Home
Reviews
Forums
New Games
Podcast
• submit tip •
  #11  
Old 01-14-2010, 11:10 PM
squarezero squarezero is offline
Moderator
 
Join Date: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,464
Default Game Impressions

Basically, they've taken the light RPG elements of the original and built upon them to create an honest-to-goodness, mission-based, mecha RPG game. It has a leveling system, tons of customization, special skills (in the form of different kinds of airstrikes), bots you can purchase, and an open map to explore. You tap on the screen to move, tap on the enemy to target (once a tank is targeted, you can move around without losing aim, which comes in handy to avoid enemy fire). As can be expected from the Heavy Mach team, the graphics are freaking gorgeous, the animation is very smooth, and every single element of the UI is polished. Just finished the first couple of missions, which were of the "kill 5 x, collect 10 y" variety, but I expect that they will get more complex as the game progresses. The one thing that's missing is a core story, though there seem to be primary and secondary missions.

Too early to be conclusive about it, but this has the makings of another classic.
Reply With Quote
  #12  
Old 01-14-2010, 11:28 PM
Shumby Shumby is offline
Senior Member
 
Join Date: Aug 2009
Posts: 1,087
Default

Quote:
Originally Posted by squarezero View Post
Basically, they've taken the light RPG elements of the original and built upon them to create an honest-to-goodness, mission-based, mecha RPG game. It has a leveling system, tons of customization, special skills (in the form of different kinds of airstrikes), bots you can purchase, and an open map to explore. You tap on the screen to move, tap on the enemy to target (once a tank is targeted, you can move around without losing aim, which comes in handy to avoid enemy fire). As can be expected from the Heavy Mach team, the graphics are freaking gorgeous, the animation is very smooth, and every single element of the UI is polished. Just finished the first couple of missions, which were of the "kill 5 x, collect 10 y" variety, but I expect that they will get more complex as the game progresses. The one thing that's missing is a core story, though there seem to be primary and secondary missions.

Too early to be conclusive about it, but this has the makings of another classic.

how does the content shape up? HM was great for a buck but I ended up deleting it after the missions were complete. The survival mode was subpar.
Reply With Quote
  #13  
Old 01-14-2010, 11:29 PM
Ddyracer123 Ddyracer123 is offline
Senior Member
iPhone 3GS, iOS 5.x
 
Join Date: Aug 2009
Location: Pie
Posts: 1,199
Default

Quote:
Originally Posted by squarezero View Post
Basically, they've taken the light RPG elements of the original and built upon them to create an honest-to-goodness, mission-based, mecha RPG game. It has a leveling system, tons of customization, special skills (in the form of different kinds of airstrikes), bots you can purchase, and an open map to explore. You tap on the screen to move, tap on the enemy to target (once a tank is targeted, you can move around without losing aim, which comes in handy to avoid enemy fire). As can be expected from the Heavy Mach team, the graphics are freaking gorgeous, the animation is very smooth, and every single element of the UI is polished. Just finished the first couple of missions, which were of the "kill 5 x, collect 10 y" variety, but I expect that they will get more complex as the game progresses. The one thing that's missing is a core story, though there seem to be primary and secondary missions.

Too early to be conclusive about it, but this has the makings of another classic.
Yeah it's really great. I've only been playing 20 mins though. I didn't even look at the price. I like the rpg mix in it. This game will hit the top hundreds on the app store for sure!
Reply With Quote
  #14  
Old 01-14-2010, 11:45 PM
squarezero squarezero is offline
Moderator
 
Join Date: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,464
Default

Quote:
Originally Posted by Shumby View Post

how does the content shape up? HM was great for a buck but I ended up deleting it after the missions were complete. The survival mode was subpar.
Too early to tell on length. This plays out very differently, though -- much less linear.
Reply With Quote
  #15  
Old 01-15-2010, 12:36 AM
Tower Defender Tower Defender is offline
Senior Member
 
Join Date: Apr 2009
Posts: 1,248
Default

Quote:
Originally Posted by squarezero View Post
Considering that the original has never left my iPhone, this is an instant buy for me. Will report soon.
Same here! INSTANT BUY!!!
Reply With Quote
  #16  
Old 01-15-2010, 12:40 AM
d1 d1 is offline
Senior Member
iPhone 4
 
Join Date: Sep 2009
Posts: 5,691
Default

Hmm I'll put this on my watchlist..
Reply With Quote
  #17  
Old 01-15-2010, 01:45 AM
Tower Defender Tower Defender is offline
Senior Member
 
Join Date: Apr 2009
Posts: 1,248
Default

Ran into a glitch that actually helps me lol

I have missile and bombs airstrike equiped, but I don't have any more of them, so they are at 0 each, but they still show up on my item list on the right during gameplay and I can use them too.

PS: Where are the small batteries and chrome plates!! I can't find them. I've been destroying tanks left and right and haven't found them.

nvm, found them both at Power Plant 1.

Edit 2: Aww the bot helpers go away once they die... just wasted 4800 on an attack C. ... I think they should at least be available again once you return to base and come back out, seeing how you have to pay that much for them >_>...

Edit 3: okay, this is very irritating. ... I hate how I have to travel back and forth and back and forth. It is so tedious... Kinda wished that each of the bases had an option for you to transfer between them. I mean my mech has a speed of 26 and 230 boost and it is still slow as heck traveling back and forth. ... Just a suggestion, if the devs are reading. Maybe an airfield where you pay money to board a plane to transfer to the different bases lol (imagination running wild)... and apparently I've also experienced a few game crashing moments and moments where my tank would simply not move (but everything else was still clickable and moveable). Both events has happened twice so far within the 3 hours I've been playing with it. Thank god for the awesome save system that I didn't lose any data when I had to force quit or when the game crashed on its own.

Last edited by Tower Defender; 01-15-2010 at 06:00 AM..
Reply With Quote
  #18  
Old 01-15-2010, 06:14 AM
mr ed209 mr ed209 is offline
Senior Member
 
Join Date: Apr 2009
Posts: 170
Default

Quote:
Originally Posted by Ddyracer123 View Post
I'm downloading. Kinda wierd though. The orginal version was supposed to get an update but it never got it. Now the dev's come out with a new release. Guess they figured they would make more money this way
Seeing as it appears to be a completely new approach and also a whole new game, I think they're perfectly within their rights to release a brand new app. I think we can take free updates a bit too much for granted!

I never really noticed the first game, but this one looks cool.
Reply With Quote
  #19  
Old 01-15-2010, 06:47 AM
h0130j03 h0130j03 is offline
Senior Member
iPad, iOS 5.x
 
Join Date: Jun 2009
Posts: 2,272
Default

Quote:
Originally Posted by Tower Defender View Post
Ran into a glitch that actually helps me lol

I have missile and bombs airstrike equiped, but I don't have any more of them, so they are at 0 each, but they still show up on my item list on the right during gameplay and I can use them too.

PS: Where are the small batteries and chrome plates!! I can't find them. I've been destroying tanks left and right and haven't found them.

nvm, found them both at Power Plant 1.

Edit 2: Aww the bot helpers go away once they die... just wasted 4800 on an attack C. ... I think they should at least be available again once you return to base and come back out, seeing how you have to pay that much for them >_>...

Edit 3: okay, this is very irritating. ... I hate how I have to travel back and forth and back and forth. It is so tedious... Kinda wished that each of the bases had an option for you to transfer between them. I mean my mech has a speed of 26 and 230 boost and it is still slow as heck traveling back and forth. ... Just a suggestion, if the devs are reading. Maybe an airfield where you pay money to board a plane to transfer to the different bases lol (imagination running wild)... and apparently I've also experienced a few game crashing moments and moments where my tank would simply not move (but everything else was still clickable and moveable). Both events has happened twice so far within the 3 hours I've been playing with it. Thank god for the awesome save system that I didn't lose any data when I had to force quit or when the game crashed on its own.
you know you can use repair packs on bots right?
Reply With Quote
  #20  
Old 01-15-2010, 06:50 AM
spyker3292 spyker3292 is offline
Senior Member
 
Join Date: Dec 2008
Posts: 147
Default

Sweet! I love Heavy Mach! And now I can use up the last $0.25 of iTunes credit I had.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


iPhone Game Reviews | iPhone Apps

All times are GMT -5. The time now is 11:56 PM.