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How to port Flash games to iPhone?

01-17-2010, 09:44 AM
#1
Joined: Dec 2009
Location: Ohio
Posts: 2,587
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How to port Flash games to iPhone?

I make games with Flash, and I have heard there are INDEED ways to port Flash to iPhone. (just look at South Park: Mega Millionaire. It was made in Flash.)
I know there is the "Compiler for iPhone" that allows you to put any ActionScript, .fl, or AIR file into the SDK for 3.1.2, but that doesn't come out until the 2nd quarter of the year.

So, if anyone has any tips, please tell me. Thanks much.
01-17-2010, 10:22 AM
#2
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Anyone know anything about this??

01-17-2010, 11:04 AM
#3
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
Yes, Adobe is building Flash to iPhone compilation into the next version of Flash CS5. That functionality is currently in a closed beta, meaning that until CS5 comes out, you won't be able to do it. The south park game was built using the beta. If you've got something really cool in Flash that you think would work on the iPhone, you can email iphone-prerelease@adobe.com and you might be able to convince them to let you in on the beta.

Other than that, there is definitely no other way to do it, so you'll just have to sit tight and wait like everyone else

More info here: http://labs.adobe.com/technologies/f...ppsfor_iphone/
01-17-2010, 11:05 AM
#4
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Quote:
Originally Posted by ElectricGrandpa View Post
Yes, Adobe is building Flash to iPhone compilation into the next version of Flash CS5. That functionality is currently in a closed beta, meaning that until CS5 comes out, you won't be able to do it. The south park game was built using the beta. If you've got something really cool in Flash that you think would work on the iPhone, you can email iphone-prerelease@adobe.com and you might be able to convince them to let you in on the beta.

Other than that, there is definitely no other way to do it, so you'll just have to sit tight and wait like everyone else

More info here: http://labs.adobe.com/technologies/f...ppsfor_iphone/
Awwww.... I had heard there was a manual way.

Oh well. I'll just wait for the CS5 Flash beta then.
01-17-2010, 11:19 AM
#5
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
Yeah, the only manual way is actually recreating your game from scratch for the iPhone(which is what I'm doing).

Last edited by ElectricGrandpa; 01-17-2010 at 04:02 PM.
01-17-2010, 11:27 AM
#6
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Quote:
Originally Posted by ElectricGrandpa View Post
Yeah, the only manual is actually recreating your game from scratch for the iPhone(which is what I'm doing).
Ah....
01-30-2010, 05:48 AM
#7
Joined: Jan 2010
Posts: 2
I think you should read some manuals coming with iPhone or visit its site to get proper way of setup rather than going for such tips.
01-30-2010, 01:50 PM
#8
Joined: Aug 2009
Posts: 618
Quote:
Originally Posted by KGameLover1 View Post
Oh well. I'll just wait for the CS5 Flash beta then.
Fair warning: If your plan is to do a quick conversion of your web game and then rake in the profits, it's unlikely that you'll succeed. When translating between platforms, you have to play to the strengths of that platform or players will see the title for what it is: a cheap conversion.

I'm not saying you can't use Flash (though I wouldn't cry if it suddenly disappeared in a puff of smoke ), but you do have to enhance your game for the platform when you do your port.

Just some friendly advice.
01-30-2010, 01:54 PM
#9
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Wow, you guys dug up an old thread.... I'm past this now. Thanks for the help though.

Last edited by KGameLover1; 01-30-2010 at 01:56 PM.
01-30-2010, 01:54 PM
#10
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Quote:
Originally Posted by mksmith View Post
I think you should read some manuals coming with iPhone or visit its site to get proper way of setup rather than going for such tips.
What does that even mean? He's asking a development question and you recommend he reads the manual that "came with his iPhone"? Am I missing something? The "tips" he's been given are actually facts and following them would be a great start.

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