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  • Publisher: AppTwister
  • Genre: Puzzle
  • Device: iPhone
  • Size: 1.8 MB
  • Version: 1.1.4
  • Price: $0.99
  • Average User Rating: 5 (1)
App description: *** Endless fun with ennea ***

ennea is a multi level line completion puzzle game (MLLCPG).

WARNING: ennea can get you addicted easily!

Complete the lines of ennea balls below the grass line. Complete the
lines by navigating and rotating the falling ennea balls. Each
completed line will let the water rise. If the water reaches the grass
line you win!

Boost your score by throwing bombs at special balls or just use them
to correct faulty lines!

HIGHLIGHTS

- Compete against other ennea players in the world

- Submit your scores to the online ennea scoreboard

- Post your score to Twitter

- Easy to learn the perfect casual game

- Four different skill levels

- Pause and continue gaming at any point

- Win special levels by collecting stars

- Pinball like bonus system

- Trashy old school sound effects

- Get challenged by random ball combinations in a 3 x 3 matrix

LordGek's comments:
I just found this last night an am way impressed!

-Features some very crazy pieces (some are 5+ blocks)!
-Boatloads of cool power-ups that are actually set-off in a counter intuitive manner (clearing the line they're in WILL NOT activate them which means you have to decide which is more important, blowing up bonus pieces or using the bombs to help you clear lines).
-It doesn't pull the standard "difficulty by speeding up", instead the difficulty of the game comes from needing to clear a level with a limited number of moves so just sitting pretty on an easy level to milk points won't be possible.



01-14-2010, 10:16 AM
#2
Joined: Oct 2009
Location: Denmark
Posts: 971
Youtube: video

>
It should be a standard feature that you can turn on/off in-game music and sound effects separately in all games
!

Last edited by jyhjyh; 01-14-2010 at 10:21 AM.
01-14-2010, 10:41 AM
#3
Joined: Nov 2008
Posts: 2,710
It's a nice concept but I'll not purchase the full version because:

1) sounds are a bit annoying
2) swiping down does not speed up enough making the gameplay kind of slow
3) there's no ghost tile at bottom so we could easily see where the tile would fall

iPhone 6 and iPad Mini iOS 8
01-14-2010, 10:50 AM
#4
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,781
Quote:
Originally Posted by Carlos-Sz View Post
It's a nice concept but I'll not purchase the full version because:

1) sounds are a bit annoying
2) swiping down does not speed up enough making the gameplay kind of slow
3) there's no ghost tile at bottom so we could easily see where the tile would fall

It's your call but I for one liked their clearly "borrowed" sounds. They're definitely going for a more "IN YOUR FACE" vibe than a pleasant soothing one and, I gotcha, with the game's untimed nature that seems a little counter-intuitive.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
01-21-2010, 07:23 AM
#5
Joined: Dec 2009
Posts: 3
Hi Carlos-Sz ,

some comments related to your concerns from me being the developer of the game.

1) The sounds has been made by purpose. Some like it some not. I might add another sound library in the future, but this is not 1st prio at the moment
2) I agree that experts expect higher fall speed after swiping down. I made the change already and decided that from the skill level cool cat onwards the fall speed will be higher. Pusscat I left as this is the forum for beginners. Update will come soon including some smaller bug fixes and maybe a Twitter posting feature.
3) The ghost tile has not been forgotten. Problem is caused by the Tetris cooperation. they made a 10 points list which describes when a game can be seen as a Tetris clone. One of the points is the existing ghost tile on the ground. For the moment I decided to skip this functionality as I dont want to end with the same problem as other games being kicked out from AppStore because the Tetris cooperation feels that it is a Tetris clone.