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Do any of you develop apps for other people... do you publish also?

01-12-2010, 05:15 PM
#1
Joined: Dec 2008
Posts: 439
Do any of you develop apps for other people... do you publish also?

I'm trying to find contract work developing apps... I'm just curious how this is usually done... does the company seeking the app development usually already have an iphone developer account... so that they can publish the app... or will the developer have to also publish the app?
01-12-2010, 05:46 PM
#2
Joined: May 2009
Location: Austin, TX
Posts: 199
Quote:
Originally Posted by arkanigon View Post
I'm trying to find contract work developing apps... I'm just curious how this is usually done... does the company seeking the app development usually already have an iphone developer account... so that they can publish the app... or will the developer have to also publish the app?
It depends. I encourage most would-be developers to get their own account. Most I have worked with have done it this way, but we did publish an app for someone that didn't want to go through that trouble.

Developer at IMAK Creations, creator of ColorTilt and other lesser known apps, like That Ain't It!
Blog, twitter

01-12-2010, 05:50 PM
#3
Well I think when doing contract work you usually just send them the code for the game and then they publish it.
01-12-2010, 06:24 PM
#4
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
It really totally depends on the client... We've done apps both ways, some are published under our company name, and sometimes the client sets up their own account and we publish under that.
01-12-2010, 06:59 PM
#5
Joined: Oct 2009
Location: Dunedin, NZ
Posts: 22
However it's done, you probably want your own dev account - purely for the ability to work anywhere on your own computer and iPhone / iPod Touch.

The one app I've written for someone else was developed and tested entirely using my own account and dev license. When accepted, I'll hand over the code and they can set up a license and manage distribution.

One half of Acorn Heroes, makers of Acorn Money and Goo! Follow me on Twitter
01-12-2010, 08:44 PM
#6
Joined: Dec 2008
Posts: 439
Thanks everyone for the replies. What if you decide to publish the app using your own account... and the app isn't free... do you take a portion of the sales of the app?
01-13-2010, 06:47 AM
#7
Joined: Mar 2009
Location: Singapore
Posts: 1,770
Send a message via AIM to kohjingyu
It would depend on your employer, but usually paid work are published by them. I don't like to publish apps for people, cause my 'company' in the app store is actually my name.
01-13-2010, 07:16 AM
#8
Joined: May 2009
Location: Austin, TX
Posts: 199
Quote:
Originally Posted by arkanigon View Post
Thanks everyone for the replies. What if you decide to publish the app using your own account... and the app isn't free... do you take a portion of the sales of the app?
The quick answer is yes, a big portion of at least 50%.

There are few scenarios that don't involve a lot of cash up front where I would consider publishing an app on my own account without getting at least half of the sales. Why would you want to put yourself in the middle of a nice model that Apple has already put in place? Whoever is getting 51% or more of the sales should be the one publishing the app. I might be swayed to think otherwise with a specific example, but that's my current thought on the matter.

Developer at IMAK Creations, creator of ColorTilt and other lesser known apps, like That Ain't It!
Blog, twitter
01-13-2010, 08:58 AM
#9
Joined: Aug 2009
Location: Amsterdam, NL
Posts: 68
To echo what's already been said, keep your personal development account separate from client work. At most, use your personal account for development but don't touch the App Store without using a separate account your client will be selling from.

I've found that most people wanting iPhone work already have an account, or are prepared to set one up for their company, so it's never a real issue.

Blog : travisdunn.com | Apps : New Breeders, Rogueship, Lobbyist Directory (in review)

ROGUESHIP - Space Trading in a Sci-Fi Universe - get it now in the App Store
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01-13-2010, 06:04 PM
#10
Joined: Dec 2008
Posts: 439
Quote:
Originally Posted by M of IMAK View Post
The quick answer is yes, a big portion of at least 50%.

There are few scenarios that don't involve a lot of cash up front where I would consider publishing an app on my own account without getting at least half of the sales. Why would you want to put yourself in the middle of a nice model that Apple has already put in place? Whoever is getting 51% or more of the sales should be the one publishing the app. I might be swayed to think otherwise with a specific example, but that's my current thought on the matter.
Thanks.