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Zero Gear by Nimblebit

01-12-2010, 08:20 PM
#1
Joined: Jan 2010
Location: TouchArcade Forums
Posts: 141
Zero Gear by Nimblebit

Any word on this coming to the iPhone? Looks sick!
01-13-2010, 05:12 PM
#2
Joined: Aug 2009
Posts: 1,085
Quote:
Originally Posted by supermariofan View Post
Any word on this coming to the iPhone? Looks sick!
what is it? do you have screens?

[EPIC SIGNATURE] shumby [/EPIC SIGNATURE]

01-13-2010, 05:15 PM
#3
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
I emailed them a while ago and they said they weren't planning on it.

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.
01-13-2010, 05:15 PM
#4
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,781
Quote:
Originally Posted by Shumby View Post
what is it? do you have screens?
Here is info on the computer version:

http://myzerogear.com/about.htm

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
01-13-2010, 09:23 PM
#5
Joined: Apr 2009
Posts: 1,639
Apparently its topping the Steam charts, so maybe that will compel them to port it to iPhone.

Associate Editor, Slide To Play and Padvance
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Feel free to email me at tim@slidetoplay.com if you want to bring a game or update to our attention.
01-13-2010, 09:27 PM
#6
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,711
Quote:
Originally Posted by STP_Tim View Post
Apparently its topping the Steam charts, so maybe that will compel them to port it to iPhone.
Why bother when they can sell it all day long for $15 on Steam and likely not more than $2.99 on the iPhone?
01-13-2010, 09:34 PM
#7
Quote:
Originally Posted by Hodapp View Post
Why bother when they can sell it all day long for $15 on Steam and likely not more than $2.99 on the iPhone?
Well, with the Steam cred they might be able to do $6.99 on the iPhone. But you're right: why put the money and effort when they're raking it in on the PC/Steam market?
01-13-2010, 09:39 PM
#8
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,711
I played in their beta a ton, the whole interface and a lot of the controls would have to be redesigned... Not to mention completely reworking all the models and assets to work on the iPhone instead of a reasonably specced gaming PC. It would be a massive undertaking.
01-13-2010, 10:50 PM
#9
Joined: Apr 2009
Posts: 1,639
Quote:
Originally Posted by Hodapp View Post
Why bother when they can sell it all day long for $15 on Steam and likely not more than $2.99 on the iPhone?
True, but once think about it this way: its May, and sales have slowed down to almost nothing. They could then bring over their game to the iPhone, get name recognition, and potentially top the App Store charts.

Its not an illogical business practice.

Associate Editor, Slide To Play and Padvance
Follow me on Twitter
Feel free to email me at tim@slidetoplay.com if you want to bring a game or update to our attention.
01-14-2010, 12:29 AM
#10
Joined: May 2009
Location: Hampton Roads, VA
Posts: 82
Quote:
Originally Posted by STP_Tim View Post
True, but once think about it this way: its May, and sales have slowed down to almost nothing. They could then bring over their game to the iPhone, get name recognition, and potentially top the App Store charts.

Its not an illogical business practice.
Yea, it's not like every existing NimbleBit game has been featured by Apple or anything. They totally need to bring over *another* kart racer to hit it big.

It's so easy to port a PC only game to the iPhone, too!

Moron.