop in The Games Factory and then go to Flash, and then go to iPhone... But if something went wrong, that would be CRAZY to debug.

It's funny, because back when I was part of the whole clickteam community, we all kind-of hated Flash with a bit of an "us vs. flash" mentality. There was even a web-plugin for TGF called Vitalize. I eventually went over to the dark side, and now I've been developing stuff in flash for almost 10 years. Anywaaaay, I think that if you can figure out the interface, The Games Factory and MMF are fantastic ways to learn programming... And if you can get from there to the iPhone that'll be awesome.
01-12-2010, 06:54 PM
#10
Joined: Oct 2009
Location: Dunedin, NZ
Posts: 22
I realise this is probably not what you're wanting, but...

Pen and paper are wonderful tools for prototyping. Useful for all sorts of genres. And there's no learning curve (Except in terms of how much you can do with them).

A related idea is to write out a description of a short period of game play. It's surprising how many questions this raises, and how well it tests your understanding of your game's mechanics.

I've been doing a lot of prototyping in Cocos2d - I realise this means coding, but it's so easy to get stuff on screen and moving around that it's worth it. Especially now that recent versions of Cocos have built in project templates.

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